Nausea. Your character feels so sick and throws up vomit every 5 seconds, losing 25 health each time. Make it caused by Putrid Bile, Unholy Feast, Feast of Corruption, Taste of Death/Pain, and maybe Ether Feast too.
Since it is not degen just losing amounts health at all one time but then again over and over, this makes the condition stack on top of other conditions even if you already got the maximum -10 degen arrows. And I made it equal -2.5 health degen/sec so it is weaker by itself compared to bleeding/poison/burning and so it isn't too overpowered.
I thought about making it to interrupt you plus with the health loss to symbolize your muscles in the stomach making you bend over from having pain when you vomit, but I thought that was overpowered so no.
New condition: Nausea
1 pages • Page 1
K
I
T
To be honest, i think it would be a good thing to add more conditions. There are so many hexes and enchantments and so few conditions.
How about
Weakminded - Enchantments lasts only for 80% of it's duration and Hexes last for 20% longer.
Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.
Weary - You activate enchantments and hexes 20% slower and move 10% slower. Arrows move 20% slower.
How about
Weakminded - Enchantments lasts only for 80% of it's duration and Hexes last for 20% longer.
Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.
Weary - You activate enchantments and hexes 20% slower and move 10% slower. Arrows move 20% slower.
Honestly, who doesn't know how much degen does. You learn it in second grade that 1 arrow equals... I didn't pass first grade but that is besides the point.
I just tried "balancing" skills and it's hard as hell. As most skills already do a lot of damage and making most of the skills match that is... bad.
I just tried "balancing" skills and it's hard as hell. As most skills already do a lot of damage and making most of the skills match that is... bad.
t
Quote:
|
Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.
|
and to the topic nty we have enough conditions i would rather have them spend time fixing skills instead of adding more things to work with.
H
It would be great idea for char whom drank too much of alcoholic beverage. However, implementing nausea skill in the system isn't the great idea and takes a lot of complication coding to make nausea works. Like Anet said, no more new skills introduced to the game because too many skills/elite that already broke guild wars -- even as new pve-only skills introduced to the game in a while ago already broke pve guild war and making hard mode into "too easy" mode.
g
So why not post all these threads on the GW2 forum ?
The chances of a totally new skill outside of a festival dungeon are somewhat less than zero.
Not knocking new ideas its just very unlikely to be incorporated into GW ditto new classes new worlds new maps etc
New types pf pvp yes almost certainly anything else and I'm not holding my breath.
Anet please prove me wrong and create 2 new classes with appropriate skills 20 new skills for the old classes and a new map area for the new year.
Failing a reply by November I will ask Santa instead.
The chances of a totally new skill outside of a festival dungeon are somewhat less than zero.
Not knocking new ideas its just very unlikely to be incorporated into GW ditto new classes new worlds new maps etc
New types pf pvp yes almost certainly anything else and I'm not holding my breath.
Anet please prove me wrong and create 2 new classes with appropriate skills 20 new skills for the old classes and a new map area for the new year.
Failing a reply by November I will ask Santa instead.
N
Z

