If you have been around for some time you might have noticed a change in the GW1 business model from free to play to a micro-transaction system. Originally and with the first update the live team worked on, most thought micro-transactions were a one off thing. With the latest costumes update it becomes pretty clear that the live team is not actually working on free updates and do maintenance but they focus on different ways to get more money for GW1.
I for one don't like the direction GW1 business model is taking. Many would say that the micro-transactions available at the moment are just for cosmetic items and therefore optional, "they don't affect gameplay". There are two points to consider though.
First of all, not all micro-transactions are cosmetic. A noticeable exception is storage panels. They don't give a player an advantage in terms of item stats but they obviously give players that have the money for them an in game advantage. No way around it, that update pointed that even gameplay affecting features worked on by live team won't be free.
Second, cosmetics like costumes are just as bad micro-transaction items as those that would offer gameplay stats advantages. Cosmetics offer only a "looks"/skins advantage. But this is a game. People play games not as much for the stats (they could do pure maths on paper if stats were all about it). If you think about it, costumes are almost like a new elite armor skin that are is available via cash in the in game store. I can see kids begging their parents to buy them the costumes because their friends have those "looks" already. ANet's strategy for the current holiday season I guess.
And last and perhaps the most important, it shows that ANet prefers to stop the "6 months content update expansion/campaign" but move to a new "shinny cosmetics" micro-transaction business model. They don't want to invest in adding real new content to the game (too difficult), however they spend the time of one engineer or so for a couple of weeks to release two costumes that together are as expensive as one full campaign (today).
So they are obviously looking for easy gains and probably think that spending the time of their entire team for a campaign that would be priced around the same as 4 costumes: a waste of time and resources. Doing 4 costumes is probably not even a week's work but just as pricey.
Conclusions:
- I would much rather they worked on real content updates and I would gladly pay for those; but I am afraid real content updates may seem not worth for ANet given the effort/price
- there seems to be enough proof that the updates live team is working mostly on new ways to make easy money rather than really fix issues, perform maintenance and keep the game going.
I just wish things hadn't taken this direction...
EDIT: I'm just expressing my wish that they would go back to real content updates even if I had pay for them instead of ... armor skins. I have nothing against them trying to implement skins and charge for them, or against people that buy them and enjoy them. I just wish that wasn't all the updates they do. Is this what we should expect from now on? No new content at all but some new skins for $6 each? Things seem to point that way. And it makes me sad.
T

