Farming - What the **** happened!

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JimmyTyme
JimmyTyme
Frost Gate Guardian
#1
We've all noticed recently that Anet is making it MUCH harder to farm.

So I want to ask why? and how far are they willing to go?
I've noticed it become nearly impossible to make money, I went from making 100k+ in about 1-2 hours to now where I can barely scrounge up 20k in an entire day. (with casual farming)
I've also noticed that with they're push to end certain farming builds which, yes I can agree the odd update removing certain builds can help the in-game economy and help to stop bots, but not-so-recently I've noticed Anet has made it almost entirely impossible and pointless to do things like Urgoz's Warren, The Deep, DoA and Slavers Exile the way they were meant to be played, or even at all.
So I suggest if your really want to eliminate farming, make it so no less than 3 people can enter an area, or give us SOMETHING to farm and stop cheap skating us by giving us steadily declining drops to the point where we enter an area, kill 60 guys and get 1 item that's not worth 2 cents.

Edit: http://www.guildwarsguru.com/forum/i...t10428735.html<- I agree with this guy and he's dead on the point as well
B
Bob Slydell
Forge Runner
#2
Guild Wars was never meant to be farmed.
JimmyTyme
JimmyTyme
Frost Gate Guardian
#8
Quote: Originally Posted by bsoltan View Post There has always been farming in GW, but somewhere along the way it gets slightly modified to make the builds less overpowered. Heck, 55hp builds have worked for years. but again all the areas drop ungodly low amounts of items (not rare items, just items period)

Quote: Originally Posted by bsoltan View Post
JimmyTyme, droprates don't change, people just get unlucky. 2 words... loot scaling, also if your still in disagreement PM me your in-game name and I'll show you exactly what I mean and if your still unconvinced I'll personally show you 3 additional areas as a small sample of the ones I've encountered

O
Oath
Desert Nomad
#10
Quote: Originally Posted by JimmyTyme View Post
been there lately? tried them lately?
1. major skills that allowed any of the builds to work have been nerfed atleast once.
2. because of said nerfs there's simply no people with which to team up with.
3. The items within them have been so drastically reduced in price that it's deemed ''not worth any attention" by players because of the complete lack of profit and the near-impossible-to-do state that they were left in (only partially applies to SE and DoA) I am not sure whether you are doing this on purpose to contradict yourself time after time, but the aforementioned bolded part was caused due to overfarming in the first place. What you ask for is to bring the overfarming back, thus reducing the prices even further.

Had it not been for farming in the first place (or better yet, speedclearing), those areas would still be worth doing, be it money wise or challenge wise.

Also, join an active PvE guild and you will find these areas aren't as bad as they seem.
shoyon456
shoyon456
Desert Nomad
#12
To be honest, I think there's been a clear polarization in farming. The casual solo rit farms, sandstorm eles, etc... are slowly being phased out while hardcore speedclear guild teams are left in place.

The result: individuals without extensive connections or knowledge are prevented from entering into the farming arena. Its frighteningly similar to what's happened in PvP. However, I won't entirely blame this one on Anet, as this tends to happen as a game nears the end of its' life cycle.
4
4thVariety
Krytan Explorer
#14
Quote: Originally Posted by JimmyTyme View Post
I've noticed Anet has made it almost entirely impossible and pointless to do things like Urgoz's Warren, The Deep, DoA and Slavers Exile the way they were meant to be played, or even at all. Pretty please and by all means, tell me how those areas really were supposed to be played. Please tell me how the latest patch prevents people from playing the game in this "supposed" way.

Completionists only play the game once, people who are out for a challenge also do not play an Elite-Mission every day, because soon that will not be challenging. The only people populating areas in the long term are the farmers, because they are the only people who have a motivation that won't go away.

But the farmers' mentality will always lead them to places where there are drops to be found that people are willing to buy. Then the farmers will grind the area until there is nobody left interested in those items. Hence prices go down. So please tell me, what are those magical places Anet had to artificially deplete and which farmers have not depleted themselves by over-saturating demand?
End
End
Forge Runner
#15
Quote: Originally Posted by 4thVariety View Post
Pretty please and by all means, tell me how those areas really were supposed to be played. Please tell me how the latest patch prevents people from playing the game in this "supposed" way.

Completionists only play the game once, people who are out for a challenge also do not play an Elite-Mission every day, because soon that will not be challenging. The only people populating areas in the long term are the farmers, because they are the only people who have a motivation that won't go away.

But the farmers' mentality will always lead them to places where there are drops to be found that people are willing to buy. Then the farmers will grind the area until there is nobody left interested in those items. Hence prices go down. So please tell me, what are those magical places Anet had to artificially deplete and which farmers have not depleted themselves by over-saturating demand? Just like to add onto this on a smaller scale....ele swords
JimmyTyme
JimmyTyme
Frost Gate Guardian
#16
Quote: Originally Posted by 4thVariety View Post
Pretty please and by all means, tell me how those areas really were supposed to be played. Please tell me how the latest patch prevents people from playing the game in this "supposed" way.

Completionists only play the game once, people who are out for a challenge also do not play an Elite-Mission every day, because soon that will not be challenging. The only people populating areas in the long term are the farmers, because they are the only people who have a motivation that won't go away.

But the farmers' mentality will always lead them to places where there are drops to be found that people are willing to buy. Then the farmers will grind the area until there is nobody left interested in those items. Hence prices go down. So please tell me, what are those magical places Anet had to artificially deplete and which farmers have not depleted themselves by over-saturating demand? Simplest and most effective answer I can give you is go to these places, try to assemble a group of people and see if you can possibly succeed, and "the way they were meant to be played" refers to not useing speed clears as farmers so often like to do and instead battling your way through them as a normal group with all classes (or atleast most classes noting urgoz's Thorn wolves doing 300-600dmg per hit making melee useless)

Yes, your arguement does have merit yes it is a good portion of the farmers mentality, but for example Urgoz's warren started off being run by b/p's (barrage/pet rangers, usually R/Mo or R/RT) then with HM it became too difficult to find a group, or even beat it for that matter. Then later people discovered that permasins (w/ bonds) could survive in HM and resulted in once again urgoz returning some did it as a speed clear, others (myself and many friends) did it for fun we did it casually and took our time, took minimum 1 hour or so to complete i personally managed to beat urgoz over 100 times and i still found it to be one of the funnest places in the entire game with the CoP (cry of pain) nerf it declined in # of people and frequency but i was still able to find a few groups here and there and even with the added difficulty which just made it better we succeeded, now not only the SF nerf eliminates a viable tank, but the classes which made it possible to find a group or for that matter beat it in HM even with unparalled difficulty place it back in the realm of near-impossibility
bsoltan
bsoltan
Site Contributor
#18
Quote: Originally Posted by JimmyTyme View Post but again all the areas drop ungodly low amounts of items (not rare items, just items period) Again, it is just luck what items you get. Some people have been playing for many hours and still get crappy drops, that's just the way it is.


Quote: Originally Posted by JimmyTyme View Post 2 words... loot scaling, also if your still in disagreement PM me your in-game name and I'll show you exactly what I mean and if your still unconvinced I'll personally show you 3 additional areas as a small sample of the ones I've encountered Loot Scaling effects white items and gold wiki source not any other 'rare' or valuable items. This hasn't effected farming for many years.


Popeye1906
Popeye1906
Academy Page
#19
HTML Code: Bouuu-houu... I can get to Dhumm in less the 5 mins anymore...Anet hates me... HTML Code: Bouu...houu.. I cant farm more then 1 stack/hours of ecto anymore.. Anet broke my game...
HTML Code:
Bouu...houu..

I cant run a 5 lvl dungeon in 5 mins anymore...Anet drestroyed my way of making gold...
HTML Code:
Bouu...houu..

I cant speed clear fow in 2 mins anymore..Anet took away all the fun in the game...


That resume about 50% of the post i can read on Guru. I can also read posts where player found some new way to do things (farm, run, speed clear).

Use your brain more and QQ less.
Bloody Dominator
Bloody Dominator
Academy Page
#20
Quote: Originally Posted by JimmyTyme View Post I've noticed Anet has made it almost entirely impossible and pointless to do things like Urgoz's Warren, The Deep, DoA and Slavers Exile the way they were meant to be played, or even at all. In what universe are u playing? Urgoz, the Deep and slavers arent impossible. Our alliance does them all the time, without any specialized builds, we take the ppl that showup for the run. And its still not that hard. Hell we even did Slavers yesterday with 3 dervs, and ive got enough ppl telling me that dervs suck. So how are they impossible? DoA is something special tho
Quote:
Originally Posted by Popeye1906
That resume about 50% of the post i can read on Guru. I can also read posts where player found some new way to do things (farm, run, speed clear).

Use your brain more and QQ less. /Agree