Update - Thursday, March 11, 2010

4 pages • Page 4
upier
upier
Grotto Attendant
• #61
C
Chthon
Grotto Attendant
• #62
1. Good update.

2. While you're at it, mind doing something about the mobs that got multiple copies of RoJ? (Afflicted, Fleshreaver Hounds, Crypt Banshees, a few others.) The H+H AI just does not handle facing that very well at all. (Either that or make the H+H smart enough to avoid RoJ entirely as soon as the animation starts, like a human would.)

3.
Quote:
Originally Posted by makosi View Post
Was Urgoz using the new version of Binding Chains with a 30 sec duration?
Yes he was. Had a very miserable PUG experience with it a few days back for the ZB...

4.
Quote:
Originally Posted by Perfected Shadow View Post
Monsters take priority over mesmers/dervishes/rangers in pve.
You're mistaking ease for importance. Mesmers, Dervishes, and Rangers all have very deep fundamental problems in PvE that probably cannot be solved at all, or, if they can be solved, will take a great deal of time and effort. Overpowered monsters took a comparatively trivial amount of time for a guaranteed, albeit small, positive result on the game. Making the quick, easy fix first was the right call by a-net.
Arkantos
Arkantos
The Greatest
• #63
Quote:
Originally Posted by upier View Post
I appreciate the effort they put into the game being a better place.
Having said that - if they are dealing with limited resources, then this update is worthless. This means that by doing this update they postponed of even cancelled certain other, much more needed updates, and that's just not acceptable at this stage.
Priorities folks, priorities.

EDIT:
Sorry, ALMOST worthless. Soul Twisting, Slavers and Urgy were the good part.
Why do you think they made the test krewe? Having a bunch of players test stuff means less testing for the live team, which means they have the ability to work on more projects at once. It's not a fair assumption unless you know exactly how the live team is dealing with things.
cosyfiep
cosyfiep
are we there yet?
• #64
was there a 2nd update or am I just out of it?????

if so, what did they do....'fix crash bug' thing or something else-----

if not just continue to ignore me
D
Davros Uitar
Wilds Pathfinder
• #65
Good to see the Duncan speed clear ended. Anet's choice but I would not be unhappy to see a few banhammers dropped.

Urgoz - yes - good to see. This wasn't a serious problem to our runs, but as anyone who does this a lot knows, every so often there is a run when Urgy has a serious field day at binding. When you have 1 dead and 11/12 bound it last 30 seconds doing damage when moving....... We had 2 runs that were very near wipes with res, recover and regroup so will be happy to see that gone.
upier
upier
Grotto Attendant
• #66
Meridon
Meridon
Lion's Arch Merchant
• #67
So monsters and their AI are now 'fixed' by removing the buffed and obviously improperly tested skills and adding various no-brainer skills that only require a random activation algorithm.

What a workaround. If this was tested properly for AI purposes in the first place, this update wouldn't have been necessary.

In one year, all monsters will only carry Healing Signet and Power Attack.
drkn
drkn
Forge Runner
• #68
Quote:
You're mistaking ease for importance. Mesmers, Dervishes, and Rangers all have very deep fundamental problems in PvE that probably cannot be solved at all, or, if they can be solved, will take a great deal of time and effort.
no mesmer, dervish, ranger or paragon expects the team to release one big update that would cover all of their issues in pve.
seriously, if the problem is so complex and deep - and i don't doubt it is - start working on it with baby steps. three skills or one mechanic a time, watch what it actually changed and if the change was good, if something got broken - repair it and change another skill.
it wouldn't take too much time either and seeing two skills changed today and two next week would be a very good thing for community.

Quote:
Why do you think they made the test krewe? Having a bunch of players test stuff means less testing for the live team, which means they have the ability to work on more projects at once. It's not a fair assumption unless you know exactly how the live team is dealing with things.
we'd love to know how the live team and/or the test krewe works actually - it would cut off a lot of whining and build more understanding in the community - but everything is 'top secret' and no one actually shares any info.
so everything we have is effects of their work. and they're pretty shitty.



regarding banning people for exploiting duncan or arachni - it's pretty much the same thing as with mallyx. the only reason i might have to defend exploiters is the fact that i have exploited as well.
and since i haven't, i don't see a point to defend them.
in my opinion, everyone who has used an exploit to bypass part of the game to gain in-game profit should be banned. permanently, if it was abused 10+ times by one account. not taking any actions against it is like saying 'if you find a bug ingame, feel free to exploit it until we fix it, good for you'.
i also don't see how one can compare HFFF to exploiting portals in order to get to duncan. HFFF is gaining advantage of the game mechanics, but it was all there, it was all given - it's like using discordway or SF. sure, it shouldn't be there in the first place, but all pieces were given without the need to use any bugs the team was unaware of. getting to duncan/arachni/etc required an action meant to bypass the game's mechanics.
and when comparing exploiting to duncan with exploiting to explore the map, we should notice the noxiousness of an act, especially economical side of it. exploring just lets you gain a title without waiting for the boardwalk to be open (and, imho, one shouldn't need boardwalk/exploits/town control in order to explore canthan map - but that's another topic), while killing duncan in ~5 minutes strikes the - already severely wounded - economy.
Pandora's box
Pandora's box
Jungle Guide
• #69
Quote:
Originally Posted by drkn View Post
in my opinion, everyone who has used an exploit to bypass part of the game to gain in-game profit should be banned. permanently...
Thats just silly. Suppose one of the refilling treasure chests in Nightfall was programmed wrongly, giving a sapphire every time. Would you than ban those who only do that treasure hunt, leaving the rest? Or what about the teleport exploit that made is possible to get beyond locked gates in Factions? Just ban them? It's the responsibillity of the game company to repair flaws. Don't blame players for using them.
drkn
drkn
Forge Runner
• #70
Quote:
Suppose one of the refilling treasure chests in Nightfall was programmed wrongly, giving a sapphire every time. Would you than ban those who only do that treasure hunt, leaving the rest?
it's gaining advantage of what has been given. we cannot say if a chest dropping always a sapphire was done by purpose or not. we may assume that it's not a bug, maybe a hidden bonus for people doing those runs and noting their outcomes, therefore it's fine. we have doubt here, while one should be proven their guilt, not innocence.
on the other hand, we are sure that getting to duncan is exploiting the game by bypassing it's mechanics. and it gives a lot of profit over people who don't use that exploit. it's the very same as was with mallyx.

Quote:
Or what about the teleport exploit that made is possible to get beyond locked gates in Factions? Just ban them?
please read the whole post before replying, thank you.
P
Phineas
Lion's Arch Merchant
• #71
Quote:
Originally Posted by drkn View Post
it's gaining advantage of what has been given. we cannot say if a chest dropping always a sapphire was done by purpose or not. we may assume that it's not a bug, maybe a hidden bonus for people doing those runs and noting their outcomes, therefore it's fine. we have doubt here, while one should be proven their guilt, not innocence.
on the other hand, we are sure that getting to duncan is exploiting the game by bypassing it's mechanics. and it gives a lot of profit over people who don't use that exploit. it's the very same as was with mallyx.


please read the whole post before replying, thank you.
The only problem is, the game physically allowed it to happen and thus it's not against the mechanics, it's only against morals. And those are in short supply these days.
Z
Zahr Dalsk
Grotto Attendant
• #72
Quote:
Originally Posted by Perfected Shadow View Post
Monsters take priority over mesmers/dervishes/rangers in pve.
Yes. When I play, the only dervishes and rangers I encounter are enemies, and they're perfectly fine; mesmers, meanwhile, make great heroes.

So it's all good ^_^
i
impulsion
Wilds Pathfinder
• #73
Quote:
Originally Posted by drkn View Post
getting to duncan/arachni/etc required an action meant to bypass the game's mechanics.
Incorrect. This glitch arises out of the game mechanics directly, mostly due to lazy coding on ANets part. This is entirely different to the mallyx glitch, which required modification of the games memory by external software.
Morphy
Morphy
Wilds Pathfinder
• #74
This update didn't... Do anything.
pumpkin pie
pumpkin pie
Furnace Stoker
• #75
we need a monster skill bar contest.
Tramp
Tramp
Furnace Stoker
• #76
Quote:
Originally Posted by pumpkin pie View Post
we need a monster skill bar contest.
How about a Teste Krewe skill bar contest? We design skill bars and force them to use the bars until the next skill update. {searching for a skill named "Head Up Ur Ass"... or maybe Headbutt will send the message?}
Shayne Hawke
Shayne Hawke
Departed from Tyria
• #77
Quote:
Originally Posted by upier View Post
You are right, I don't know how they work.
What I do see are the results of their work. And what we are seeing are changes that either aren't needed (changes to bars of foes that will die pretty much instantly REGARDLESS of the skills they are using) should have never happened (any kind of additional buffs to melee physicals) and the lack of changes that are absolutely needed (massive nerfs to everything that results in everything dying pretty much instantly or not looking into stuff like Fort Aspenwood).
ANet chooses what the Test Krewe works on, not the other way around. It's their game.

I figured I'd throw that out there for maybe the third time or so.
upier
upier
Grotto Attendant
• #78
J
JimmyNeutron
Krytan Explorer
• #79
What about people that use Deadly Paradox? They should be banned too right? If you recall, Deadly Paradox use to recharge your skills by 66% and not the 33% as stated. So, if you EVER use DP, than you should get banned too!!! Look at the date of the fix. It was October 22, 2009!!! That mean's anytime before that, you're BANNED!!!! for exploiting a bug like you said.

I give you "THE LINK":
http://wiki.guildwars.com/wiki/Game_updates/20091022
Quote:
Bug Fixes
* Fixed a bug that caused Deadly Paradox to increase casting speed by 66% rather than 33%.
In fact, ANET should go through their entire list of bugs and anyone found using any skills that are bug should be banned. The person should've waited a few days, weeks, months, or years for ANET to fix the bug before they use the skill. Just looking at the Oct 22, 2009 update, I see 6 bugs fixed. All those people that took advantage of that bug needs to be banned. LOL!!!!


Quote:
Originally Posted by Gli View Post
I prefer to profit indirectly from exploits. I just bought a good number of deldrimor armor remnants dirt cheap.
Couldn't have been from me. I'm selling for 50K a piece and YES I've sold about 10 so far.

I try to buy up every single on that is being sold knowing that Slaver's Exile is not easily SOLO runnable anymore because of the Spirit of Disenchantments randomly popping anywhere.

With less in the market, prices goes sky high. The NEW improve power trading.

t
toocooltang
Frost Gate Guardian
• #80
Quote:
Originally Posted by Pandora's box View Post
Thats just silly. Suppose one of the refilling treasure chests in Nightfall was programmed wrongly, giving a sapphire every time. Would you than ban those who only do that treasure hunt, leaving the rest? Or what about the teleport exploit that made is possible to get beyond locked gates in Factions? Just ban them? It's the responsibillity of the game company to repair flaws. Don't blame players for using them.
Except, we can because you agreed to the EULA which clearly states, if you find a glitch ingame you will not use it. This can be interrupted broadly (mallyx door trick) or narrowly (duncan speed clear) either way you agreed to play by their rules. Their rules would be the EULA and they can and will enforce them at their pleasure.