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Balanced was always a gimmick; it's a euphemism for Holy Trinity Tank-n-Spank.
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well as long as gimmicks are way more overpowered then balanced doesnt matter.
hopefully with the nerf of SF will get rid of all Speed Clears. |
However I'll be happy going back to not being expected to run Perma
and it'll give me an excuse to work on my survivor more.
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Balanced? AHAHAHAHAHAH..........Sorry but the delusion is hillarious. I can think of more new gimmicks than I can count on my two hands. Hell, even the nerfed Ursan is better than balanced in terms of effort/reward ratio. And what's preventing people from just deserting the area like DoA and move to other more profitable areas. The was the exact same argument before Ursan was nerfed...."oh nerf this so that people would do balanced pug again", "don't worry, good players and guilds will play as it was meant", etc. Now, I bet I could camp in the DoA American dist and international dist for an entire day and wouldn't see more than 5 non-farming group come by.
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it really isn't SF's problem.
so people cannot run to the target and complete a quest/dungeon/mission speedily.|
! so, this is what I suggest, one has to kill everything on the path to the dungeon entrance or else they cannot enter the dungeon
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I remember back when it was just cool to do a speed FoW armor run in 30 to 40 minutes. Now you can clear the whole area in that time.