[pRma] UW Uway - Technically Challenging,

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Silent Enemy
Silent Enemy
Academy Page
#1
yes yes people - this has been seen before. BUT NOT LIKE THIS!
Originally Created while i was a proud member of [Zraw] the Uway tactics and team setup for Underworld Speed Clears. has proved to be superior for months now. with Crutial changes made along the way. we now give this old hag new life

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*Again we at [pRma] Gladly Present yet Another challenge to the Speed Hungry Community - this time in the form of Underworld,
*I am too lazy to discribe every single pull and tactic assosiated with this. this is purely the build. in Raw form,
*So far the guilds best time using this has been 10 minutes. screenshot can be found here: http://img7.hostingpics.net/pics/88574gw543.jpg
*The 10 Minute run. had a fail plains. wich means it took 1-2 minutes Longer than it would have if plains hadent failed
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The Chamber KS



The Vale Sin



The Vale Necro



The Wastes Assasin



The Plains Assasin



The Pits Assasin



The Pools Assasin



The Mountains Assasin

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*The plains Bar is designed to Solo the Quest The Four Horsemen,
*The Chamber KS bar. is designed to Spike Keepers hence the name [Chamber Keeper Spike],
*The Pools bar requires a Scythe in most cases. to maintain energy sufficiently,
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*All Credit for the Tactics and Splits involved in this teambuild goes to: Zhul Ta Dhuum, Dhuums Doomashine, Ix Wai The Bladed, And Kiriyama Specter,

*The Necro bar was made and tested. by: Zhul Ta Dhuum

*The Chamber KS bar. was made and tested by: Kiriyama specter

*The Tactics used to solo the four horsemen was created by: Babe Ironwing, Zhul Ta Dhuum, Dhuums Doomashine. And Kiriyama Specter.

*A Video showing previously mentioned tactics involved in The Four Horsemen Solo Has been posted somewhere on these forums - however ive not been able to locate this post,
Ariena Najea
Ariena Najea
Silence and Motion
#2
You are looking for this video for 4HM Solo:

http://www.youtube.com/watch?v=a7l5-A5VInk
E
Enable
Academy Page
#4
chamber build not working so good

i tested it right now and i died.

its take ages to kill Aaxte
Silent Enemy
Silent Enemy
Academy Page
#7
Quote: Originally Posted by Covah View Post I'm guessing that the chamber groups the lab group and the vale necro SS' them down. Thats how we do it. i get both dryders aatxes and graspings grouped in 1 pull, and then let hte SS mess them up,

Quote:
Originally Posted by Enable View Post
chamber build not working so good

i tested it right now and i died.

its take ages to kill Aaxte you dont kill aatxes. if you read closely what i stated around the builds. the CKS bar - is ONLY to spike keepers,

necor can kill faster than chambers anyways. no reason to have 2 people dedicated to large pulls,
E
Enable
Academy Page
#8
i try it on keeprs to.

i think the original build is better, ill check the anothers builds later.

thanks.

and Btw: its very hard to play Wastes without healing skill ,becuase the crawlers using smithex and i died alot from this.

tell me if im worng
i
impulsion
Wilds Pathfinder
#9
Does Viper's and BUH! really save much time on pools? I don't know as not really tried but maybe GoLE+dark prison would be better?
k
king_trouble
Lion's Arch Merchant
#10
I still find intensity vastly superior in mtns rather than "Finish Him"
Xeros Rex
Xeros Rex
Academy Page
#15
I have a question for wastes. In order to use death charge correctly do you have to run to them quickly or is there a spot around the reaper to use the skill?
k
king_trouble
Lion's Arch Merchant
#16
You have to pull the group of dryders close to the reaper using a longbow if you want to do waste with Death Charge.
k
king_trouble
Lion's Arch Merchant
#18
Every weapon you use on your perma should have +20% enchant
k
king_trouble
Lion's Arch Merchant
#20
The bow really doesn't matter when it comes to the inscription, though I usually have 15%/-5en as something to hide energy.