i find that spamming spirits net more feathers / collectables then killing them all within 5 second builds
usually 60-80 using aoe and around 90-130 feathers using spirit spam
a decent relaxed easy farm which requires no real effort and decent money per hour with any char 15-30k an hour depending how good you are, possibly more from runes
Feather Farming - Guide
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I get a lot of dye doing this, as well as tons of runes and usually a couple golds per run.
I use my Rit and my Derv to farm in Jaya; Rit I use standard spirit spam, it's incredibly easy. Dervish I use a weird variation on the AoB build, with Mystic Regen and Sliver Armor. Both work quite nicely and I average 100-130 feathers per run. The least I've ever gotten in a single run (after salvaging crests) was about 90, the most around 160.
Love feather farming <3
I use my Rit and my Derv to farm in Jaya; Rit I use standard spirit spam, it's incredibly easy. Dervish I use a weird variation on the AoB build, with Mystic Regen and Sliver Armor. Both work quite nicely and I average 100-130 feathers per run. The least I've ever gotten in a single run (after salvaging crests) was about 90, the most around 160.
Love feather farming <3
T
There are a trillion ways to farm feathers out of Seitung, which is probably one of my favorite parts about the farm. I use a template that any character with a Ritualist secondary could use.
Vengeful was Khanhei (invinci-skill in Normal Mode), Spirit Rift, Ancestor's Rage, Light of Deldrimor (3 skills to kill any aggro'd group of Sensali), Mindbender (generally speeds up the run, fast cast doesn't hurt either), "I Am Unstoppable!" (stops cripple from Crippling Dagger, makes it infinitely easier to aggro multiple groups), Resilient Weapon, Wielder's Boon (These two delay the need to use VwK until all the Sensali are around you and attacking, and can help you to survive any mess-ups with VwK against larger groups.)
Attributes are pretty obvious: Max Channeling, Max Resto.
I've only run this on a Necro with 5 Soul Reaping, I doubt it's needed so long as you have a decent energy pool. I prefer this build because I've just used it more than any others, and it completes the run the fastest of any I've tried. I follow the same route that's been posted around, average a very similar amount of feathers (my numbers tend to be a little lower, though), and aggro together as many groups as possible for a screenful of pretty yellow numbers.
Vengeful was Khanhei (invinci-skill in Normal Mode), Spirit Rift, Ancestor's Rage, Light of Deldrimor (3 skills to kill any aggro'd group of Sensali), Mindbender (generally speeds up the run, fast cast doesn't hurt either), "I Am Unstoppable!" (stops cripple from Crippling Dagger, makes it infinitely easier to aggro multiple groups), Resilient Weapon, Wielder's Boon (These two delay the need to use VwK until all the Sensali are around you and attacking, and can help you to survive any mess-ups with VwK against larger groups.)
Attributes are pretty obvious: Max Channeling, Max Resto.
I've only run this on a Necro with 5 Soul Reaping, I doubt it's needed so long as you have a decent energy pool. I prefer this build because I've just used it more than any others, and it completes the run the fastest of any I've tried. I follow the same route that's been posted around, average a very similar amount of feathers (my numbers tend to be a little lower, though), and aggro together as many groups as possible for a screenful of pretty yellow numbers.
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Quote:
Originally Posted by Loot Junkie
It's all in the way that you kill them, for some reason if you bring more damage than you need to kill them the drops decrease. I used to use the kind of bar that Fuzzy mentioned, but started messing around with an all degen build and when I pumped my curses up to the point that suffering did a degen of 3 instead of 2, the drops decreased noticably. This was on top of the degen from rad field and poisoned heart. The trick with these little buggers is, do only enough to kill them and no more.
Drops decrease as the time interval between kills becomes shorter. So multiple kills at the same time will erase drops, while killing one at a time, or every 5-10 seconds or more will yield more drops. It doesn't matter how much damage you pump into the target to kill it, but the time between kills does matter.
This thread explains drop rates in greater detail. My own experience is the same or similar as the results in that thread.
This thread explains drop rates in greater detail. My own experience is the same or similar as the results in that thread.
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Quote:
Originally Posted by SpiritBond
Build3 (Dervish):
1. Eternal Aura
2. Avatar of Balthazar
3. Heart of Fury
4. Mystic Sweep
5. Whirlwind Attack
6. Eremite's Attack
7. Vital Boon
8. Optional
Usage: Mantain Avatar of Balthazar for speed boost and armor. Before aggroing use Heart of Fury and Vital Boon. Attack with 4-6.
Mysticism: 12 + 1 + 3
Scythe Mastery: 9 + 1
Earth Prayers: 9 + 1
Equipment:
Zealous Scythe of Enchating
Any max AL armor will do
Attunement/Survivor Insignias
actually i found this build much easier to use as well as being quicker.
mysticism 12+1+1
Earth Prayers 12+2
Inspiration Magic 3
OgWjMMrMLTuXmAcXrX9gjX8XzXA
cast the AoB and Channeling right before mob. then proceed 2-3-4-5-6-7 (do so quickly to reduce time and prevent enchants wearing off)
use 8 if you need health while in mob and 7 again if they are still standing after you bomb them.
for this you dont even need a weapon. although it is recommended you have a weapon that is 20% enchant and +5 energy. makes it quicker.
tell me what you think.
Build3 (Dervish):
1. Eternal Aura
2. Avatar of Balthazar
3. Heart of Fury
4. Mystic Sweep
5. Whirlwind Attack
6. Eremite's Attack
7. Vital Boon
8. Optional
Usage: Mantain Avatar of Balthazar for speed boost and armor. Before aggroing use Heart of Fury and Vital Boon. Attack with 4-6.
Mysticism: 12 + 1 + 3
Scythe Mastery: 9 + 1
Earth Prayers: 9 + 1
Equipment:
Zealous Scythe of Enchating
Any max AL armor will do
Attunement/Survivor Insignias
actually i found this build much easier to use as well as being quicker.
mysticism 12+1+1
Earth Prayers 12+2
Inspiration Magic 3
OgWjMMrMLTuXmAcXrX9gjX8XzXA
cast the AoB and Channeling right before mob. then proceed 2-3-4-5-6-7 (do so quickly to reduce time and prevent enchants wearing off)
use 8 if you need health while in mob and 7 again if they are still standing after you bomb them.
for this you dont even need a weapon. although it is recommended you have a weapon that is 20% enchant and +5 energy. makes it quicker.
tell me what you think.

