Update- Thurday January 28
8 pages • Page 1
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| If you think this is dartboard nerfing, you never played against or observed Rangerspike. The update is pretty good, I liked the changes. |
Its addressing specific pbp builds that were overpowered.
Why do pve rangers have to suffer for that? Now a pve ranger is almost weaker than a mesmer...unless he do barrage
There is that option to split skills in pvp/pve versions. Its completely uncalled for to change pve skills when the main issue is addressing pvp problems.
So yes on the pve side its dartboard with lead arrows that drop low and hit the floor.
Yes its highly needed to improve the pve meta. But please leave any and all pve skills alone before you have any idea or plan or strategy for how to improve those...
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me too. I was wondering when this would be a viable skill again.
one thing I noticed was how you can make this a nice 3-way with sundering/penetrating, but the problem with that is in pvp, all the aftercasting makes this redundant + factor in incoming melee you have to put up with. Even worse, half the use of these skills was to avoid having to rely on speed buffs, now that's gone.
I'm really going to miss my old spike. normal+power+sund+pen and/or savage.
Now every shrine runner in JQ is gonna get an easy ride.
Going back on hunter's shot, while the 1 sec is nice, they still keep it removed from being in good builds by keeping 10sec recharge. I said awhile back if they wanted to nerf this it would have been proper to just take out the bonus dmg and leave the rest in, but it still doesn't make much sense at this point. There's another skill I could bring up for good reasoning, but I'm not giving them ideas to go after that one too.
one thing I noticed was how you can make this a nice 3-way with sundering/penetrating, but the problem with that is in pvp, all the aftercasting makes this redundant + factor in incoming melee you have to put up with. Even worse, half the use of these skills was to avoid having to rely on speed buffs, now that's gone.
I'm really going to miss my old spike. normal+power+sund+pen and/or savage.
Now every shrine runner in JQ is gonna get an easy ride. Going back on hunter's shot, while the 1 sec is nice, they still keep it removed from being in good builds by keeping 10sec recharge. I said awhile back if they wanted to nerf this it would have been proper to just take out the bonus dmg and leave the rest in, but it still doesn't make much sense at this point. There's another skill I could bring up for good reasoning, but I'm not giving them ideas to go after that one too.
First off, and I'll keep repeating this over and over and over, skill splits are absolutely retarded.
Next, I'd love to see how PvE Rangers are significantly hurt by this update. Glass Arrows is PvP only. Sundering and Penetrating got buffed (I haven't been in game to see if they got aftercast, but by these descriptions they did not). Lightning Reflexes is PvP only. Melandru's, Needling, Quick, and Precision were crap for PvE anyway. Power Shot is now armor-ignoring, which makes it far stronger in PvE.
Seriously, please explain it to me.
On-topic: good update.
Next, I'd love to see how PvE Rangers are significantly hurt by this update. Glass Arrows is PvP only. Sundering and Penetrating got buffed (I haven't been in game to see if they got aftercast, but by these descriptions they did not). Lightning Reflexes is PvP only. Melandru's, Needling, Quick, and Precision were crap for PvE anyway. Power Shot is now armor-ignoring, which makes it far stronger in PvE.
Seriously, please explain it to me.
On-topic: good update.
This.....aren't paras screwed enough in PvE? Only way to get in a group is imbagon and now fury has cracked armor? Sounds lose lose to me. Nerfing one of the worst classes in the game further w/o adding any buffs to them just makes no sense. This just makes paras less wanted in PvE.
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If you think this is dartboard nerfing, you never played against or observed Rangerspike. The update is pretty good, I liked the changes.
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TA Has gone now..... and HA well, what about a Split for HA since now there is only 1 controlable pvp way of teaming making your own builds for a team to run?
I Personally think this update was complete bs and I'll not be logging onto guildwars for months or at least until I see the next update notes.
All the comments in this thread so far have been negative so... so much for the people making the choices.
as i've just posted on their fb page, I feel they haven't met the expectations of 1 in 100 people.
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I did some testing with powershot and to say it's a good armor ignoring attack, but without the crit it won't be that useful. Alts would be either crossfire and point blank as to seeing how you can do much better getting crit and against low armor you just do better overall.
I'm also stumped at the 2sec on needling. This has another fine use in sunder/pent builds, but also it worked really well with quick shot. I don't see the point for adding this, even when it's on pve.
Please review your test krew Anet. Nerfing damage is one thing, but when you affect the overall playability of things, you do more at damaging gameplay then anything.
I'm also stumped at the 2sec on needling. This has another fine use in sunder/pent builds, but also it worked really well with quick shot. I don't see the point for adding this, even when it's on pve.
Please review your test krew Anet. Nerfing damage is one thing, but when you affect the overall playability of things, you do more at damaging gameplay then anything.
To everyone griping about Quick Shot being nerfed: why do you care? Are you just being nostalgic?
Have you pressed B while in a guild hall/outpost even once in the past five months?
Don't answer that question; it's rhetorical.
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First of all, Ranger Spike was hardily used in GVG it was mainly used in TA and HA.
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Don't answer that question; it's rhetorical.
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ANet, you blow.
That's 2 out of the 2 paragon IAS skills that are laden with overly un-attractive handicaps in PvE for no good reason. Not only that, but Soldier's Fury was the the only legitimate elite that got any use outside of Imba lameway. |
Anet, you suck at balances. You make fans of the game scared of how you're going to ruin GW2.
Giving Paragons cracked armor on all of their IAS skills is so far beyond stupid, especially when one they both require chants and shouts to be up/work.
Spear attacks don't even do that much damage, not to mention how easy you can dodge them. They have horrible self heal skills and now you're just making them even more vulnerable.
Obviously this is what you want considering since Paragons came out you've only nerfed them and never gave much any significant buffs.
Such disgraceful people working there.
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EDA was nerfed (only works with melee attacks now instead of melee and ranged) because Anet considers ranged blind spamming in 4v4 to be a problem, but completely failed to address B.Surge which is pretty much exactly the same thing. Fun times isn't it?
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I never keep up with skills, but EDA has me wondering...
so was EDA nerfed or buffed? O_o |
They also did a fair amount of damage, so it was nerfed.
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Even worse. It only works with melee attack "Skills".
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