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Originally Posted by Quaker
Lol! - What the hell kind of weird logic is that. You talk as if you never get health back - +45 from survivors is there all the time. Anytime your health gets regen or healed, you have 45 more health than without survivors.
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You can be healed also when you have more armor..healing is there in both cases.
Let's make an example. Let 250 damage be the break-even point between +10AR and +45HP. Let A be a character with blessed, and say 505HP max. Let B be a character with survivors, and 550HP max (45 more than the former).
After taking 250 damage (not armor-ignoring), player A and player B are both left with 300HP (because we supposed that with 250 damage the effects of +HP and +AR are the same..since it's not armor ignoring, player A takes less than 250, because it has +10AR).
Now, if a monk heals both of them to their maximum health, we are at the starting point, as if nothing happened.
But player A has to be healed for 205 HP, and player B has to be healed for 250 HP, so +10AR is working better, is absorbing more damage..
If you want to compare two different effects, you have to exclude every other effect which works in the same way in both cases.
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Having more health helps protect you from both direct damage and degen. Yes, you have less armor, so you get a bigger hit from a foe, but then again, you have more health to survive the hit(s) with. You also have a better chance of staying alive long enough for the Healers to heal you.
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Having more health protects you from either direct damage
or degen. If you have +45HP and you are hit by a physical attack for 45 damage, and by a (for example) life stealing skill for 45 health stealed, your +45HP works only one time: you will lose 70HP... you can choose whether the bonus has worked with the direct damage or with the life stealing, but this is meaningless.
I think that the example in my previous post was quite clear: in the end if you have +10AR you will lose less health..+10AR works only with physical and elemental damage, but if it can prevent more damage than the health bonus (even if this works with any kind of health loss) it works better.
Regarding the argument of time, you say that if you have more health, foes have to cause more damage to you, so they need more time to kill you (supposing that their DPS is the same), and this is right.
But, if you have more armor, foes make less damage per hit (they have less DPS), so they need more time to kill you too, but this works only with physical and elemental damage.
The question is: what's greater? The time bonus obtained with more health, or the time bonus obtained with more armor? This is exactly the question i was trying to answer to.
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And, of course, if you run into something that strips your enchants, Blessed won't do dick all for you - it's not "always there no matter what happens".
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You're perfectly right but i was making a general comparison between having more health and having more armor, i used blessed as an example, meaning "+10AR". Obviously one can find hundreds of cases in which something won't work..but i still think that in the average case +10AR works better (this would be probably too difficult to calculate, so it's down to one's opinion).
N.B.: I'm not an english native, so i apologize if i mess up with grammar in these long posts.