Quote:
Originally Posted by Venlol
Hey guys, I just picked up GW the original and factions. Figured I'd start with the first and move onto factions. I wanted to make a necromancer and I read the necro forums and couldn't really anything that will attribute to the answering of my question.
I want to know what is a good second profession that will suite me to discovering the game as I progress through it because I don't want to make a poor choice. Also, I want to know a build and "rotation" if you will. I understand these may be some very basic questions, but remember, I'm a newb. :P
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Being new, I'm not too sure you will find using a secondary profession of too much use for now, but I'd pick Mesmer/Ele/Monk IMO. You don't have to 'use' anything related to your 2nd profession at all through the game, it's required to advance into the 'real' game but not required to be used at all while you play.
You also made a good choice starting with Prophecies. It was the first GW game that came out in 2005 and most veteran players will say it was the best (me being one, I agree). In Prophecies, Advancing/Building your character takes time, is slower then the other games, but steady and is actually fun, IMO it makes you feel like you are getting more out of the game.
For instance, you will actually level as you go across the storyline, you'll pickup better armor and weapons too. And when you reach a certain point, you will be able to change your secondary profession and start two quests to get the rest of your character attributes.
Compared to Factions and NF... levels, attributes and the ability to change your secondary are basically thrown at you just as you are leaving the 'noob' islands, it gets the job done quick for sure if you have played already and are impatient....but if you want to play steadily to learn about GW more, prophecies is the way to go.