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nerf nerf nerf
why is everyone here on the forums nagging about nerfing? i never hear the word buff around here which is strange nerf flare pl0x |
Lets say you have a skill "Kill enemy team".
Then you have one "kill half the enemy team".
Then you have one "kill 1 member of the enemy team".
And at the end you have one skill "deal 50 damage to target enemy".
The first 3 are basically the same with different numbers. The 4th is quite a different skill.
The first 3 skills any monkey can use and achieve something. The last skill achieves nothing on its own - you need to know how/when to use it. Considerations like cost, recharge, casting time needs to be considered.
Evidently, if everyone had the skill "kill enemy team" the fastest to press it (or the person with less lag) would win. But then there is no point on having a complex game in the first place is it?
Very efficient skills are simply to easy to use and make conditional skill pretty much obsolete.
The power creep that everyone talks about happened because of the imperative of Anet selling the new chapters. To make people buy the new chapters they decided to increase the power of the MOBs (size and level) and create new more powerful/efficient skills to allow players to beat those new mobs (or just plain stupid ones like obsidian flesh and its "new" souped up version SF or Ursan, etc).
After a point they decided to restrict the most powerful skills to PvE only, but the damage has been done to PvP. And really, to PvE as well, because it isn't really fun playing with obsidian tanks (unless what you want is the shinny things and not to actually play), take 500 damage in one hit or kill the enemy in 1 sec.
Basically, more powerful skills reduce the complexity of the game, and clever cunning tricks are overwhelmed by absolute numbers.
A complex game keeps the interest for longer.


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