You can take a look at the update notes on the official wiki: http://wiki.guildwars.com/wiki/Game_updates
We will have these posted on the website as soon as we can (our web master is out of the office today).
Thanks, and have a good weekend.


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Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
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The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update.
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| The developers have been experimenting with a few other professions, however certain professions simply didn't test well enough to make it into this build. They've been bouncing around some ideas and doing a few test experiments, but those didn't pan out well enough to get through to the final phases. Rest assured, though, the designers have been reading your feedback and feelings. They know that certain professions felt left out in this update. |
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Yeah, don't worry guys. In just 5 months, you'll get a couple of skills updated <.<
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In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.
Also, in the future, a lot of players would like to see skills that are "dead" to be buffed, or to have their functions changed completely, so that they can actually be viable for general use, whether it be in PvE or PvP. It is wrong that one elite skill is superior to another elite skill in every single way, in every single situation, which is almost exactly what you ended up doing with Seeping Wound, when you look at the rest of the elite skills for the profession; there are very few that even start to compare to it. It is even more wrong that an elite is substandard in comparison to a similar skill that is non-elite. Another quick example: Healing Light. It is inferior to both Patient Spirit AND WoH, in just about every situation you could apply it. Unless the team is really concentrating that much on GW2, I think more attention should be payed to skills that are clearly OP, and ones that are unusable. I'm sorry if not all of this was appropriately relevant to the topic, but this is a concern of mine. |
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In all honesty, I'm not at all impressed with the "fix" applied to Seeping Wound. It is still OP. A small adjustment to the damage does not change the fact that it can still be chained in a myriad of ways that make it ridiculously difficult to counter with all the conditions and hexes being brought into the meta by the rest of the update. The assassin does not even have to be attacking to meet the requirement for the hex's damage. You could literally just sit there and spam it with a skill like Deadly Haste, and you would still pump out more dps than is necessary to pressure some teams out, because it is nearly impossible to do any sort of PvP where there is not condition application. Either rework it entirely, or reduce at least one of those attribute dependent numbers; it's absolutely ridiculous.
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Originally Posted by Ambient Melody
GJ nerfing something what is basicallly an IoP except the fact, that:
- it deals around 50% less damage over time (and ~33% less per second) - it has half-range - it takes up an elite slot GJ Anet, you are my saviour! |
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If a team is so shitter that 150-200 damage per 6-10 seconds destroys them because they dont have Hex Removal or Dismiss condition/Mending Touch, they DESERVED to be blown up. Do not listen to this feedback A-Net. Seeping Wound was decent before update, but now it can compete with Palm Strike as a PvP Viable elite for Sins. Thank you for this small part. |
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GJ nerfing something what is basicallly an IoP except the fact, that:
- it deals around 50% less damage over time (and ~33% less per second) - it has half-range - it takes up an elite slot GJ Anet, you are my saviour! |