Quote:
Originally Posted by reaper with no name
I think he's referring to Paragons that aren't imbagons.
Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club.
Assassins are overpowered because of critscythe, MSDB, and SF
Warriors are overpowered because of their insane damage-dealing capabilities and armor
Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills
Rangers are overpowered because of their versatility
Ritualists are overpowered because of the power of their spirits
Paragons are overpowered because of imbagon
Necromancers are overpowered for so many reasons I can't even begin to list them all
Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting
Elementalists are overpowered because of their tanking and even more insane healing/protting abilities
But the Assassin is the most overpowered of all, obviously.
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If everything is overpowered, doesn't that make it the norm? Also...
MS/DB isn't overpowered - You're in the middle of aggro with a two-handed weapon on and with 70 armor.
Warriors aren't overpowered, their damage-dealing capabilities are next to none compared to almost every other non-monk class. Also, a lot of the damage done in areas is armor ignoring, all SY will do is reduce the damage from regular attacks. Stuff that does + damage will go past SY as if it was a sheet of paper vs a 747.
Mesmers... Are mesmers. If you think mesmers are overpowered in general play, odds are you haven't played one recently, as they do take a bit of skill to properly play.
Rangers - Versatility != overpoweredness
Rits - Spirits are one of (if not the) first targets the AI will go after. Also, spirits that lose health (I.E. displacement) die so fast that they probably will last less then their cast time, even with the new buffed casts.
Paragons - Imbagon really isn't too imbalanced. I'll admit, SY + There's nothing to fear does reduce a lot of damage, but I'd take a minion master over a paragon any day.
Necro - The only thing overpowered about them is soul reaping. Granted, they have a lot of really nice skills, but very few of them are < 15e. I'd like to see a Mo/N run a minion master build effectively. Because of soul reaping, they run a lot of builds better then the original class could.
Monks - Their healing is NOT overpowered - It's all based on the skill of the user.
Take me for instance, I tried monking in RA, my team died within 3 minutes. A guild mate of mine can keep a party of 8 alive through a ton of spikes with pretty much the same build in GvG.
55'ing isn't overpowered, considered when you can only tank about 8 monsters before you die, and almost any enchantment removal = instant death. 600/smite is kinda overpowered, but once again, it does take skill and knowledge of the area to properly use.
Elementalists - If you're talking about the ER protter, a monk will easily out-heal that. All the ele has going for it is the ability to maintain enchantments easier. As for tanking, well, a general obsidian flesh tank is just that - A tank, something Anet designed.
And yes, Permaform is overpowered, but is still limited in what it can do. Simply adding signet of weariness to mesmers in high-end areas would get rid of perma'ing (in those areas) almost instantly.