new skill type: Enchantment attack

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Hong Kong Evil
Hong Kong Evil
Academy Page
#1
most of dervish powerful skills require enchantment on dervish, however dervish as a melee attacker, it's boring that she always have to stop attack and cast enchantment spell. So i want to suggest a new skill type - Enchantment attack.

enchantment attack is like that: if this attack hits, you are enchanted with something.....

for example:
aim attack: if this attack hits, you are enchanted with aim attack, your next attack skill cannot be blocked.

enchantment attack should be only available for scythe, the enchantment should be relatively weak and duration should be short, the main purpose is to keep enchantment on your while attacking and its good synergy with mysticism. it make dervish attack more fluent, more fun and seems not overpowered

welcome to comment
Killerminds
Killerminds
Frost Gate Guardian
#2
/notsigned

Dervishes dont need encouragements
3
37er
Frost Gate Guardian
#3
Most of dervish enchants cast time is 0.25 or 0.75 which isn't a lot of time. Imho, that's fast enough to continue the fighting without losing any time. Also, u can always cast your enchants before charging into battle.
/notsigned
Artisan Archer
Artisan Archer
Wilds Pathfinder
#4
It's actually not a bad idea, but it's unnecassery, small scale and bringing new skill types in gw1 is not going to happen.
Mylina
Mylina
Academy Page
#5
Quote:
Originally Posted by mage767 View Post
isn't it already too late for gw1?
This, and it isn't necessary. Just use your enchants before you run into battle.
kedde
kedde
Wilds Pathfinder
#6
Again, why do people keep on getting similar and extremely terrible ideas over and over?

Stop it.
Pony Slaystation
Pony Slaystation
Krytan Explorer
#7
1. Dervishes are pretty powerful as they are.
2. Most of the enchantments that they have now cause damage when casted, or when they end, which makes up for the damage lost by not attacking for.... 1/4th of a second. As Basch said, their enchantments generally have pretty short cast times, so you really don't lose much.
Xeros Rex
Xeros Rex
Academy Page
#8
wow... enchantment attack O.o
Reverend Dr
Reverend Dr
Forge Runner
#9
Quote:
Originally Posted by kedde View Post
Again, why do people keep on getting similar and extremely terrible ideas over and over?

Stop it.
unique snowflakes
C
Covah
Forge Runner
#10
Quote:
Originally Posted by Hong Kong Evil View Post
for example:
aim attack: if this attack hits, you are enchanted with aim attack, your next attack skill cannot be blocked.

the enchantment should be relatively weak and duration should be short, the main purpose is to keep enchantment on your while attacking and its good synergy with mysticism.
Bolded parts.

Every time you hit your next attack can't be blocked? so as long as they hit the first time they will never miss again.....seems pretty weak....not.
Ccat
Ccat
Frost Gate Guardian
#11
Reminds me of a stance. Also, 'enchantment attack' sounds like another way to say 'hex'.

Basically Enchantments they want to have 0 cast times are called skills. They're not that way for a reason.
reaper with no name
reaper with no name
Desert Nomad
#12
...


...Ok, I'm all for giving dervishes a reason to be used, but seriously, WTF?

And in another form, this mechanic already exists. Certain enchantments deal damage on casting.

/notsigned