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Best way to nerf UWSC?
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| kid thinks he's smart, yeah it was PBAoE before, idiot. and know what else I find funny is I see this kid buying expensive shit left and right and he doesn't even know how skills in the game work. you're a bad nerd. |
maybe some people just enjoy the economic part of the game

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Change to, "You take no damage, but deal no damage" Pwnage tanking skillz ft.
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ob tanks days we stillcould do under 20 min clears so nerfing shadow isnt the only issue.
As always, with everyone at least, the main problem is Shadow Form. Now that it's affecting the elite area Under World I would have expected Anet to get on it since this is making a hard area they've worked to be easily and quickly completed. The fact that it wasn't even addressed in the last skill update surprised many people in the GW community. Maybe if people sent more emails directly to Anet about this issue they will have a look at it. One thing for sure is if this gets more attention from the community than it already has, UW could be affected in a bad way and could it be bad for Anet; who have worked on making this explorable area to be hard and long to complete, which would require cooperative people play than any H/H team can ever handle.
If anything needs to be nerfed, it's solo or quick team farming. That could mean a lot of time being spent on this because there could be a lot of skills and team builds being used for easy UW farming. My guess at the moment is unless this issue gets a lot more attention and affects UW in a bad way (like I said earlier) Anet may not assess the issue. Until then we might not see anything done about this. (Note: A big MIGHT)
If anything needs to be nerfed, it's solo or quick team farming. That could mean a lot of time being spent on this because there could be a lot of skills and team builds being used for easy UW farming. My guess at the moment is unless this issue gets a lot more attention and affects UW in a bad way (like I said earlier) Anet may not assess the issue. Until then we might not see anything done about this. (Note: A big MIGHT)
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Once again why nerf it? I would rather have the dev team focus on new content or getting GW2 out faster than nerfing something else. The game is broken and has been for awhile might as well roll with it and await something else. Also, if I am still correct UW can be done without speed clearing anything so I know it has been mentioned before but no one is forcing anyone to do speed clears. You can still do it normally and still have fun. How I see it is the speed clear is just another challenge in the game that some people enjoy. Why spend the time to mess with it. I would have to believe that more people are for speed clearing than against it. I don't do UW either way and I could care less. I just want to see something left alone for once.
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They did adjust aggro once so you couldn't pull as many or as far. Further adjustment to this would reduce this issue. Sliver could also be made to break aggro if a creature is getting hit too quickly it. As it some, many foes will back off and regen (to a point) before attacking you again; if you don't corner them that is.
Again, this is zone adjustment though, not skill nerf. ![]() |
The same thing can be said for the spider cave in FoW, all you have to do is sliver each seed then run out to the beach and sliver the wolf, most normal groups have to fight and kill everything in the cave.
So Linsey's whole point of keeping SF the same but buffing other options really won't work ever. You either make SF weaker to be more comparable to other methods, or you make the other methods stronger to be comparable to SF. Really I don't see how you could buff other skills to allow a balanced team to clear fow in 18minutes...
imo.... reintroduce ursan so that there is another option for people without assassins to do UW/FoW clears in a reasonable amount of time..... instead of nerfing SF or UWSC in general, make it more accessible. This is another way of making things more "fair" things dont always need to be nerfed, can produce the same result with buffing other things...
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http://wiki.guildwars.com/wiki/Tranquility
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I still don't see why this skill is used only by like, 4 creatures in the whole game.
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I still don't see why this skill is used only by like, 4 creatures in the whole game.
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ANOTHER ONE?! Merge / Close please....
I guess I'll just repeat what I said in all of the other threads....All they needed to do is delay the chest spawn after a specific time. Something like "chest can spawn after 40 minute in UW", or they can just lock the areas so that the group can't split.
A wide sweeping nerf that affect many playing styles and people of varying skill levels is a bad idea...which is why the PvE/PvP split was introduced. Now we might need a UW hardcore farmer / Pugs in normal PvE split the way things are going.
I guess I'll just repeat what I said in all of the other threads....All they needed to do is delay the chest spawn after a specific time. Something like "chest can spawn after 40 minute in UW", or they can just lock the areas so that the group can't split.
A wide sweeping nerf that affect many playing styles and people of varying skill levels is a bad idea...which is why the PvE/PvP split was introduced. Now we might need a UW hardcore farmer / Pugs in normal PvE split the way things are going.

