How will certain runs work without Shadow Form

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Silmar Alech
Silmar Alech
Lion's Arch Merchant
#21
Since my guild mates, my friend list and I don't play anything as perma, a SF nerf will not change a single thing. Everything in HM can be done easily without a perma, and so we play it.
vamp08
vamp08
Krytan Explorer
#22
Life without shadowform will not be missed, it will be welcomed.
DarkGanni
DarkGanni
Forge Runner
#23
Quote:
Originally Posted by chris1234565 View Post
Shadow form or shadow farm as i call it it the 1 skill that dominates all making everything so easy but how will runs work without it below i will talk about some hard runs that use sf to do.

Gates Of Madness HM - Alot of people hate this mission since wipeing at shiro is so frustrating there is some permas who run this for 15k each but if they go who else is they as not many people can do this with h/h setup.

Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him

Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor

tell me what you think guyes and say any other runs that you think that might be a stuggle without the almighty sf

GoM = Players wipe at shiro because they don't go prepared, hell it's a BIG DEAL crippling him and attack from range.

Slavers = I remember doing this with ele as obby tank, gotta say it's harder to get to duncan him than to kill him. Placing teleporting spirit's far away and SV + Sig of sorrow him to death gets the job done

Kathandrax = as you pointed out already it can be 600/smited, I don't see why this an't be 600/smited, with the addition of a QZ ranger it makes it possible.
Painbringer
Painbringer
Furnace Stoker
#24
Stop amd smell the roses and do it yourself. So you can't do it alone the game is not a solo game in the first place.
Jensy
Jensy
Site Contributor
#25
Oh, no, people will actually have to play the game themselves instead of getting runs

I've done all vanquishes/HM missions/HM dungeons by never once getting a run through them. If I can do it, certainly everyone else can :P
J
JimmyNeutron
Krytan Explorer
#26
Quote:
Originally Posted by chris1234565 View Post
Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor
I'll remind myself to never take a run from you. A perma is never ever REQUIRE for Kathandrax. A 600 can do everything including running there and clearing all of Level 2. Only 600s that are PRO can't do it. Noob4Life people like been doing it w/out Sin help since the start.

Sin are nice to have, but most sins didn't know how to run Level 2 a few months back.

Only part that a 600 needs help from the team on is the Flame Djinn on Level 3 and that helps involve standing STILL!!!! but apparently, people don't understand what standing still means.
BlackSephir
BlackSephir
Forge Runner
#27
Let's hope they won't. At all.
Maybe this time you'll actually beat a dungeon with a balanced team instead of running and playing with shitty gimmicky builds.
Maybe this, you know, you will play the game.
paranon
paranon
Site Contributor
#28
Quote:
Originally Posted by chris1234565 View Post
Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him
OMGWTF guys, the endboss of the only elite dungeon in the game is going to take AN HOUR to beat with a balanced team!

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

/cancel SF nerf.
Axeman002
Axeman002
Wilds Pathfinder
#29
leave perma alone...nerf 600....leave perma alone....nerf 600 lol

i will protest this till GW is dead and buried. but if it does get nerfed i ain't arsed ill just find some other OP skillbar.
B
Bug John
Krytan Explorer
#30
Quote:
Originally Posted by 4thVariety View Post
Most notably, the absence of Shadow Form will no longer turn DoA and FoW into the Benny Hill Show. UW might also be a good area, instead of a 15 minute chest run. That is not only ruining the fun for most players, it also ruined the scarcity of UW chest loot in no time.
doa is already dead

uw a good area ? what for ? repeating the same quests again and again ? uw is an area you complete once, and never enter again, just like anywhere else in gw, repeatability = zero

oh, and please, get some guts and speak for yourself... "most players" may not share your point of view, and you'll never be able to speak for them

are you talking about the scarcity of req 13 water wands ? because 99% of the time that's the most valuable thing you'll get from uw chest (aside from... one ecto.. OMG !!!! I'm uber rich now), sure it's worth spending 2 hours

I still fail to see why things have to be rare for players to buy them... epeen certainly (oh noes, with all those noob permas my q9 eblade is now only worth 300 ectos, my life is over QQ)
Short
Short
Lion's Arch Merchant
#31
Tbh why do we need all these SF threads? It's not nerfed yet, work out builds later.
t
toocooltang
Frost Gate Guardian
#32
Quote:
Originally Posted by chris1234565 View Post
Gates Of Madness HM - Alot of people hate this mission since wipeing at shiro is so frustrating there is some permas who run this for 15k each but if they go who else is they as not many people can do this with h/h setup.
Ok this is an easy one. Bring a mesmer, have him bring pblock, mistrust, powerspike, powerdrain, leech sig, empathy, aegis, res chant. Micro empathy on shiro. Bring a good prot hero with SOD, aegis guaridan, PS SOA, pdrain l. sig. You go /w and bring wild blow for battle scars, make sure you have axe/sword/hammer. Thats it so easy

Quote:
Originally Posted by chris1234565 View Post
Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him
Organize a group, make two people bring swap. Bring a human necro with SV, gloe, SoS, insidious parasite, awaken the blood, then BYH, EBSOW, and some other PVE skill. Make sure you have someone go die by dunken. Careful pulling on the way there and clearing of the duncan room makes this really easy

Quote:
Originally Posted by chris1234565 View Post
Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor
This dungeon takes 25 minutes balanced. ES, imbagon, daggers ranger with shadowwalk prot monk, rit healer, pain of disenchant necro. Blah easy dungeon

Quote:
Originally Posted by chris1234565 View Post
tell me what you think guyes and say any other runs that you think that might be a stuggle without the almighty sf
Everything that is done with SF can easily be done without it. You will have to plan your group, know what you are going to fight and know your tactics. When SF is nerfed, gone will be the days of 8 pugs rolling UW without vent in >30minutes.
V
Vazze
Krytan Explorer
#33
Quote:
Originally Posted by Short View Post
Tbh why do we need all these SF threads? It's not nerfed yet, work out builds later.
I guess they are meant to be friendly reminders to the gods...
J
JimmyNeutron
Krytan Explorer
#34
How to nerf SF:

1. 0% damage when SF is up.
2. 90% slow movement rate when SF is up.
3. Increase energy cost for SF to 25 and Deadly Paradox to 25 also. This forces people to use all cons that are available to boost energy higher.
4. Reduce duration of SF to 5 sec but still allow user to maintain perma SF and increase DP to 1 sec cast.

or lastly,
BUFF all enemies to touch and enchantment stripment like Incubus in every area and every dungeon.
J
Johny bravo
Wilds Pathfinder
#35
There are very few areas, if any, that can't be run by something other then a perma. The perma just makes tit mind-numbingly simple and usually much faster. A long time ago some friend of mine thought it was awesome we could clear UW (with exception of the 4 horsemen) with only 4 people (before nightfall). In that same time now you could do about 6 full clears with a good team. Discordway, Spirit way, are full team builds that work they just take longer and involve a little more coordinatin (at times). The loss of the perma sin will only mean a new meta for elite area's and dingeon running (most likely 600 based). Either way most people will find other ways to enjoy the game.
Painbringer
Painbringer
Furnace Stoker
#36
Quote:
Originally Posted by JimmyNeutron View Post
How to nerf SF:

1. 0% damage when SF is up.
2. 90% slow movement rate when SF is up.
3. Increase energy cost for SF to 25 and Deadly Paradox to 25 also. This forces people to use all cons that are available to boost energy higher.
4. Reduce duration of SF to 5 sec but still allow user to maintain perma SF and increase DP to 1 sec cast.

or lastly,
BUFF all enemies to touch and enchantment stripment like Incubus in every area and every dungeon.
Blah just make shadow form a stance
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#37
Quote:
Originally Posted by Painbringer View Post
Blah just make shadow form a stance

Enchantment Spell. For 24...29 seconds, your stances last 55...91% longer. If you activated this skill while drunk, you cannot be knocked down.

NO!
R
R_Frost
Lion's Arch Merchant
#38
if you cant figure out how to play the game once whatever is done to SF finally happens, then just do the right thing, uninstall GW. problem solved
Painbringer
Painbringer
Furnace Stoker
#39
Quote:
Originally Posted by Zodiac Meteor View Post

Enchantment Spell. For 24...29 seconds, your stances last 55...91% longer. If you activated this skill while drunk, you cannot be knocked down.

NO!
Forgot about that one oops
Q
QueenofDeath
Krytan Explorer
#40
I never understood the thought process that there is only ONE WAY to kill a mob. lol Oh dear whatever will we do without SF. SF has been a gimmick build that has needed to go away for a long long time. It's about time players started using their brains again and learn to play instead of exploit. Nothing should be killed in 10 minutes that is a god or a holder of elite items. If it takes a hour to kill one of these bosses good for it. I played a lot of Everquest and you didn't kill those gods or major bosses in 10 minutes and this with 45 players attacking it all at once. Battles should be EPIC when you are fighting the gods and/or major bosses. Not some 10 minute or less gimmick invinsible ability because of one skill being stupidly overpowered. I will be soooooooo happy when they nerf SF to smithereens I will dance around my computer chair and then laugh at all the QQers.