This is yet another helpful thread from a very introspective pirate.
It would seem to me that alot of threads posted these days are about the obscene farming insanity we see today. Farms have come and gone for different classes, and for the items they were intended for. But, skills always seem to favor a particular class at a time over others.
I have a new approach, a suggestion for how we may level the playing field.
Remove all the skins from the game for all weapons save one skin for each weapon type, remove all but the brown dye color, make all classes and both sexes wear the same armor set regardless of how uncomfortable it may make the virtual characters feel, make all mods max grade....and so on....
In other words homogenize the available items to the extreme.
In this case since no items available will be considered more worthy than others the competition should dissolve. But....one last hitch. Supply and demand. We need to make monsters drop one of each item available in the game every time one dies.
also might as well remove mats while we are at it...mats a creative idea reached their peak only as an extension of the insufficient monetary units of the game which storage caps were given to to control prices. But this failed anyway.
Problem solved,
I



