After the nerf maybe we could change a few things

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T
Thargor
Lion's Arch Merchant
#1
Had a group in the UW tonight and i gotta say we need to change some things.

I understand the changes made to try to combat the speed clears, but to spawn 16 dryders on top of 3 spirits that have to be kept alive as soon as the quest starts is retarded.
So my suggestion is that after we nerf SF into the ground maybe we could see some changes in the way some of these quests work?

I have cleared the UW many times and I have never seen the dryders in the bone pits quest spawn so fast or so near the souls. I mean they were on top of the souls when they spawned. it happened so fast i could not even count them all plus the skeletons.
madriel222
madriel222
Krytan Explorer
#2
I do UW with a balanced team about once a day. Nothing's so difficult that it needs to be changed when the perma nerf comes (if it comes...).
Turbo Ginsu
Turbo Ginsu
I despise facebook
#3
Quote:
Originally Posted by Thargor View Post
to spawn 16 dryders on top of 3 spirits that have to be kept alive as soon as the quest starts is retarded.
I don't know if you missed the part where the OP mentioned this. It is retarded. Hell, SNK will be taking lessons on how to get more coin in their arcade machines from stuff like that.

I have no drama's either with the amount of baddies n the UW. I was one of the few that actually welcomed all the new spawns as what the majority of them are: More ectoze+loots. I don't do SC, so to me, that's all they are. However:

Stupid spawn point is stupid.

Nuff said.
Reformed
Reformed
Jungle Guide
#4
Was there a stealth update to the spawn sometime between early December and now? The quest spawn was split with the bulk being up near the bridge/loopback and a much smaller wave coming from the east side of the spirits. If it's setup now to drop the entire group down on top of the already hyper aggressive Rurik style spirits then lol...what is Anet smoking.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#5
I've never done the UW myself, but I hear a lot of stories about how things done to combat speed clears and certain farms have made it impossible for balanced teams to ever get a shot. It would be good to have this looked at in addition to any of the planned adjustments to Shadow Form, or other important UW farming skills/builds.
T
The Drunkard
Wilds Pathfinder
#6
/signed

Though I'm not some pro pver, some of the UW quests are very frustrating playing with a "balanced" group with the recent update.
Cuilan
Cuilan
Forge Runner
#7
Balanced and non-perma or tank groups work. So let's not make Guild Wars anymore easier than it is... Go play some family or kid game where there are isn't a possible way to lose.
Z
Zahr Dalsk
Grotto Attendant
#8
How about allow henchmen? Or better yet, full hero parties? Maybe then I could complete UW some time. That would be fun, getting to play the rest of the game's content.
Owik Gall
Owik Gall
Wilds Pathfinder
#9
Quote:
Originally Posted by Cuilan View Post
Balanced and non-perma or tank groups work. So let's not make Guild Wars anymore easier than it is... Go play some family or kid game where there are isn't a possible way to lose.
This is about the groups spawning at the spirit point, not about teams able to kill the monsters.

With that said A large spawn of tough monsters over spirits of which you have to keep alive is very ridiculous and outrageous. Idk if Anet intended this, but if they did they've gone a bit too far. Change the spawn so at least the team would have a chance of defending the spirits.

/sign
To Chicken To Die
To Chicken To Die
Krytan Explorer
#10
Quote:
Originally Posted by Owik Gall View Post
This is about the groups spawning at the spirit point, not about teams able to kill the monsters.

With that said A large spawn of tough monsters over spirits of which you have to keep alive is very ridiculous and outrageous. Idk if Anet intended this, but if they did they've gone a bit too far. Change the spawn so at least the team would have a chance of defending the spirits.

/sign
Maybe you haven't noticed it yet but the souls get in your party screen. As ally's. So a decent balance team with monk and no SC can heal these spirits. It's like you can't see the forest because off all the tree's.

The griffons in FoW for example are hard to heal as the monk needs to find them and click every single one each time to see if there about to die.

It is possible to do UW with a balance team in both HM and NM. Because you can't and it is not easy shouldn't be a reason to change this. If your not up for the challenge then don't do it. If you wan't the rare items that drop from the chest then find a group and work on getting it. Why must a game be easy?

/notsigned
Risus
Risus
Krytan Explorer
#11
/signed

Skeletons combined with old mobs make it nearly impossible for a balanced team to do UW on HM anymore. But Imprisoned Spirits is not hard, OF tank on top can easily take it, or Spell Breaker on anything.
Morphy
Morphy
Wilds Pathfinder
#12
So you guys are complaining PvE is too hard?

LOLOLOLOLOLO
Arduin
Arduin
Grotto Attendant
#13
Quote:
Originally Posted by Reformed View Post
Was there a stealth update to the spawn sometime between early December and now? The quest spawn was split with the bulk being up near the bridge/loopback and a much smaller wave coming from the east side of the spirits.
This. As far as I know the smaller wave consists of 4-5 Dryders, plus of course some skeletons. The biggest part of the Dryders will spawn at the bridges, far away enough from the spirits.

The quest is doable for a prepared team. If unprepared, the wiping chance is huge (as I found out myself ).



Correct me if I'm wrong though. The newish shadowstepping dryders might have caused some confusion too.

Also, maybe the game decided to be an ass and indeed spawned all the dryders as soon as the spirits spawned. Nerver seen it happen though.
mage767
mage767
Desert Nomad
#14
Quote:
Originally Posted by Morphy View Post
So you guys are complaining PvE is too hard?

LOLOLOLOLOLO
Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
t
thedukesd
Frost Gate Guardian
#15
Quote:
Originally Posted by Morphy View Post
So you guys are complaining PvE is too hard?

LOLOLOLOLOLO
Well, I can tell you that mobs are smarter then some players, in fact heroes are smarter then some players (yesterday when trying to kill mallyx the heroes where better then a couple of people that i had in parties).

You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons.
d
darksuzaku
Ascalonian Squire
#16
In my opinion all the UW missions should be designed so that a competent balanced team could have a chance to complete them even if all the members start the mission besides the reaper who gives it. But there are a couple of missions that require previous positioning of team members to even have a chance at beating them.

And Imprisoned Spirits (Bone Pits) is one of those missions. The mission is easy by itself, specially if you compare it to Four Horsemen or Servants of Grenth, but if there's no monk besides the spirits when the mission starts it's almost a wipe because the small dryder group starts almost over the tortured souls, and these tortured souls don't help at all trying to fight the dryders by themselves (They should at least continue passively their path like the spirits at Escort of Souls).

The servants of Grenth (ice wastes) is in my opinion another of those missions. If the team is not previously positioned the dryders most likely will run away and kill the king before you have time to react.

These 2 missions should have a behaviour like Four horsemen for example. In that mission the dryder groups start a little far away so you can see them coming with some time to react. And also you still can beat it even if you decide to stay as a group beside the reaper.
Wakka
Wakka
Jungle Guide
#17
Just use some prot and stop crying.

Also...

Quote:
Originally Posted by mage767 View Post
Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
Silence.
Morphy
Morphy
Wilds Pathfinder
#18
Quote:
Originally Posted by thedukesd View Post
Well, I can tell you that mobs are smarter then some players, in fact heroes are smarter then some players (yesterday when trying to kill mallyx the heroes where better then a couple of people that i had in parties).

You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons.
Yes, we already know that some players in this game are retarded.

Who cares?

Do you want to balance the game around those idiots?

I certainly hope you don't.

Quote:
Originally Posted by mage767 View Post
Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
LOLOLOLO.

I'm sorry, I think this:

http://www.guildwarsguru.com/forum/w...379144p28.html

is the thread you're looking for. It fits nicely.
HawkofStorms
HawkofStorms
Hall Hero
#19
People have been beating UW since the game first came out. After 5 years of power creep, if you can't beat it with a balanced team, you just aren't that good.
Morphy
Morphy
Wilds Pathfinder
#20
Quote:
Originally Posted by HawkofStorms View Post
People have been beating UW since the game first came out. After 5 years of power creep, if you can't beat it with a balanced team, you just aren't that good.
^ That. Replace "aren't that good" with "are a complete retard" and it's fine.