Shadow Form meets the end

31 pages Page 2
U
UnChosen
Wilds Pathfinder
#21
Quote:
Originally Posted by Zahr Dalsk View Post
Balanced was always a gimmick; it's a euphemism for Holy Trinity Tank-n-Spank.
So true. But apparently slow + boring + not worth it = skillful and fun....
joshuarodger
joshuarodger
Unbanned
#22
Quote:
Originally Posted by StormDragonZ View Post
Mesmers. Lots and lots of Mesmers.
we already had/still have that...
Twin Blade Warriror
Twin Blade Warriror
Wilds Pathfinder
#23
this should be interesting
cant wait
K
Kook~NBK~
Grotto Attendant
#25
I'm going to withold my opinion until we see what the changes are. A-Net's other attempts at tweaking SF were pathetic.
KageNoShi
KageNoShi
Academy Page
#26
Quote:
Originally Posted by sthpaw View Post
well as long as gimmicks are way more overpowered then balanced doesnt matter.
hopefully with the nerf of SF will get rid of all Speed Clears.
People will always find a way to get around a nerf or two so don't expect SC's to just die out with SF. However I'll be happy going back to not being expected to run Perma and it'll give me an excuse to work on my survivor more.
smilingscar
smilingscar
Lion's Arch Merchant
#27
good thing I loves me some flashing blades farming.
k
kazjun
Desert Nomad
#28
Quote:
Originally Posted by UnChosen View Post
Balanced? AHAHAHAHAHAH..........Sorry but the delusion is hillarious. I can think of more new gimmicks than I can count on my two hands. Hell, even the nerfed Ursan is better than balanced in terms of effort/reward ratio. And what's preventing people from just deserting the area like DoA and move to other more profitable areas. The was the exact same argument before Ursan was nerfed...."oh nerf this so that people would do balanced pug again", "don't worry, good players and guilds will play as it was meant", etc. Now, I bet I could camp in the DoA American dist and international dist for an entire day and wouldn't see more than 5 non-farming group come by.
I predict this. Not like there were masses of NON-farmers lining up to pug FoW or UW before SFSC's. Not going to be more after SF dies. And it'll be interesting to see how many dungeons become totally deserted as well.

Frankly, as bad as it is, SF/600/Smite are about the only things keeping people in some zones. Rest only go there to get a monument or master of the north points once and never return. The few that may return will also probably go H/H or guild teams, not pug. And certainly not 'balanced' unless you mean the ole holy trinity...

But I guess we'll all see for ourselves when an update finally rolls round.
ValaOfTheFens
ValaOfTheFens
Jungle Guide
#29
I wonder what other "farming" skills are gonna get changed. I'll be very upset if SV gets hit. It prolly won't but no one knows the mind of the skill balancing team.
Braxton619
Braxton619
Desert Nomad
#30
How about nerfing Spell Breaker, Shadow Form, OF, Spirit Bond, Vwk, and every farming skill in GW?

Good riddance to farming.
pumpkin pie
pumpkin pie
Furnace Stoker
#31
seeing how speed clear that is too speedy is a problem, you know what I like to see ArenaNet Nerf? hehehehe it really isn't SF's problem.

make it so that players have to kill everything in a dungeon/quests/missions before the quest is registered as over. so people cannot run to the target and complete a quest/dungeon/mission speedily.

for instant.
say you want to kill duncan the black. right, now you run all the way to the dungeon entrance avoiding all the mobs. NO! that is too fast! so, this is what I suggest, one has to kill everything on the path to the dungeon entrance or else they cannot enter the dungeon
draxynnic
draxynnic
Furnace Stoker
#32
Quote:
Originally Posted by Zahr Dalsk View Post
Signet of Spirits, maybe. Once puggers in general realize a spirit spammer has some of the best damage in the game (and is not merely "ok").
You can't have more than one SoS running at any given time, however, so SoS doesn't result in the creation of degenerate teams the way Shadow Form does and Ursan did.
Star Gazer
Star Gazer
Wilds Pathfinder
#33
Quote:
Originally Posted by pumpkin pie View Post
! so, this is what I suggest, one has to kill everything on the path to the dungeon entrance or else they cannot enter the dungeon
that idea is about as stupid as your avatar.

ontopic:

hello wars, monks, necros and (maybe) eles.

paragons, dervs, mesmers, you still suck and cant get a group.
BLOODGOAT
BLOODGOAT
Wilds Pathfinder
#34
Quote:
Originally Posted by Shayne Hawke View Post
"other prominent farming skills" = bye-bye, 600/Smite.

Also, we already have a thread for this.
You know, I'd like to see what they could do to 600/smite without killing a competent balanced Protting bar, unless they decide to take action against Retribution and Holy Wrath.
Saph
Saph
Lion's Arch Merchant
#35
Quote:
Originally Posted by Leet Tankur View Post
How about nerfing Spell Breaker, Shadow Form, OF, Spirit Bond, Vwk, and every farming skill in GW?

Good riddance to farming.
I'm afraid I don't understand this train of thought. Do you mean get rid of farming, of all kind, completely or are you saying get rid of popular farming builds?
Chasing Squirrels
Chasing Squirrels
Krytan Explorer
#36
Quote:
Originally Posted by Chrisworld View Post
About 1,337,500.

I bet people are gonna moan, cry and quit GW because they don't wanna play a game like it's supposed to be played: Enjoyably, with patience and time. Goodbye SF era, and good motherfrickin riddance.
ya ahaa i agree
T
The Drunkard
Wilds Pathfinder
#37
Quote:
Originally Posted by BLOODGOAT View Post
You know, I'd like to see what they could do to 600/smite without killing a competent balanced Protting bar, unless they decide to take action against Retribution and Holy Wrath.
Just kill off SB so they can't play the invincibility card like SF does. Other than that I don't have problems with 600/smite teams in general.
FyrFytr998
FyrFytr998
Krytan Explorer
#38
Maybe if ANET gave all the Wammos their Griffin farming back, all the QQ's and whinig would stop? I remember back when it was just cool to do a speed FoW armor run in 30 to 40 minutes. Now you can clear the whole area in that time.

I really don't see the problem. More power to people that want to play the way they want to play. They did pay for an open ended game after all. Let ANET nerf away. It will just be a matter of time before the "Next Big Thing" comes along. Like my joke above. People were crying all about nerfing Griffins. If anything, the ability to make money grew more.

News Flash!! The sky is in fact not falling.
FyrFytr998
FyrFytr998
Krytan Explorer
#39
Quote:
Originally Posted by The Drunkard View Post
Just kill off SB so they can't play the invincibility card like SF does. Other than that I don't have problems with 600/smite teams in general.
Kill SB? Might as well scrap the whole thing then.
Z
Zahr Dalsk
Grotto Attendant
#40
Quote:
Originally Posted by draxynnic View Post
You can't have more than one SoS running at any given time, however, so SoS doesn't result in the creation of degenerate teams the way Shadow Form does and Ursan did.
True. Spirit Spam just comes to mind as the single most powerful damage build in the game, that's all. Which is probably the reason only one of each is allowed.