Here's the setup I usually use when I spirit spam with heroes.
Myself:
16 Channeling, 15 Communing, 4 Spawning Power (2 sup runes)
Signet of Spirits, Bloodsong, Pain, Optional, Optional, Painful Bond, Summon Spirits, Siphon Spirit.
Sample
Optionals are usually at least one offensive communing spirit and great dwarf weapon or spirit rift.
Minion master:
16(+3) Death Magic, 10(+2) Soul Reaping, 10 Blood Magic or 10 Curses (1 sup rune)
Aura of the Lich, Animate Bone Fiend, Optional, Optional, Optional, Blood of the Master, Masochism, Signet of Lost Souls.
Sample
Optionals are usually death nova and either barbs and MoP or blood bond and some other spell.
Command Support:
15 Command, 10 or 12 Leadership, 10 or 9 Spear Mastery (1 major rune or 1 sup rune)
Soldier's Fury, "Stand Your Ground!", "Go for the Eyes!", Anthem of Envy, Anthem of Weariness, Anthem of Flame, Spear Attack, Spear Attack.
Sample
Sometimes I try a ranger version and use barrage with a zealous bow for energy and adrenaline but they just don't seem to use barrage that well.
Backliner:
A Monk with dwayna's sorrow or an N/Rt healer.
The minion master and I provide a massive army of minions and spirits to both soak up and dish out damage. The command support uses GftE to amplify minion damage and the anthems combine with the spirits to do bonus damage and spread burning and weakness. The third hero is just a standard backliner, but dwayna's sorrow will help when the minions die and the N/Rt can benefit from being near the spirit spammers spirits.
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