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Confirmation that the Live Team is going after SF this year
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
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| Just to confirm - Shadow Form is on the Live Team's big list of things to do this year. ~DC #GuildWars |
maybe some balanced clear will be the next big thing....wait...what am I saying...that will never happen
There already was a balanced clear and people complained it relied too heavily on the holy trinity, enter Ursan. It seems there is a perpetually inflamed playerbase minority unhappy and in need of appeasement. I don't believe them for a minute that SF is spreading beyond dungeon or SC runs. If anything dungeons overlap existing 600/smite territory and I don't see anyone complaining about monks.
Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.
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Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.
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Meh...too little too late. It has already been used to farm the game to shit. If I was Anet, I would have nerfed this thing within days of its invention. Actually, I would have never invented a skill that makes you invincibile.
I guess that has always been the main problem with Anet...making so much stupid crap and taking months or years to fix it.
I guess that has always been the main problem with Anet...making so much stupid crap and taking months or years to fix it.
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Meh...too little too late. It has already been used to farm the game to shit. If I was Anet, I would have nerfed this thing within days of its invention. Actually, I would have never invented a skill that makes you invincibile.
I guess that has always been the main problem with Anet...making so much stupid crap and taking months or years to fix it. |
Believe it or not, there are alot of 'players' that started GW too late to gain the experiences many of the seasoned players have.
Most cannot adapt to the synergy involed in a team environment, and cannot function without the overpowered 'skills'.
Ursan is a perfect example.
Too many cried about 'Hard mode is too hard!'...anet thought that this blessing would help...they didn't realize that there are MANY that love to EXPLOIT broken game mechanics.
meh...live and learn?
I wanna see the QQ's stream all across this forum, and watch all the pro farmers ragequit, leaving the poor, sorry sobs that qq'd here and wished death upon SF to boil in their solitude of heroes and henchmen as they solo-attempt high-end farming by themselves and rot in their FAIL as they realize this game's dead to begin with, and that wishing even more death isn't going to help any.
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Don't particularly care. For farming purposes I think it's fine, apparently it's hard in some areas. Hate how it can completely reduce high end PvE to complete crap though; that needs to go. There are too many people in this game that think they've acheived some awesome feat when they actually did so by using stupid gimmick skills like this.
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Most cannot adapt to the synergy involed in a team environment, and cannot function without the overpowered 'skills'.
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Originally Posted by Trub
they [Anet] didn't realize that there are MANY that love to EXPLOIT broken game mechanics.
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