The most balanced class.

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L
Lifestyle
Academy Page
#1
I wanna hear your opinions. What is the most balanced class? Which class should be a rough guideline for the other classes? Which is the most OP and which is the most UP? PvP or PvE?

Btw, please don't turn this into another QQ fest. :P

Keep it as neutral and too the point as you can.
BlackSephir
BlackSephir
Forge Runner
#2
Soldier
As in Warrior
Sarevok Thordin
Sarevok Thordin
Desert Nomad
#3
Balanced: Warrior
Overpowered PvE: Assassins
Overpowered PvP: Ranger
Underpowered PvE: Paragon
Underpowered PvP: Paragon (you poor sods)
Mikkelet
Mikkelet
Academy Page
#4
ditto previous comment and adding rits as underpowered in PvP.
BlackSephir
BlackSephir
Forge Runner
#5
Quote:
Originally Posted by Sarevok Thordin View Post
Underpowered PvE: Paragon
What's this??
Shursh
Shursh
Lion's Arch Merchant
#6
I'd say monks and warriors are pretty balanced.

PVE, obviously sins are OP, as well as paragons, and any spell-casting class with access to AP+EVAS+FH!

PVP, don't play enough to really know, but from what I've read, I'd venture to say rangers and ele's (at least in the current meta).
Z
Zan Usi Quan
Lion's Arch Merchant
#7
PvE Para Imbagon? I know this is just ONE build, compared to Mesmers and whatnot.... But that is still pretty powerful iirc
I
IrishX
Frost Gate Guardian
#8
Balanced: Warriors
Underpowered: Not really weak, but currently don't have a place because necro strips and straight damage are so insanely overpowered is real Dom mesmers.
Overpowered: Necros, Monks (patient, WoH, stances), Mind Blast eles

PvE: Everything is overpowered.
reaper with no name
reaper with no name
Desert Nomad
#9
Quote:
Originally Posted by BlackSephir View Post
What's this??
I think he's referring to Paragons that aren't imbagons.

Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club.

Assassins are overpowered because of critscythe, MSDB, and SF

Warriors are overpowered because of their insane damage-dealing capabilities and armor

Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills

Rangers are overpowered because of their versatility

Ritualists are overpowered because of the power of their spirits

Paragons are overpowered because of imbagon

Necromancers are overpowered for so many reasons I can't even begin to list them all

Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting

Elementalists are overpowered because of their tanking and even more insane healing/protting abilities

But the Assassin is the most overpowered of all, obviously.
mathiastemplar
mathiastemplar
Wilds Pathfinder
#10
I would say Warrior is the most balanced class.
But it's hard to say rly..
Most overpowered in pvp.. none.
Most underpowered in pvp.. Ritualists.

Most overpowered in PvE.. Assassins. High armor with 4pips of energy regen. Sins can play everthing.
Most underpowered in PvE.. Dervish. No use of dervs in PvE rly...

IMHO=)
upier
upier
Grotto Attendant
#11
Most overpowered in PvE are certainly Necros.
The results achieved are completely out of touch with the skill required to actually achieve them. Best evidenced by necro heroes in all their sucky glory.
m
majikmajikmajik
Wilds Pathfinder
#12
In my opinion...Ranger =
Blocking
Self Heal
Interupts
Conditions
Damages
Ranged

Expertise - Use most weapon types with ease

by the way people this is the most balanced class thread, not the most OP.
Z
Zahr Dalsk
Grotto Attendant
#13
Ritualists used to be balanced as in every part of them was somewhat overpowered.

Now they aren't balanced because spirits are balanced and everything else about them is underpowered.
IronSheik
IronSheik
Forge Runner
#14
Balanced-Warrior
Op PvE-Necro
Op PvP-R/A's
Xsiriss
Xsiriss
Jungle Guide
#15
It's hard to say really,some people want to see a game where all elites aren't that much better than normal skills,with short condition/hex durations and a lot of defensive stuff.IE 'high end' whiny PvP monks.

Then there are others who want to see more aggressive play and have elite buffed into line with each other instead of buffing a few to be OP,then those elites being trashes (ie meta of the month).As well as having a large choice of skills,each one being useable,with defenses not being so great that one monk can tank 3 people and keep another person alive.

Then in terms of PvE there's people who want it to be critiqued as though it were PvP,people who just want to make money,and people who want things in PvE to be lax and not have to rely on gimmicky builds such as Discordway to survive in HM.

IMHO:

PvE OP:----
PvE UP:Mesmers,Rits,Para's.

PvP OP:Rangers,Monks. (consistant,beyond lame builds like B-spike)
PvP UP:Para's,Rits
B
Bug John
Krytan Explorer
#16
Quote:
Originally Posted by IrishX View Post
Overpowered: Monks (patient, WoH, stances)
rofl, monks are overpowered, you made my day
K
Killamus
Guest
#17
Quote:
Originally Posted by reaper with no name View Post
I think he's referring to Paragons that aren't imbagons.

Well, the way I see it, the dervish is the most balanced profession for the simple fact that it's the only one that hasn't joined the overpowered club.

Assassins are overpowered because of critscythe, MSDB, and SF

Warriors are overpowered because of their insane damage-dealing capabilities and armor

Mesmers are overpowered because of their armor-ignoring damage and ability to abuse other profession's skills

Rangers are overpowered because of their versatility

Ritualists are overpowered because of the power of their spirits

Paragons are overpowered because of imbagon

Necromancers are overpowered for so many reasons I can't even begin to list them all

Monks are overpowered because of their farming capabilities, as well as their overpowered healing and protting

Elementalists are overpowered because of their tanking and even more insane healing/protting abilities

But the Assassin is the most overpowered of all, obviously.
If everything is overpowered, doesn't that make it the norm? Also...

MS/DB isn't overpowered - You're in the middle of aggro with a two-handed weapon on and with 70 armor.

Warriors aren't overpowered, their damage-dealing capabilities are next to none compared to almost every other non-monk class. Also, a lot of the damage done in areas is armor ignoring, all SY will do is reduce the damage from regular attacks. Stuff that does + damage will go past SY as if it was a sheet of paper vs a 747.

Mesmers... Are mesmers. If you think mesmers are overpowered in general play, odds are you haven't played one recently, as they do take a bit of skill to properly play.

Rangers - Versatility != overpoweredness

Rits - Spirits are one of (if not the) first targets the AI will go after. Also, spirits that lose health (I.E. displacement) die so fast that they probably will last less then their cast time, even with the new buffed casts.

Paragons - Imbagon really isn't too imbalanced. I'll admit, SY + There's nothing to fear does reduce a lot of damage, but I'd take a minion master over a paragon any day.

Necro - The only thing overpowered about them is soul reaping. Granted, they have a lot of really nice skills, but very few of them are < 15e. I'd like to see a Mo/N run a minion master build effectively. Because of soul reaping, they run a lot of builds better then the original class could.

Monks - Their healing is NOT overpowered - It's all based on the skill of the user.
Take me for instance, I tried monking in RA, my team died within 3 minutes. A guild mate of mine can keep a party of 8 alive through a ton of spikes with pretty much the same build in GvG.
55'ing isn't overpowered, considered when you can only tank about 8 monsters before you die, and almost any enchantment removal = instant death. 600/smite is kinda overpowered, but once again, it does take skill and knowledge of the area to properly use.

Elementalists - If you're talking about the ER protter, a monk will easily out-heal that. All the ele has going for it is the ability to maintain enchantments easier. As for tanking, well, a general obsidian flesh tank is just that - A tank, something Anet designed.

And yes, Permaform is overpowered, but is still limited in what it can do. Simply adding signet of weariness to mesmers in high-end areas would get rid of perma'ing (in those areas) almost instantly.
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#18
Quote:
Originally Posted by Killamus View Post
Elementalists - If you're talking about the ER protter, a monk will easily out-heal that. All the ele has going for it is the ability to maintain enchantments easier.
HA HA! Oh, wait, you serious? Don't trust the wiki ER protter crap. Infuser = perma. Except an infuser can keep the team alive.

Overpowered PVE = Assassin, only before of perma. Soul Reaping is can somewhat rival the abuse.

Underpowered PVE = Paragons.
1) Imbagons are better and no, paragons and imbagons are not the same thing.
2) Save Yourselves! is linked to Imbagon PvE skills, not warriors.
3) Imbagons = P/W and Paragons = P/Kick
Reformed
Reformed
Jungle Guide
#19
Most balanced is Warrior.
Op PvE: Potentially anything can be.
Up PvE: Compared to other options, Mesmer.
Op PvP: Rangers are for now.
Up PvP: Para is probably the worst off right now.

Quote:
Originally Posted by upier View Post
Words...
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
G
Ghost Dog
Krytan Explorer
#20
Quote:
Originally Posted by Killamus View Post
Warriors aren't overpowered, their damage-dealing capabilities are next to none compared to almost every other non-monk class.

And yes, Permaform is overpowered, but is still limited in what it can do. Simply adding signet of weariness to mesmers in high-end areas would get rid of perma'ing (in those areas) almost instantly.
LOL?

Warriors deal pressure and spike damage more consistently than anybody, sins aren't just OP for perma form it's also crit scythe and the fact that their skills reward them for playing poorly.

Teleport into a mob away from the team with a press of a button...but don't worry the same skill will knock the foe down for you wrap him up in paper with a bow as your next 6 skills unleash a gross amount of conditions on a foe with no risk who can't block even if he tries. Then use this #8 skill to teleport back with a free heal because God knows sins don't bring res.

Easy mode.