I think someone have already thought of that long ago, but I was unable to find a thread on that matter so I post my own.
Why not implement a simple algorithm to choose which players should join which team in RA? So that you won't get any 4xW, 3xM etc.
It could be as simple as ('tis just an example):
1. take one typically frontline class
2. take one typically midline class
3. take on typically backline class
4. take one random class
The example kinda forces balanced teams, but I don't see much sense in unbalanced when the people are random anyway.
It will still be an instant action arena, with almost no waiting time, with random team mates, but without all the waiting before you get a decent team, and the overall level of gameplay would increase imo.
So... why not? I doubt we can see such change in GW, but I sure hope that there will be such gametype in GW2.
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