I for one feel really saddened by the conditions Doppelganger is forced to live in. No one ever visits for weeks, nay, months on end and when they do - they storm in, echo EVAS and map out. A sadder fate could hardly be found in all of Guild Wars. What was once a feared opponent has been reduced to a mere punching bag. Sad existence indeed.
Have any of you ever stopped to talk to the poor guy? Has anyone ever taken a second to ask him how he was doing? I think not.
Therefore I suggest giving our beloved Doppelganger a fighting chance. It is all he whishes and hopes for. Let him use the PvE-only skills. Let him have a doppel-pet Lizard. Let us even the playing field so as to make our Doppelganger a happy cloud of pixels once more. It's only fair.
Petition: Give the Doppelganger a fighting chance!
1 pages • Page 1
S
Or there's another thought; for every PvE skill you bring, a special skill is added to the Doppelganger's bar.
So if you go in with an honest, open eight bar, he'll meet you in a square up fight.
But if you use dirty tricksies and rely on the norn or the asura ways to help you (or even worse, try to bring an Ebon V sin friend), you have to go toe-to-toe with a few tricks of his own.
So if you go in with an honest, open eight bar, he'll meet you in a square up fight.
But if you use dirty tricksies and rely on the norn or the asura ways to help you (or even worse, try to bring an Ebon V sin friend), you have to go toe-to-toe with a few tricks of his own.
D
PvE skills are only the tip of the iceberg. Pets were mentioned, but they are still only part of the problems. Consider Ebon Dust Aura, and the Dopple not having an Earth damage weapon. Consider the Conjures as well, or any skill based on a specific type of damage other than what the Dopple has. Or even the AI having it set long casting time skills like Nature Rituals that offer it no benefit and keep it from fighting/kiting.
Although I agree the Dopple is a very easy opponent, I don't think a fix is easy. And making him harder would screw the new players over that do not have access to anything other than Prophecies characters/skills.
/unsigned
Although I agree the Dopple is a very easy opponent, I don't think a fix is easy. And making him harder would screw the new players over that do not have access to anything other than Prophecies characters/skills.
/unsigned
It's PvE: It's not supposed to be a fair fight. The player is meant to win. Here's a thought: Put the PvP environment effect in play for the mission for the lulz. No PvE skills or cons, and you have to use the PvP skills. Even after that, it would still be easy.
I don't understand why the Doppelganger could never use all the PvE skills from the beginning, but allowing it to use them won't change the outcome of the battle.
I don't understand why the Doppelganger could never use all the PvE skills from the beginning, but allowing it to use them won't change the outcome of the battle.
Me & the Doppelganger go get pizza every Friday, we best friends forever
. But anyway, when i 1st started playing i made an ele and when i got there i had the hardest time killing it. And nobody told me to take pve skills
, i swear i did it about 50 times until one day i killed em with flare spam! I felt so pro 
so /signed~ to make him a wee bit more hard to kill
. But anyway, when i 1st started playing i made an ele and when i got there i had the hardest time killing it. And nobody told me to take pve skills
, i swear i did it about 50 times until one day i killed em with flare spam! I felt so pro 
so /signed~ to make him a wee bit more hard to kill
He's designed around new players who just hit/are just about to hit Level 20, just changed secondaries, with a limited skill selection, non-max armor, etc. I think he's fine.
Obviously he's too easy for us who are experienced and have all skills unlocked. Maybe tweak him for Hard Mode only to not affect new players.
Obviously he's too easy for us who are experienced and have all skills unlocked. Maybe tweak him for Hard Mode only to not affect new players.
Quote:
|
He's designed around new players who just hit/are just about to hit Level 20, just changed secondaries, with a limited skill selection, non-max armor, etc. I think he's fine.
|
Same for Rotscale, Tombs or Iron Forgeman; they become easier to defeat once you start to learn how to play the game and you get some pve skills. Giving pve skills to Doppelganger wont change anything.
Actually, I only recently met Rotscale for the first time, and let me tell you, if you don't know you're about to face a lvl 30 guy with a strategic advantage with an unoptimized team that isn't even full, yeah, he can still give you quite a bit of trouble. 
But yes, making the Doppelganger (an opponent whom you have to defeat as part of the main storyline) harder isn't exactly a good idea. As others have stated, he's supposed to pose a challenge for players who aren't aware of how to exploit the battle in the ways that the average GWG user is.

But yes, making the Doppelganger (an opponent whom you have to defeat as part of the main storyline) harder isn't exactly a good idea. As others have stated, he's supposed to pose a challenge for players who aren't aware of how to exploit the battle in the ways that the average GWG user is.


