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You're mistaking ease for importance. Mesmers, Dervishes, and Rangers all have very deep fundamental problems in PvE that probably cannot be solved at all, or, if they can be solved, will take a great deal of time and effort.
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no mesmer, dervish, ranger or paragon expects the team to release one big update that would cover all of their issues in pve.
seriously, if the problem is so complex and deep - and i don't doubt it is - start working on it with baby steps. three skills or one mechanic a time, watch what it actually changed and if the change was good, if something got broken - repair it and change another skill.
it wouldn't take too much time either and seeing two skills changed today and two next week would be a very good thing for community.
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Why do you think they made the test krewe? Having a bunch of players test stuff means less testing for the live team, which means they have the ability to work on more projects at once. It's not a fair assumption unless you know exactly how the live team is dealing with things.
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we'd love to know how the live team and/or the test krewe works actually - it would cut off a lot of whining and build more understanding in the community - but everything is 'top secret' and no one actually shares any info.
so everything we have is effects of their work. and they're pretty shitty.
regarding banning people for exploiting duncan or arachni - it's pretty much the same thing as with mallyx. the only reason i might have to defend exploiters is the fact that i have exploited as well.
and since i haven't, i don't see a point to defend them.
in my opinion, everyone who has used an exploit to bypass part of the game to gain in-game profit should be banned. permanently, if it was abused 10+ times by one account. not taking any actions against it is like saying 'if you find a bug ingame, feel free to exploit it until we fix it, good for you'.
i also don't see how one can compare HFFF to exploiting portals in order to get to duncan. HFFF is gaining advantage of the game mechanics, but it was all there, it was all given - it's like using discordway or SF. sure, it shouldn't be there in the first place, but all pieces were given without the need to use any bugs the team was unaware of. getting to duncan/arachni/etc required an action meant to bypass the game's mechanics.
and when comparing exploiting to duncan with exploiting to explore the map, we should notice the noxiousness of an act, especially economical side of it. exploring just lets you gain a title without waiting for the boardwalk to be open (and, imho, one shouldn't need boardwalk/exploits/town control in order to explore canthan map - but that's another topic), while killing duncan in ~5 minutes strikes the - already severely wounded - economy.