Quote:
|
What do you think is the most significant change or series of changes to come to Guild Wars since launch? There are almost too many big changes to list. I think we've been trying to improve every aspect of the game over time. Here are my top 5: Titles – As I mentioned before, this was actually something of a mixed-bag for us originally – especially with many titles initially requiring ridiculous grind for a while – but overall they've been a huge addition to the game. We're happy for players to enjoy the game in whatever way suits them, whether that means playing through a campaign once and calling it quits, jumping straight into PvP, or trying to experience every last element the game had to offer. Titles have been a way to recognize players for the things they've done in the game and they've been a big plus in that regard. PvP-Only Characters – The philosophy of letting players do what they want was really put to the test in the early days of Guild Wars (especially when you had to earn "Refund Points" in order to change your attributes), when getting a new character ready for PvP, meant a frantic race from level 1 to 20, with a lot of work to learn the exact skills you'd need along the way. Heroes – The ability to customize NPCs and issue commands in game has had a huge impact on Guild Wars. Much of it has been positive, even necessary, but it's also posed a real challenge for us. Social experiences are a huge part of what make online games worthwhile, and now that people aren't "forced" to play with other humans, they don't always choose to do so. We continue to work on things like cross-profession balance to make sure that when you do want to group with other players, there'll be a spot for your character. Hard Mode – One of the interesting parts of having a game that rewarded player skill was the difficulty of balancing things for players with very diverse play-styles and skill levels. Hard Mode allowed us to once again give players more control over what kind of experience they were interested in and to provide more depth for veterans of the game. Better Voice Acting – This is the only non-feature on my list, but it's meant a lot to everyone working here. Minister Cho's Estate. Nuff said. |

