You really want to keep ShadowTanking don't you Upier?
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Originally Posted by Eragon Zarroc
just quit >_< please and thank you.
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Who? Me? I hope not!
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Originally Posted by IcyFiftyFive
Therefore, at 17 (12+1+3+1 from grail of might) = 26 or 27s, which is easily maintainable with glyph and deadly, even candy corn or apples could be used so you wouldn't need glyph :P
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He... Didn't think about them.
That means we're left with 3 option if we just change the duration :
1) The gap is big enough to make impratical for farming use. Reverting it back to something close the original 22 sec. So it's impossible to farm with it, but a casual assa could use a lot of cons and get near invincicility. Which won't happen, the farmers will probably use the cons and pray the monk can keep the tank alive for 2 second while he recasts SF.
2)Accept a maintainable SF with all the tanking that comes with it.
3) Have a patch rule in the line of : "SF cannot last more than X seconds" No matter what the Shadow Art stat is, what enchant mod you have or what cons you have.
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Originally Posted by Chthon
I don't think I agree. The can't-be-target-of-spells mechanic is strong, but not inherently overpowered. Spell Shield and Obsidian Flesh have such nasty drawbacks that I don't find them problematic. Spell Breaker is only a problem with cons pushing its duration up higher and higher. Mist Form is a joke (and is a different mechanic anyway). The problem with SF is that its original drawback (which was so nasty it was considered a total junk skill) was essentially removed, as you can make sure it never triggers.
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Chthon just summed it up. SF has a strong mecanic along with an upgraded version of another defensive mecanic as well as no drawbacks.
BUt hey! don't say Mist Form is a joke! I LOVE Mist Form! It's a fun skill! (and it's the only "invulnerability" skill that noone complains about. they could have made it naturally maintanable, even in PvP I don't think that would be SO gamebreaking)
I hope I did enough to make it clear I wasn't serious.