Well, I think whenever i get a good team and I get to 10 in RA, i hate to go to TA, because you have a 80-90% chance to lose, unless ur team is really THAT lucky.
So, in RA ppl just get to 10 wins and then leave, well I think that is pretty pathetic, because unless u get some imba team, you will only get a max of 3 glads each run, if your lucky to get 10 wins, while TA ppl can get hundreds of wins.
I do not want to destroy the switch from RA->TA because then sync teams and imba teams would destroy RA, but I would like the switch to TA to be at 20 consecutive wins instead of 10.
What do you think?
Increase Wins RA -> TA to 20
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I think RA and TA should be seperated completely, sure there would be the occasional team that dominated for hours because they got a really lucky group, but everyone would eventually get a chance to be in that team, unless they are really bad in which case they don't deserve to be in it, also if that team is about your unlikely to face them a lot anyway.
Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title.
Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title.
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I think RA and TA should be seperated completely, sure there would be the occasional team that dominated for hours because they got a really lucky group, but everyone would eventually get a chance to be in that team,unless they are really bad in which case they don't deserve to be in it, also if that team is about your unlikely to face them a lot anyway.
Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title. |
It took me 9 months to get glad rank 3... yes rank 3.
The worst part about RA is that your gladiator points are depending on a team, which means you could be so pro and deserve a rank 10 glad, but every time u play your team sucks horribly, so you end up rarely winning. So the title itself is very messed up.
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Absolutely signed.
I was already thinking about this, it's extremely annoying to get a good RA team and win win win until oh TA, now you're facing TA teams which were arranged beforehand and are talking on vent.
The only reason I can see for it is as a way to limit synching, but it's terrible for this and synching would be better limited through other means.
Only up-side to TA was getting to pwn an StS monk in the seconds before our awesome RA team got wiped by top10 gvg team that we shouldn't have had to fight.
I was already thinking about this, it's extremely annoying to get a good RA team and win win win until oh TA, now you're facing TA teams which were arranged beforehand and are talking on vent.
The only reason I can see for it is as a way to limit synching, but it's terrible for this and synching would be better limited through other means.
Only up-side to TA was getting to pwn an StS monk in the seconds before our awesome RA team got wiped by top10 gvg team that we shouldn't have had to fight.
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I agree, i play hours a day in RA as a MONK, which means I get wins much higher than average teams, and I will be lucky to get over 5 glads a day, and think that I have to get 200+ glads each title, it takes way too long.
It took me 9 months to get glad rank 3... yes rank 3. The worst part about RA is that your gladiator points are depending on a team, which means you could be so pro and deserve a rank 10 glad, but every time u play your team sucks horribly, so you end up rarely winning. So the title itself is very messed up. |
Builds are another thing, I hate the way that if I'm playing a warrior in RA and a mesmer on the other team has empathy on their bar, all they have to do is use it on me, and I'm more or less completely shut down by that one spell and if I'm lucky to enough to have a monk on my team, that monk is usually too busy chucking out heals and barely keeping us alive to be able to holy veil me and remove it. Same goes for Ebon Dust Aura Dervs and Blinding Surge Eles.
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Builds are another thing, I hate the way that if I'm playing a warrior in RA and a mesmer on the other team has empathy on their bar, all they have to do is use it on me, and I'm more or less completely shut down by that one spell and if I'm lucky to enough to have a monk on my team, that monk is usually too busy chucking out heals and barely keeping us alive to be able to holy veil me and remove it. Same goes for Ebon Dust Aura Dervs and Blinding Surge Eles. |
But yes Signed whole heartedly.
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Builds are another thing, I hate the way that if I'm playing a warrior in RA and a mesmer on the other team has empathy on their bar, all they have to do is use it on me, and I'm more or less completely shut down by that one spell and if I'm lucky to enough to have a monk on my team, that monk is usually too busy chucking out heals and barely keeping us alive to be able to holy veil me and remove it. Same goes for Ebon Dust Aura Dervs and Blinding Surge Eles.
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You get empathied, other war gets faint --> you use empathic removal and now you're both clean of that and poison.
It gives your team a huge advantage, the only downside is that it takes some skill.
Don't give me that crap about offense offense offense, you need shock to get kills, etc. Straight shock axes get absolutely destroyed by antimelee in RA unless they adapt.
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Sorry but this is easily solved. If its that bad W/R andidote signet.
But yes Signed whole heartedly. |
- Blind generally shuts down all melee unless monk isn't busy being pressured
- Diversion shuts down all casters unless monk has time to remove it
- Shame shuts down monks unless they can offord to keep veil up 24/7
- Snares shut down all frontliners unless monk has time to remove it
- Daze shuts down all casters by just having it on them and being wanded, unless monk has time to remove it.
- Distortion can be a pain to remove
I know I say "Unless the monk isn't busy" and I say this because generally monks are too busy being pressured by damage dealers, and keeping red bars up that they don't have the time to deal with hexes and conditions, I can hear you already going to say "well if snares shut down frontliners so well, why are monks getting pressured by them", and the answer to that comes right back to the actual foundations of Random arena, it's random your going to get different levels of skill, different types of build designed to defeat other types of builds. So I guess at the end of the day the whole random part of RA comes down to luck, and how good of a team you get put in.
I know a lot of those points can be solved by bringing specific skills to deal with each scenario but most of the time you'd have to dedicate so many attribute points and skill slots to combating each one, you'd have very little room left to actually do what you need to do.
Obviously each situation has hundreds of variables that could effect it, but as it stands some builds in RA are overpowered and are more trouble to fight then to just resign/rage and go in again hoping not to fight it.
[/rant]
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That was simply an example there are so many more;
I know I say "Unless the monk isn't busy" and I say this because generally monks are too busy being pressured by damage dealers, and keeping red bars up that they don't have the time to deal with hexes and conditions, I can hear you already going to say "well if snares shut down frontliners so well, why are monks getting pressured by them", and the answer to that comes right back to the actual foundations of Random arena, it's random your going to get different levels of skill, different types of build designed to defeat other types of builds. So I guess at the end of the day the whole random part of RA comes down to luck, and how good of a team you get put in. I know a lot of those points can be solved by bringing specific skills to deal with each scenario but most of the time you'd have to dedicate so many attribute points and skill slots to combating each one, you'd have very little room left to actually do what you need to do. Obviously each situation has hundreds of variables that could effect it, but as it stands some builds in RA are overpowered and are more trouble to fight then to just resign/rage and go in again hoping not to fight it. [/rant] |
Note my win to loss ratio, as well as the fact that Sun Fired Blank was a primal rage axe in the opposing team for our 9th win.
Seriously, just put empathic removal on instead of shock --> makes hexers fail.
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If it's already worthless why worry about the prestige?
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/unsigned as suggested by OP
because : 1) there will be even more syncers. why make this title much more syncer friendly ? 2) as said just above you would get 10 glad points much more easily : to make it fair or meaningfull, you would have to rescale the glad title |
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Terrible idea. Gladiator title is already worthless, everyone in Ascalon has it. By doing this you're also allowing RA sync teams to get 6 points a run instead of 3. This has a huge impact on the prestige of the title.
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Anyways, no thanks. It's fine as it is. Just another reason for people to sync.
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Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title.
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Really, what would be wrong with a point every win?
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The point allocation for RA completely baffles me. It's absurdly strict, and has turned me off to RA almost entirely. I'm sure the idea is that people will want to play more to get points, but when you can't even earn them what's the use?
Really, what would be wrong with a point every win? |
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