How will certain runs work without Shadow Form
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Shadow form or shadow farm as i call it it the 1 skill that dominates all making everything so easy but how will runs work without it below i will talk about some hard runs that use sf to do.
Gates Of Madness HM - Alot of people hate this mission since wipeing at shiro is so frustrating there is some permas who run this for 15k each but if they go who else is they as not many people can do this with h/h setup. Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor tell me what you think guyes and say any other runs that you think that might be a stuggle without the almighty sf |
GoM = Players wipe at shiro because they don't go prepared, hell it's a BIG DEAL crippling him and attack from range.
Slavers = I remember doing this with ele as obby tank, gotta say it's harder to get to duncan him than to kill him. Placing teleporting spirit's far away and SV + Sig of sorrow him to death gets the job done
Kathandrax = as you pointed out already it can be 600/smited, I don't see why this an't be 600/smited, with the addition of a QZ ranger it makes it possible.
J
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Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor
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Sin are nice to have, but most sins didn't know how to run Level 2 a few months back.
Only part that a 600 needs help from the team on is the Flame Djinn on Level 3 and that helps involve standing STILL!!!! but apparently, people don't understand what standing still means.
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Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him
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QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
/cancel SF nerf.
B
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Most notably, the absence of Shadow Form will no longer turn DoA and FoW into the Benny Hill Show. UW might also be a good area, instead of a 15 minute chest run. That is not only ruining the fun for most players, it also ruined the scarcity of UW chest loot in no time.
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uw a good area ? what for ? repeating the same quests again and again ? uw is an area you complete once, and never enter again, just like anywhere else in gw, repeatability = zero
oh, and please, get some guts and speak for yourself... "most players" may not share your point of view, and you'll never be able to speak for them
are you talking about the scarcity of req 13 water wands ? because 99% of the time that's the most valuable thing you'll get from uw chest (aside from... one ecto.. OMG !!!! I'm uber rich now), sure it's worth spending 2 hours
I still fail to see why things have to be rare for players to buy them... epeen certainly (oh noes, with all those noob permas my q9 eblade is now only worth 300 ectos, my life is over QQ)
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Gates Of Madness HM - Alot of people hate this mission since wipeing at shiro is so frustrating there is some permas who run this for 15k each but if they go who else is they as not many people can do this with h/h setup.
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Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him
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Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor
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Everything that is done with SF can easily be done without it. You will have to plan your group, know what you are going to fight and know your tactics. When SF is nerfed, gone will be the days of 8 pugs rolling UW without vent in >30minutes.
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How to nerf SF:
1. 0% damage when SF is up.
2. 90% slow movement rate when SF is up.
3. Increase energy cost for SF to 25 and Deadly Paradox to 25 also. This forces people to use all cons that are available to boost energy higher.
4. Reduce duration of SF to 5 sec but still allow user to maintain perma SF and increase DP to 1 sec cast.
or lastly,
BUFF all enemies to touch and enchantment stripment like Incubus in every area and every dungeon.
1. 0% damage when SF is up.
2. 90% slow movement rate when SF is up.
3. Increase energy cost for SF to 25 and Deadly Paradox to 25 also. This forces people to use all cons that are available to boost energy higher.
4. Reduce duration of SF to 5 sec but still allow user to maintain perma SF and increase DP to 1 sec cast.
or lastly,
BUFF all enemies to touch and enchantment stripment like Incubus in every area and every dungeon.
J
There are very few areas, if any, that can't be run by something other then a perma. The perma just makes tit mind-numbingly simple and usually much faster. A long time ago some friend of mine thought it was awesome we could clear UW (with exception of the 4 horsemen) with only 4 people (before nightfall). In that same time now you could do about 6 full clears with a good team. Discordway, Spirit way, are full team builds that work they just take longer and involve a little more coordinatin (at times). The loss of the perma sin will only mean a new meta for elite area's and dingeon running (most likely 600 based). Either way most people will find other ways to enjoy the game.
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How to nerf SF:
1. 0% damage when SF is up. 2. 90% slow movement rate when SF is up. 3. Increase energy cost for SF to 25 and Deadly Paradox to 25 also. This forces people to use all cons that are available to boost energy higher. 4. Reduce duration of SF to 5 sec but still allow user to maintain perma SF and increase DP to 1 sec cast. or lastly, BUFF all enemies to touch and enchantment stripment like Incubus in every area and every dungeon. |
Enchantment Spell. For 24...29 seconds, your stances last 55...91% longer. If you activated this skill while drunk, you cannot be knocked down.
NO!
R
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Enchantment Spell. For 24...29 seconds, your stances last 55...91% longer. If you activated this skill while drunk, you cannot be knocked down. NO! |

Q
I never understood the thought process that there is only ONE WAY to kill a mob. lol Oh dear whatever will we do without SF. SF has been a gimmick build that has needed to go away for a long long time. It's about time players started using their brains again and learn to play instead of exploit. Nothing should be killed in 10 minutes that is a god or a holder of elite items. If it takes a hour to kill one of these bosses good for it. I played a lot of Everquest and you didn't kill those gods or major bosses in 10 minutes and this with 45 players attacking it all at once. Battles should be EPIC when you are fighting the gods and/or major bosses. Not some 10 minute or less gimmick invinsible ability because of one skill being stupidly overpowered. I will be soooooooo happy when they nerf SF to smithereens I will dance around my computer chair and then laugh at all the QQers.


