Warrior's heroes

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R
Rodnak
Ascalonian Squire
#1
So I looked around these forums for some decend hero builds for my warrior's heroes. And of course I found some. I combined some of what I saw and made my own 3 hero's out of it. Will this work out or do you guys have suggestions on skills I should replace?

UPDATE: Alright, all the builds are updated now.

ER Prot:
http://img197.imageshack.us/img197/2097/gw003h.jpg

SoS Rit:
http://img230.imageshack.us/img230/9114/gw001e.jpg

Jagged Minion (when leveled to 20, the last points will go to Healing Prayers):
http://img13.imageshack.us/img13/3152/gw002n.jpg

Thanks in advance!
Archress Shayleigh
Archress Shayleigh
Wilds Pathfinder
#2
It would work in an area without ench removal or AoE dmg... And uh, it's heroES, not hero's.
C
Chthon
Grotto Attendant
#4
1. Vekk. I'm constantly amazed how people can know about ER eles, yet still manage to do them completely wrong. Sigh. Give it INFUSE HEALTH @3 healing and remove JGaze and probably RoF too. Infuse is the biggest redbarup in the game, with the fastest cast, instant recharge, and ER removes both its energy and health costs. You do not need any other redbarup. What's more, the hero AI has a bad habit of waiting for an inferior redbarup to recharge rather than casting Infuse.
Other than that, Convert Hexes is a better hex removal than Cure when you can afford the high cost, which Vekk can. Also, removing the redundant inferior redbarups can make room to put Aegis over here.

2. Olias. Needs more SR and less Prot. Then you can drop SoLS. Masochism serves no point since it doesn't boost Death Nova that much, and Bone Minions are hopelessly weak with or without it. (That's fine since their job is to grab aggro, die promptly, and explode.) Mend Ailment? Blah! Foul Feast+Infuse Condition. Already talked about moving Aegis. There's nothing wrong with SoA, but it probably doesn't contribute enough at a mid spec to justify speccing prot at all. Consider dropping it. Dwayna's Sorrow performs well at mid spec. As do numerous curse skills like Enfeebling Blood, and Barbs/MoP (to a lesser degree).

3. Xandra. I don't see anything wrong with this build. Depending on how many copies of SoH it's going to be maintaining, CastiSig might be overkill on the e-management.

However, there may be a better option. If your team has lots of physical damage and lots of adrenal skills (or even just a few important ones like SY!), or if you've got a friend along with GDW, then you might consider Orders+SoH in place of this build.
Something like: OoV, Mark of Fury, Blood Bond, SoH, Smite Hex, Smite Condition, SoLS, Jaundiced Gaze, with those last four skills being optional.
R
Rodnak
Ascalonian Squire
#5
Quote: Originally Posted by Chthon View Post
1. Vekk. I'm constantly amazed how people can know about ER eles, yet still manage to do them completely wrong. Sigh. Give it INFUSE HEALTH @3 healing and remove JGaze and probably RoF too. Infuse is the biggest redbarup in the game, with the fastest cast, instant recharge, and ER removes both its energy and health costs. You do not need any other redbarup. What's more, the hero AI has a bad habit of waiting for an inferior redbarup to recharge rather than casting Infuse.
Other than that, Convert Hexes is a better hex removal than Cure when you can afford the high cost, which Vekk can. Also, removing the redundant inferior redbarups can make room to put Aegis over here.

2. Olias. Needs more SR and less Prot. Then you can drop SoLS. Masochism serves no point since it doesn't boost Death Nova that much, and Bone Minions are hopelessly weak with or without it. (That's fine since their job is to grab aggro, die promptly, and explode.) Mend Ailment? Blah! Foul Feast+Infuse Condition. Already talked about moving Aegis. There's nothing wrong with SoA, but it probably doesn't contribute enough at a mid spec to justify speccing prot at all. Consider dropping it. Dwayna's Sorrow performs well at mid spec. As do numerous curse skills like Enfeebling Blood, and Barbs/MoP (to a lesser degree).

3. Xandra. I don't see anything wrong with this build. Depending on how many copies of SoH it's going to be maintaining, CastiSig might be overkill on the e-management.

However, there may be a better option. If your team has lots of physical damage and lots of adrenal skills (or even just a few important ones like SY!), or if you've got a friend along with GDW, then you might consider Orders+SoH in place of this build.
Something like: OoV, Mark of Fury, Blood Bond, SoH, Smite Hex, Smite Condition, SoLS, Jaundiced Gaze, with those last four skills being optional.
Thanks alot already! I've updated both Vekk and Olias. This is how they look now.

Olias (I'm running myself to Port Sledge today to get Infuse Condition for the empty slot):
http://img242.imageshack.us/i/olias2.jpg/

Vekk:
http://img692.imageshack.us/i/vekk2.jpg/

Are they alright like this or do you have more suggestions?

EDIT: I know Olias isn't lv 20 yet. So when he gets to lv 20 the remaing points go into Soul Reaping (he now has 10+1 SR and 12+1+3 Death Magic).
Grim Aragorn
Grim Aragorn
Wilds Pathfinder
#6
you could just pack SY then you would have no need for an ER and free up a hero
Daesu
Daesu
Furnace Stoker
#7
Yeah it did seem kind of waste to have both Vekk and the MM investing in protect.

I don't really like MoP on heroes because they almost always choose the wrong target to cast MoP on (e.g. solo target all by himself) but I suppose you can micro it. Barbs is ok, but it is a 2s cast and that implies usage of a non-elemental weapon.

The only healing that the ER does not provide well even with infuse, is party wide healing. I came up with a build, similar to yours but I use PwK, and Life for party wide healing to make up for the lack of it from the ER. I also have MB&S, nice healing for 5e, and with SoS+Life, that is 4 conditions removed per cast on top of that. But I suppose FF+Infuse Condition would handle that too.

Overall, I think it is a pretty good build.
Daesu
Daesu
Furnace Stoker
#9
Quote: Originally Posted by Rodnak View Post Since I'm also taking some Henchmen with me (or friends), I think I'll always have at least 1 more Monk with me, so the healing should be just fine I guess. Yes, in most areas you should be fine.

If you want to test your build in an area with heavy degen you can try Dalada Uplands just outside Doomlore and fight with the insects/the monk insect boss in HM.

Quote:
Do you have any other suggestions to replace Barbs and MoP with, or do you think I'm fine like this? I maybe biased here because I am using a Blood MM at the moment. I have 5 points to curse just for enfeebling blood then put 9+1 into Blood magic for Blood Bond. Blood Bond helps to keep your minions alive a little longer right after killing a target, so they can move on to the next target without dying on their way there. It also helps your warrior and any other melee in your team, plus some healing for spirits also.

I noticed that your MM also wears a superior death rune like mine. I try to keep the life of my MM low to attract monsters to him, so I gave him Dark Bond. Otherwise, you can always replace MoP with a res.

Another alternative to Blood would be to take Chthon's suggestion and use Dwayna's Sorrow. You dont need many points into healing for that and it would compensate for your lack of a party heal.
L
Lodar Aric
Academy Page
#11
Have you considered Aura of the Lich instead of Jagged Bones on Olias? I tend to run that with Masochism on my bomber and it seems to work well enough for me. (Its not 100% perfect though as sometimes they don't use it at the right time).
Sethellington
Sethellington
Jungle Guide
#12
I've always favoured taking hench to heal, rather than wasting one of my heroes. On my war I have a similar set up (minion bomber + SoS smiter) but my Ele is E/N orders. E/N works better than D/N is what I've found from a lot of playing around, especially with some newly buffed blood skills.
R
Rodnak
Ascalonian Squire
#13
Quote: Originally Posted by Lodar Aric View Post Have you considered Aura of the Lich instead of Jagged Bones on Olias? I tend to run that with Masochism on my bomber and it seems to work well enough for me. (Its not 100% perfect though as sometimes they don't use it at the right time).
I found the hero's not taking full potential out of it. Jagged worked a bit better in my opinion.


Quote:
Originally Posted by Sethellington View Post
I've always favoured taking hench to heal, rather than wasting one of my heroes. On my war I have a similar set up (minion bomber + SoS smiter) but my Ele is E/N orders. E/N works better than D/N is what I've found from a lot of playing around, especially with some newly buffed blood skills. I've had that E/N orders Ele too, but I found I got killed a lot. So I switched it to an ER prot instead.
Daesu
Daesu
Furnace Stoker
#14
Daesu
Daesu
Furnace Stoker
#16
Quote: Originally Posted by Sethellington View Post
Strange... What build are you running? On my war my set up is always:

Me - SY! Dslash war. Huge DPS, huge defence and a lot of fun imo.
Hero Nec - Minion Bomber
Hero Rit - SoS Smite
Hero Ele - E/N Orders
Hench War
Hench Monk
Hench Monk

This leaves me with 1 optional. For day to day playing where I feel confident I usually just take 1 more War Hench. They benefit from the E/N orders and I make the rit bond them up with SoH for a huge boost in DPS. Bonding 3 wars does mean only 1 energy regen, but their most important skill is a signet and costs nothing, and they use Spirit Siphon (9 energy every time it's used on a different spirit up to once every 3 seconds) and Castigation Signet for E-management.

If I'm facing something tough, or am going boss hunting or whatever I fill the optional accordingly. The other 2 most popular choices are Earth Hench (Melee protection, huge AoE damage) or Interupt Hench (can makes caster bosses a breeze, especially if carrying BHA). The problem with relying almost totally on hench healers/protectors is that your crucial "keep-team-alive" skills are being held by runeless, and often stupid, henchies that you can't even micro if you want to. In many areas, that may not be a problem especially in NM. But in tougher HM areas, runeless henchies are more likely to die than my fully runed heroes.

Henchies skill bars and performance also varies according to the area so the more popular 3-heroes build usually have at least 1 hero healer. Otherwise the team's performance would be more reliant on the areas themselves.
dagrdagaz
dagrdagaz
Krytan Explorer
#20
Being new to the forum, all these abbrevations used for (popular) skills arent helping me.
Very difficult, when i dont get what skill is meant.

Is there a referance list to look at what popular skill the abbrevation is?!