T
Why do casters (mainly monks) use swords?
1 pages • Page 1
Swords, axes, and spears all have the constant +5e you are also able to add more health +30 and an enchant mod vs the wands 5e over 50% and 20% hsr.
You'll mainly see people using them as high health sets +60health and armor while getting spiked helps a lot. Hiding energy works good with -5e as when you die you are able to swap to a higher set and get more energy back(technically).
You'll mainly see people using them as high health sets +60health and armor while getting spiked helps a lot. Hiding energy works good with -5e as when you die you are able to swap to a higher set and get more energy back(technically).
T
Quote:
|
You'll mainly see people using them as high health sets +60health and armor while getting spiked helps a lot(technically).
|
And so for a sword "caster" mods would be +5e and 20% enchanting vs a wand with +5e^50 and 20%HSR?
Quote:
|
So this would be using a shield too, right? What would be optimal mods for a shield? +30 health and...?
And so for a sword "caster" mods would be +5e and 20% enchanting vs a wand with +5e^50 and 20%HSR? |
And yes, the definition of a "caster" item is a one-handed martial weapon with +5e and +20% enchanting.
Quote:
| In addition to the above, if you are carrying non-caster weapons an AI mesmer won't stick backfire on you. Useful in ABs at the mesmer shrine, and I assume in PvE too. |
i
E
e
They look pretty. I said it. In PvE, it's nice to avoid the Energy Burn and the Backfire and so on.... but some of the selection of caster weapons has to do with the desire, and the ability, to look good.
I Farm Baddies, above, says that showing off the sets in PvE is "quite fun," and he's not alone in thinking that.
I Farm Baddies, above, says that showing off the sets in PvE is "quite fun," and he's not alone in thinking that.
D
I'm not so sure 20% enchanting is the best way to go for a shield set, if you need the longer enchants, change to ur staff instead. I personally use the defensive mod (+5 armour) as I feel stacking armour is more important (the more dmg u reduce, the less you have to heal). when you think about it, +30hp mods dont actually come into effect until you have, you know less than 30hp whereas +5ar ones are always helping.
D
Its kinda annoying sometimes when you use swords/axes when you are a caster. If I accidentally press the space bar I end up going up to the enemy for melee combat.. I prefer spears since they are made for mid-range combat so I may be able to fight if I choose (no matter how little damage) while healing as a monk, spiking as an ele... etc.
T
Quote:
|
This. Especially in HM. I think one of the things they won't stick on you if you're carrying a martial weapon are things like Energy Burn. It won't prevent them interrupting you, of course, but when you're playing in HM, one Energy Burn can really, really hurt. (According to wiki, Charr Chaots have 16 Domination Magic in HM. That's 11e from one energy burn. If you're from one of the classes with less inherent energy management - monk, rit, mesmer - that's really going to hurt.)
|
U
Quote:
| I dunno about that one. Those buggers really love smacking my ranger in the gob with E-surge lately. >_> |


