N/Me
Fevered Dreams, Fragility, You move like a Dwarf, Finish Him, Cry of Pain, Enfeeble, Rip Enchantment/Rend Enchantments/Fetid Ground, Signet of Lost Souls.
Me/E
FD, Fragility, YMLAD, FH, Ash Blast, You are all Weaklings/Cry of Pain, Drain Delusions, Energy Tap/Glyph of Lesser Energy
Viable alternatives are Extend Conditions with Technobabble.
The advantage with the above builds is that they are self-sufficient and effective. They do not depend on conditions from teammates (but they tend to crop up) and provide the majority of the useful conditions by themselves (the Nec misses Blind and the Mes chooses two of damage, weakness and blind).
You apply repeated Dazed (good interrupting there), Deep Wound, Weakness/Blind/both, Crippled and Cracked Armour in a large area of effect. Fragility damage and the degen from Bleeding or Poison that you might spread around are small bonuses but the degen conditions are trivial and serve more as an extra trigger for Dazed.
Virulence is junk. It is a complete waste of an elite skill slot in all situations.
Quote:
Originally Posted by ajc2123
Daze/Deep wound (tie only because not THAT many skills related to daze that I would hope)
Blind (Makes melee foes useless)
Cracked Armor (Helps kill faster)
Burning/poison (Tie because burning tends to cost more, but burning is still better USUALLY)
Bleeding (VERY little addition to DPS, bleeding is usually meh in any gameplay style, but at least helps with a LITTLE pressure in PvP)
Cripple
Cripple above Cracked Armour, Weakness above Cripple.
Deep Wound below Dazed.
Cracked Armour depends much more on your team setup. If it's all buffed physicals then it's much less important (although the degen ones are trivialised too).
If you rate on how easy they are to efficiently spread around too, then Weakness goes above Blind (if not the entire lot).