Bad idea
/notsigned
An Idea towards Balancing Over-powered Skills
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Bad idea
The game is fine as it is now, why would you want things slowed down? |
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Not all players would be able to afford "the old OP'd skills".. All skills should be equal to everyone.
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WHEN SF gets nerfed (not IF it gets nerfed) your hard earned skill hunter won't do you much good either when you want to go on a UWSC, or a VSF run or get a run through plenty of dungeons, ravenheart gloom, etc. In the same way, its pretty hard to find a group in DoA after the Ursan/CoP nerfs. If you could spend z-coins on skills/effect no longer available to you... are you saying that no one would do so? Besides... once people have gotten all the heavy packs they need, the z-quests will lose a lot of poularity... this would make them more appealing.
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as a published mathematician I do have some authority on the subject
At least more than the average guru reader anyway. |
2^2 = 1 + 3 = 4
3^2 = 1 + 3 + 5 = 9
4^2 = 1 + 3 + 5 + 7 = 16
5^2 = 1 + 3 + 5 + 7 + 9 = 25
6^2 = 1 + 3 + 5 + 7 + 9 + 11 = 36
7^2 = 1 + 3 + 5 + 7 + 9 + 11 +13 = 49
etc ???
If not the perhaps this can be called Arghore's square law...

If so, i would like to see the proof equation of this phenomina, if there is one ... and what i wondered about this, does this make uneven numbers more important then even numbers? and/or are there similar phenomina for the even numbers...
And slightly related to this, seeing squaring numbers is the same as building a stable piramid with a 50% stone overlap (25% on corner stones), would you then agree with me that beside Pi the ancient egyptians mostlikely used squared formulas for their piramids, and perhaps the great piramid hold a mathematical code in the number of layers used in the piramid as a prove of their knowledge of the square ... (tho i wouldnt be amazed if they just stacked stones, and the squares just turn into a piramid when stack ontop of eachother as a 'coinsidance', then again in math there isnt much of a coinsidance is there
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Hmmm perhaps then you can explain to me if there has allready been a mathematician that noticed that the square of any number is the same as the sum of the unevennumbers, upto the position of the ground number that is squared... and if this is also true for very large numbers squared... example:
2^2 = 1 + 3 = 4 3^2 = 1 + 3 + 5 = 9 4^2 = 1 + 3 + 5 + 7 = 16 5^2 = 1 + 3 + 5 + 7 + 9 = 25 6^2 = 1 + 3 + 5 + 7 + 9 + 11 = 36 7^2 = 1 + 3 + 5 + 7 + 9 + 11 +13 = 49 etc ??? If not the perhaps this can be called Arghore's square law... ![]() If so, i would like to see the proof equation of this phenomina, if there is one ... and what i wondered about this, does this make uneven numbers more important then even numbers? and/or are there similar phenomina for the even numbers... |

One of the easiest ways to prove it is with mathematical induction. If you're interested I can PM you the details.
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And slightly related to this, seeing squaring numbers is the same as building a stable piramid with a 50% stone overlap (25% on corner stones), would you then agree with me that beside Pi the ancient egyptians mostlikely used squared formulas for their piramids, and perhaps the great piramid hold a mathematical code in the number of layers used in the piramid as a prove of their knowledge of the square ... (tho i wouldnt be amazed if they just stacked stones, and the squares just turn into a piramid when stack ontop of eachother as a 'coinsidance', then again in math there isnt much of a coinsidance is there
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Oh yeah and was there some relevance to the OP hidden in there that I missed?
1. Yes, if you could please PM me the details of the proof, i would much appreciate it (im not mathematician, i just stumbled upon it during some pondering mind practice), and seeing you are the first mathematician i've ran into i just had to ask 
2. As i understand their Pi was something like 3,25, altho crude, i understand calculating Pi by hand is quite an undertaking...
3. There was absolutely no relevance to the OP and my question was totally offtopic, though if the math thing hadnt turned up, i would not have posted my question, just something that came up during the conversation

2. As i understand their Pi was something like 3,25, altho crude, i understand calculating Pi by hand is quite an undertaking...
3. There was absolutely no relevance to the OP and my question was totally offtopic, though if the math thing hadnt turned up, i would not have posted my question, just something that came up during the conversation

Adding limitations or removing features from an already-working system is just retarded.
Better idea:
Nerf uwsc and get it over with
Permasins themselves aren't too bad. All they can do is tank. And anyone who objects to dungeon runs has an ass hat wearing on their head since it is impossible to find anyone who wants to do dungeons. And don't use the "guildies" excuse because guildies don't either.
Better idea:
Nerf uwsc and get it over with
Permasins themselves aren't too bad. All they can do is tank. And anyone who objects to dungeon runs has an ass hat wearing on their head since it is impossible to find anyone who wants to do dungeons. And don't use the "guildies" excuse because guildies don't either.
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Adding limitations or removing features from an already-working system is just retarded.
Better idea: Nerf uwsc and get it over with |
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Permasins themselves aren't too bad. All they can do is tank. And anyone who objects to dungeon runs has an ass hat wearing on their head since it is impossible to find anyone who wants to do dungeons. And don't use the "guildies" excuse because guildies don't either.
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I'm not intentionally trying to pick on SF here... I think there are other OP skills that need attention as well... SF just get's most of the attention because it is so massively broken.
H
Largely, my thoughts aline with Cuilan's on this one: Nerf SF, buff the Assassin in general enough that they don't need it. Seems to be what ANet is doing, in fact, they just haven't persuaded themselves that permasins are bad yet.
Personally, I'm inclined to think they should make SF non-permable but remove the downside so it can make an effective temporary invulnerability without being suicide if it runs out while in contact with the enemy.
Looks to me like missmelady is being sensible about it and realising that just because something profits her doesn't mean it's good for the game as a whole.
You don't get off a slippery slope by continuing to slide.
Plus, while anyone can take a build off the wiki, most such builds still require some skill to know how to use them, where to use them, and how to tweak them for changes in circumstances. Amount of skill varies, but most builds do work better with someone who knows how to use them than with someone who's just wiki'd it.
This suggestion would be another nail in the coffin of the idea that Guild Wars is a game that you play to have fun, not to build up your character so you can have fun later. I don't think even WoW - a subscription game where they want to stretch everything out to as much grind as players are willing to put up with to keep them paying subscription - has gone to the idea of having short-term boosts... although I suppose you could draw a parallel with armour repairs.
Personally, I'm inclined to think they should make SF non-permable but remove the downside so it can make an effective temporary invulnerability without being suicide if it runs out while in contact with the enemy.
Looks to me like missmelady is being sensible about it and realising that just because something profits her doesn't mean it's good for the game as a whole.
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Originally Posted by Captain Bulldozer
The concept of skill being more important than time is, of course, a good one. However, its fair to say that GW hasn't been that way for a while... really ever since people were able to just carbon copy builds and use them without being able to understand how they work. Over time the devs have slowly and progressively lowered the curve, both by making things easier and by adding new/more powerful (often too powerful) skills.
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Plus, while anyone can take a build off the wiki, most such builds still require some skill to know how to use them, where to use them, and how to tweak them for changes in circumstances. Amount of skill varies, but most builds do work better with someone who knows how to use them than with someone who's just wiki'd it.
This suggestion would be another nail in the coffin of the idea that Guild Wars is a game that you play to have fun, not to build up your character so you can have fun later. I don't think even WoW - a subscription game where they want to stretch everything out to as much grind as players are willing to put up with to keep them paying subscription - has gone to the idea of having short-term boosts... although I suppose you could draw a parallel with armour repairs.
I say just 25/90 ALL skills in game, make melee/ranged attackers attack 50% slower and miss 50% of the time, casters spells last 100% longer and easily interruptible, and all players move -25% slower everywhere they go (including towns) already so that Qqers/whiners can l2stfu and git a taste of their own tears.
It'd also be nice if they shortened the report command in the following manner [/qq] for the moar snotty, mind-blinded little kids that pout and kick while doing circles on the floor for a candy bar that their parents refused to buy him. Make their jobs of using automated punishment for abusive purposes all the moar easier.
It'd also be nice if they shortened the report command in the following manner [/qq] for the moar snotty, mind-blinded little kids that pout and kick while doing circles on the floor for a candy bar that their parents refused to buy him. Make their jobs of using automated punishment for abusive purposes all the moar easier.
1e i dont understand why farming is such a problem, the more ppl farm the more of the farmed items are on the market and thus prices of said items drop to where farming them isnt that profitable anymore.. then people will stop farming there, and prices will go up... farming will increase... prices drop... etc... its just the wave effect of economy?!?
2e If the UWspeedclear is a 10min job that just requires one to get the build off of wiki and jump into the UW; then i would point to 1 above.. and the only ppl whining are farmers that dislike new farmers on their territory, nerfing their profits :P ... in the catagory, QQ i was farming there with a 2x55 monk team, now all of a sudden Sins are taking over my business, nerf them !!!
3e If UWSC has become to boring because of SF then perhaps the all fails could be reduced to say 75% chance to fail, and add a couple of disenchantment on the creature builds.. all of a sudden it becomes a tad harder to SC the UW ... perhaps a couple of disenchanting attacks on creatures could do the same thing ... this is similar to how running to next outposts were nerfed (ak build a barrier which has only a slight chance to pass through on your own )
@Regulus, have a candy bar, its good for your bloodsugar, you will feel alot better there after *rolleyes*
2e If the UWspeedclear is a 10min job that just requires one to get the build off of wiki and jump into the UW; then i would point to 1 above.. and the only ppl whining are farmers that dislike new farmers on their territory, nerfing their profits :P ... in the catagory, QQ i was farming there with a 2x55 monk team, now all of a sudden Sins are taking over my business, nerf them !!!
3e If UWSC has become to boring because of SF then perhaps the all fails could be reduced to say 75% chance to fail, and add a couple of disenchantment on the creature builds.. all of a sudden it becomes a tad harder to SC the UW ... perhaps a couple of disenchanting attacks on creatures could do the same thing ... this is similar to how running to next outposts were nerfed (ak build a barrier which has only a slight chance to pass through on your own )
@Regulus, have a candy bar, its good for your bloodsugar, you will feel alot better there after *rolleyes*
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How does the current usage of SF for UWSCs and the like involve any concept of "skill" ? It may have eluded you, but near total invincibility and "skill" are mutually exclusive.
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I really find this idea stupid myself, it's just....horrible.
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1e Waaaaa...
2e Waaaa! Nerf them!!! WAAAAA!! 3e Waaa!! They're farming better than me! Waaaa!!! I want teh moneyz all 2 maiselfs! WAAAAAA!!!!! *rolls on floor and beats fists/legs repeatedly* WAAAAAAAAAAAAAA!!!!!! @Regulus, have a candy bar, its good for your bloodsugar, you will feel alot better there after *rolleyes* |


