I got tired with necros and am looking at alternatives, if nothing else then for fun.
My previous N/Rt was sabway one but with Xinrae and Vengeful. Not really sure why no one uses Vengeful, I know hero will use it as a heal but chance to use it properly is very high. Also, Recuperation.
My current E/Mo uses Ether, Restoration, Prot spirit, Bond, Aegis. And then Heal Other, Healing Breeze and Patient Spirit. Dwayna's Kiss is on MM necro with whom I'm still experimenting.
What I like about N/Rt is that he not only heals but also deals damage, which I find good when everyone is at max health. Unlike E/Mo who just stands still then, N/Rt can help finish off. Recuperation helps a lot. However, I find E/Mo more reliable, even if that means manually clicking on Ether in very rare cases. I don't use Infuse on him because it's too risky (tried it, wasn't satisfied). Another advantage is that I can take whatever other heroes I want - I dont need to take MM to feed energy.
Now, I've 2 questions:
1) Why do people use N/Rt? Is it still better overall?
2) Should I make changes to my E/Mo build?
E/Mo healer or N/Rt healer?
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Vengeful is bad because the damage is disperse and untargeted. In other words, in won't actually increase your relevant DPS. It also means you can't have things like splinter weapon or weapon of warding on you.
As for N/rt vs E/mo, they both have their ups and downs, but most people agree that E/mo is generally better.
As for N/rt vs E/mo, they both have their ups and downs, but most people agree that E/mo is generally better.
Quote:
Originally Posted by Yasmine
I'd like to ask some questions to those that use e/mo hero too - I'd like to try it, but i confess, i'm a little uncertain - does it require micro? And do you have to flag it back in areas with enchant stripping or it can deal with it?
No micro. I can't stand hero builds that I have to micro, I feel like I'm playing Hero Battles then. If I wanted to micro I would be playing strategy games.
Very rarely my EMo will be in some situation that requires me to cast Ether for him (or prioritize it), or pre-cast prot spirit on someone. But we're talking about extreme situations here.
Quote: Originally Posted by trcvrs
Very rarely my EMo will be in some situation that requires me to cast Ether for him (or prioritize it), or pre-cast prot spirit on someone. But we're talking about extreme situations here.
Quote: Originally Posted by trcvrs
Vengeful is bad because the damage is disperse and untargeted. In other words, in won't actually increase your relevant DPS.
I see what you mean, but isn't that what MM also does? Those minions are quite random, arrive to the battlefield late, run around headlessly, and occasionally die and explode. I assume in this case a bit of distraction makes them worthvile.. I guess.
Quote:
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It also means you can't have things like splinter weapon or weapon of warding on you.
I don't even use splinter because I usually run all-caster team, with the exception of Paragon/Ranger. Not sure if it's worthvile to take splinter just for him. I don't use Warding either, because my Nrt used Xinrae and Vengeful, so not only would I have to replace Vengeful but also Xinrae/WoRemedy. What elite would that NRt use then? |
Quote:
Originally Posted by Braxton619
In vanquishes, I use ER Protter to heal my team. Even if Ether is stripped, he has enough energy to maintain the whole team (w/ 2 monk hench).
What's the point of three healers on a team? If you need the extra monk just to back up the ele when ER get stripped, you would be better off just dropping the ele for a support role with damage.
Quote:
Originally Posted by The Josip
By the way, aren't +hp mods better than +energy? Or not in this case? That is, should my EMo be in Radiant and +5+5 staff, or should he go with hp mods?
On my ER, I put all HP mods on him. Then I give him a +20 energy staff with 20% enchanting. He has 86 energy with those modifications. He never runs out of energy even if ER is stripped. He also has about 600 health.
Quote:
By the way, aren't +hp mods better than +energy? Or not in this case? That is, should my EMo be in Radiant and +5+5 staff, or should he go with hp mods?
On my ER, I put all HP mods on him. Then I give him a +20 energy staff with 20% enchanting. He has 86 energy with those modifications. He never runs out of energy even if ER is stripped. He also has about 600 health.Quote:
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off the top of my head my vekk runs :
[Infuse]
[prot spirit]
[spirit bond]
[aegis]
[jameis gaze] or [dwaynas kiss]
[aura or resto]
[ether renewal]
[life attunement]*disabled and micro'd at start of zone
Runs pretty much on auto pilot other than the usual PS precast for mobs that i do with any hero backline.
leave small packet pressure/condition/hex clean up to someone else
[Infuse]
[prot spirit]
[spirit bond]
[aegis]
[jameis gaze] or [dwaynas kiss]
[aura or resto]
[ether renewal]
[life attunement]*disabled and micro'd at start of zone
Runs pretty much on auto pilot other than the usual PS precast for mobs that i do with any hero backline.
leave small packet pressure/condition/hex clean up to someone else

Quote:
Originally Posted by HigherMinion
TWO monk henchies AND this? Have you tried removing one of the monks? Did it fail?
I think I also use 2 monks hench and an ER protter.
The problem is that when you are abusing the best damage dealing options in the game, you might as well go with more support because you are are able to provide sufficient damage with just 2 or 3 slots.
The problem is that when you are abusing the best damage dealing options in the game, you might as well go with more support because you are are able to provide sufficient damage with just 2 or 3 slots.
Thanks to pple who replyed to my other questions, now i have more
Is an e/mo healer/protter viable in 4/6 men areas?
EDIT: tried an e/mo hybrid for fun in a 4 men area:
result: some granite and an elite me tome... on topic, apart from obviously missing any good self heal, the hero fails to use infuse properly - might be just my impression, but it seems he used it more often on minions between battles then to heal fellow party members in need ><
Is an e/mo healer/protter viable in 4/6 men areas?EDIT: tried an e/mo hybrid for fun in a 4 men area:
result: some granite and an elite me tome... on topic, apart from obviously missing any good self heal, the hero fails to use infuse properly - might be just my impression, but it seems he used it more often on minions between battles then to heal fellow party members in need ><
m

