@SnowCloud
look at the Compass
see in the middle, the tiny white transparent ring? that is your aggro circle - meaning, if the edge of that circle touch the red dots, you initiated an aggro, so, you don't have to run into the mob/monsters/enemies in battle if you are playing elementalist, who is a caster/range/support/mid-line/back-line character.
Red Dots on the compass are the enemy.
see
here for more details on the compass.
Spacebar
Selecting an enemy and pressing Spacebar (if you're using a default key configuration) will cause you to attack.
Call your target, otherwise the hench won't do a thing, read the wiki page on call. basically you use ctrl+1,2,3,4,5,6,7,8 (depending where you put your skill on the skill bar)
/rant it was a stupid nerf (IMHO) when Heroes Battle were still in play, now that they aren't there anymore, one wanders why it the AI isn't reverted. /endrant
Quote:
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Originally Posted by Guild Wars Official Wiki
Target Calling
When a player calls his attack on an opponent, that opponent will become the party's priority target, and the foe's location will be automatically pinged red. Players can acquire the same target by pressing the "Targetting: Priority Target" hotkey ("T" by default), or by clicking the bright red icon that appears next to the caller's name in the party window.
If a second player calls a target, it overrides the prior priorty target, though the prior remains visible for a time as a dark red icon by the party window.
Henchmen and heroes will instantly engage any priority target that is in range. This is very useful for weaker characters as they can send the henchmen / heroes in first. Henchmen and heroes will also switch targets if a new priority target is called if already engaged.
Human players can use target calling to warn their team about powerful enemies, to focus fire, or (particularly with the help of a voice chat countdown) coordinate deadly spikes. They can also call skills which cause certain conditions on foes, if other players can exploit those conditions. To prevent confusion on the battlefield, many parties designate a single player as the "caller".
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There you go, no need to escape or run away, make your heroes/hench do the work.
also:
make yourself familiar with the map, there are corners and place where you can make the enemies ball up, it is most useful for elementalist to use skills that cause damage to adjacent and nearby foes. like Rodgort's Invocation, Fireball etc.