UWSC going to be nerfed?
13 pages • Page 1
Ask Anet, not us. How do you think we would know something that is done by Anet? Unless you speak to someone who works for Anet, AND is on the team involved with skill updates, you will only be getting rumor. Since you already have rumor, you won't get anything new.
I for one, sure hope they do, as speed clears is not how I think the game should be played.
I for one, sure hope they do, as speed clears is not how I think the game should be played.
Well... we're not Anet really.. but the answer to your question is yes. They will nerf either UW or SF... they never intended their elite areas to be finished in 15 minutes successfully, so any skill/team setup that allows for that will eventually get nerfed. Only question is... why are they taking so long to do it?
Quote:
|
They nerfed it a long time ago. Dying Nightmares have rend enchantments.
|
If they do nerf it, people will just find a new way to speed clear. If there is a change I hope that it's making UW harder, instead of changing SF again which will inevitably just cause lots of QQ here, there and well, everywhere.
e
Regina, I think, said that they were watching the TEAM farming builds closely. That's why Cry of Pain took a nerf a while ago. A-Net doesn't mind solo farming, but the team builds knock things out of kilter.
I think the writing is on the wall for team speed clears and team farms.... but as someone above me said: why is it taking so long?
I think the writing is on the wall for team speed clears and team farms.... but as someone above me said: why is it taking so long?
L
Quote:
|
Regina, I think, said that they were watching the TEAM farming builds closely. That's why Cry of Pain took a nerf a while ago. A-Net doesn't mind solo farming, but the team builds knock things out of kilter.
I think the writing is on the wall for team speed clears and team farms.... but as someone above me said: why is it taking so long? |
Remember that the GW Live Team is very small. They have to get assistance from GW2 workers on quite a lot of stuff, especially when it comes to testing. That assistance is usually given in the form of no-pay overtime work and, therefore, is hard to come by.
When was the last time you worked for free?
When was the last time you worked for free?
r
d
Quote:
|
Regina, I think, said that they were watching the TEAM farming builds closely. That's why Cry of Pain took a nerf a while ago. A-Net doesn't mind solo farming, but the team builds knock things out of kilter.
I think the writing is on the wall for team speed clears and team farms.... but as someone above me said: why is it taking so long? |
The fundamental problem that makes ridiculous speed clears and solo farms possible is the predictability of the AI and the spawns. For example, if behemoths used WD when they got hit with a staff or charged patrols were more random would I be able to have Mtns don at /age = 10? Probably not or at least not consistently. I doubt this predictability can be solved in this version of gw at this point but correcting a few silly quirks with the AI like the one with the behemoths would make sense. There are many more like that such as the Sapping Nightmares in the Deep only using Chaos Storm if you are wielding a staff. The list can go on. And for the randomness have you seen how many times most ATFH runners restart if Deeds spawn? Can you imagine UWSC restarts because of the spawns? The QQing in team chat when they saw the spawns would be hilarious.
Quote:
|
The fundamental problem that makes ridiculous speed clears and solo farms possible is the predictability of the AI and the spawns. For example, if behemoths used WD when they got hit with a staff or charged patrols were more random would I be able to have Mtns don at /age = 10? Probably not or at least not consistently. I doubt this predictability can be solved in this version of gw at this point but correcting a few silly quirks with the AI like the one with the behemoths would make sense. There are many more like that such as the Sapping Nightmares in the Deep only using Chaos Storm if you are wielding a staff. The list can go on. And for the randomness have you seen how many times most ATFH runners restart if Deeds spawn? Can you imagine UWSC restarts because of the spawns? The QQing in team chat when they saw the spawns would be hilarious.
|
B
v
Quote:
|
At least with the team builds people are playing together but at the same time completing UW in 11 min and a DOA quad run in 40 is a bit ridiculous. Things have gotten a bit extreme from the days when noone believed you when you said you completed UW in an hour. I can hear the QQ now if it took 30 minutes to clear UW because of a nerf.
The fundamental problem that makes ridiculous speed clears and solo farms possible is the predictability of the AI and the spawns. For example, if behemoths used WD when they got hit with a staff or charged patrols were more random would I be able to have Mtns don at /age = 10? Probably not or at least not consistently. I doubt this predictability can be solved in this version of gw at this point but correcting a few silly quirks with the AI like the one with the behemoths would make sense. There are many more like that such as the Sapping Nightmares in the Deep only using Chaos Storm if you are wielding a staff. The list can go on. And for the randomness have you seen how many times most ATFH runners restart if Deeds spawn? Can you imagine UWSC restarts because of the spawns? The QQing in team chat when they saw the spawns would be hilarious. |
It's a possible way to deal with the situation without resorting to the dreaded, expected, and-in the end-boring nerfbat...
so what you basically saying is nerf the one skill they have never gotten right and ruin the fun for some people.
why are people here so mean and hateful?
add monsters make it more difficult whatever, but seriously another freaking nerf of shadow form is NOT needed.
Great Idea
why are people here so mean and hateful?
add monsters make it more difficult whatever, but seriously another freaking nerf of shadow form is NOT needed.

Quote:
|
One potential way around the problem is to make the monsters in any given area-along with their skillsets and all-variable. Don't have the same monsters in the same areas all the time, and make how the AI decides whech monsters to load in variable too, to whoever goes in, doesn't really know what monsters-and what skills-they'll be facing whenever they enter the Underworld...
It's a possible way to deal with the situation without resorting to the dreaded, expected, and-in the end-boring nerfbat... |
Quote:
|
so what you basically saying is nerf the one skill they have never gotten right and ruin the fun for some people.
why are people here so mean and hateful? |
Why are people hateful? Well, people like you ruin the fun for other people. If you liked to play UW with something other than SF, then the existence of SF makes it nearly impossible to find a group. If you like to do things other than UW, then tons of people farming ectos makes you poorer and makes the stuff you want to buy more expensive.
Quote:
|
add monsters make it more difficult whatever, but seriously another freaking nerf of shadow form is NOT needed.
![]() |
It shouldn't be that hard to see that indefinite immortality is a terrible idea.
R
leave it alone. after 4+ years and doing everything whats left in the game but farm the ecto's to get a set or more of FoW armor. not like the drops were ever really good in the UW. nerf one of the few things that alot of people do then you just lost some of the player base thats left in the game

