Quote:
Originally Posted by Coverticus
Can kinda agree with you here, however using Discord (or whatever hero team build floats the respective boat) pretty much can guarantee you auto-pilot most of the time. Even send in the troops, hop and get a drink and come back and the work is done. Whereas the 600 required a little more concentration and hero placement (in more tricky areas). Otherwise, yes - it's conceptually the same.
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With playing the 600, the level of difficulty to your play is constant and mandatory. You are always going to be spamming the same skills in the same ways, no matter what you face. You are forced into doing this, because if you don't, you die. Because the way you handle each enemy is effectively the same everywhere, and you are forced to handle each enemy in the same way, this is not what I can consider skillful play.
With playing beside Discord heroes (and possibly running a caller build), the level of difficulty to your play is variable and optional. You don't have one set thing that you do. Sure, you throw up the requirements for Discord and spike down targets, but different mobs have different compositions and builds, and you must account for that, whether you decide to take out a healer or support enemy first, or maybe to bring more hexes/conditions because of potential removals. You don't have to do this though; the heroes themselves should be plenty well equipped to produce the proper hexes and conditions on targets that all you
might need to is ping the first target. Because interactions are not static, but your participation isn't required, the attention required to play Discordway can be anything from next to nothing, worse even than being a 600, to being extremely well focused.
Point being, you can't use the opportunity to play Discordway with zero attention as an excuse to bring back 600/Smite, because you can just as easily play Discordway with a lot more attention required than a 600 ever needs to play with. The solution isn't to bring back 600/Smite. The solution is to nerf Discordway... except that's not really a solution anyways, since there are plenty of good hero setups that aren't terribly gimmicky and could work fine with being flagged into the middle of most mobs and have near to no trouble dealing with them.
Regardless of all of the above, the reason there won't be any kind of revert is because the nerf was intended to deal with 600/Smite teams in a farming and speedclear sense. It doesn't really matter whether you find the setup to be fun to play or not, it's a (team?) build that requires little to no variation in playstyle to clear widespread amounts of content. To ignore 600/Smite in the farming sense is to immediately relieve yourself of the ability to form a good reason for why the skill changes should be reversed.