I'm sorry if this question has been asked before. I couldn't find the info.
In some team builds I've seen ER prot ele's with protective bond coupled with physicals using SY
I was wondering how those 2 skills work together though
Will Protective bond's damage reduction apply first? and then the extra damage reduction as a result of the +100 armor
Or will SY trigger first, reducing damage to a point where protective bond will not trigger. Or maybe SY reduces damage, yet not enough so that prot bond still triggers (basicly making SY a waste of a skill slot)
So yeah... how do they work together?
Protective Bond and SY
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PB reduces damage.
Damage is calculated by effective dmg x defensive adjustment (meaning initial dmg x armor level).
So armor (with SY) is taken into consideration first and the damage is then reduced by PB.
Do the bonders bond everyone in the team? If so, SY is only used if the bonds are stripped. If not, SY is used on members who are not bonded.
Damage is calculated by effective dmg x defensive adjustment (meaning initial dmg x armor level).
So armor (with SY) is taken into consideration first and the damage is then reduced by PB.
Do the bonders bond everyone in the team? If so, SY is only used if the bonds are stripped. If not, SY is used on members who are not bonded.
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As someone already said, PB is for when SY isnt up (SY usually reduces the damage to so low numbers PB wont trigger). PB also take cares of armor ignoring damage.
PB in general PvE usually means ER bonders, so I assume thats what youre talking about. The ER usually bonds everyone, depending on area and what other defenses you have. The more often PB triggers, the harder it will be to keep up.
PB and SY dont synergize in any particular way, its just layered defense.
PB in general PvE usually means ER bonders, so I assume thats what youre talking about. The ER usually bonds everyone, depending on area and what other defenses you have. The more often PB triggers, the harder it will be to keep up.
PB and SY dont synergize in any particular way, its just layered defense.
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PB reduces damage.
Damage is calculated by effective dmg x defensive adjustment (meaning initial dmg x armor level). So armor (with SY) is taken into consideration first and the damage is then reduced by PB. Do the bonders bond everyone in the team? If so, SY is only used if the bonds are stripped. If not, SY is used on members who are not bonded. |
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| The bonders are eles, outprotting and outhealing any monk out there. |
I suggest you read the link I posted in my previous post (which you omitted in your quote).
Age: you quite clearly have no idea what you're talking about. I'll give you the benefit of the doubt and assume you've just been away from GW for a little while. So - I strongly suggest you try to get up to speed on meta before posting any more.
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Age: you quite clearly have no idea what you're talking about. I'll give you the benefit of the doubt and assume you've just been away from GW for a little while. So - I strongly suggest you try to get up to speed on meta before posting any more.
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| ER Monks are the most overpowered heal build out there... they can heal and prot probably better then a team of 8 monks could due to the insane energy, self heals, and damage reduction available to them from ER & like 3 enchantments. |
Does this mean Monks can nuke now or play the role of an Ele.
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Believe me I do know what I am talking about the rhe less energy you have as I have base of 48 the better the regen is and with -2 pips which you will have.
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| You will have hard time regaining it.it is better to use your elite slot on something else other than ER that will keep someone alive. |
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| It would much better for an Ele to be the resser with renew life instead so the Monk doesn't have to res. |
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Bonds are only thrown on the frontines not the entire team and I would use lifebond.
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Negative energy generation is of no concern to an ER Elementalist when they can maintain a skill that should be granting them at least 16 energy every time they cast a spell (and they can easily get more than that). If they cast a spell every 3 seconds that becomes equivalent to 16+ pips of regeneration (17 with Aura and much, much more when enchantments start getting stacked everywhere and they start spamming).
But why would they want to do that? Besides, Ray of Judgement is popular and I can't imagine it being significantly worse than the popular nuking options Eles have open to them.
All an Ele has is support.
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Believe me I do know what I am talking about the rhe less energy you have as I have base of 48 the better the regen is and with -2 pips which you will have.You will have hard time regaining it.it is better to use your elite slot on something else other than ER that will keep someone alive.
There is no such thing as ER Monks and they could replace 8 Monks if they wanted to and I play and Ele as well and take me some time re gain my. energy back.It would much better for an Ele to be the resser with renew life instead so the Monk doesn't have to res. Does this mean Monks can nuke now or play the role of an Ele. |
Imagine this:
- being able to maintain protective bond (a souped up version of protective spirit that mitigates more damage and is everlasting) on most if not all team members without energy problems.
- being able to continuously spam other prots and heals without energy problems.
- being able to spam, literally SPAM SPAM SPAM, infuse health for uber healz without any energy or health problems.
Now imagine the build you posted saying it's better:
- you can't bond as many.
- you can only mitigate about 75% dmg with 2 bonds instead of 95% with just one bond.
- after a few bonds, all you can do for your team is idle, don't use any other energy intensive spells, only spamming blessed signet on recharge.
- you really really need another monk to make red bars go back up.
Seriously, can't you see any advantages to the ER infuse ele?
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