Quote:
Originally Posted by Dark Paladin X
One of my biggest concerns is the vanquishing in HM. Considering that the Peacekeepers and White Mantle have well-rounded skills and usually appear in groups of 5-8, vanquishing the Krytan areas is more pain in the ass. Although this is compensated with allies spawning at the portals when you enter the explorable area, you still won't have enough firepower to fight the Peacekeepers and White Mantle. If you ever want to do vanquishing whatsoever in Kryta, you must do so BEFORE finishing up Eye of the North or Prophecies campaign.
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That's completely untrue. I did all of my Krytan vanquishing
after the White Mantle update, and I've had a grand time. The mobs aren't enormous, most of them are three or four men strong. They only look huge because of the pets and minions. The areas are balanced for a six-man party, and you get the free ally. Go out and do a vanquish; I guarantee that as long as you aren't terrible, you'll have a good time. Think of it like a player new to hard mode: He doesn't know what to expect, he's heard bad things, he's a little apprehensive until he
goes out and does it.
To be fair, Kashrlyyk brings up a good point; that the mantle spawns are easier in HM because of the buffed henchman levels. However; they only spawn after a character has completed the campaign, they spawn only in completely optional areas (the storyline jumps you from outpost to outpost in Kryta), and anyone who's gotten to the point where they can beat Prophecies with only Henchmen will have
zero problems with the Peacekeepers.
Will fights last longer than if they had access to heroes? of course, but so does every fight. The Peacekeepers
are not scary. They just have better skillbars than the monsters we're all used to, and that plus the variant skillbars means you have to think on your toes just a touch more than normal. It's Kryta, not the Domain of Anguish.
I really,
really hope that more areas get this kind of makeover, or that this is what we have to look forward to in GW2.