Now im gonna be very honest - this is not a build for the newer groups - it requires OP (On-Point) spikes and healing,
and is very demanding on tanks to pull properly, - i present this too you all. to present a challenge,
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Sliver,
Equipment: +10vs demons shield. +10vs Earth Shield. and +5E 20%enchant weapon,
Runes: Full Blessed Insignia. Superior Shadow arts, Attunement runes,
Optional: +45 HP (while enchanted) . 20% reduced Cripple Duration, Shield.
Recall,
Equipment: +10vs demons shield. +10vs Earth Shield. and +5E 20%enchant weapon,
Runes: Full Blessed Insignia. Superior Shadow arts, Attunement runes,
Optional: +45 HP (while enchanted) . 20% reduced Cripple Duration, Shield.
Failer,
Equipment: +10vs demons shield. +10vs Earth Shield. and +5E 20%enchant weapon. +5E 20%enchant Longbow,
Runes: Full Blessed Insignia. Superior Shadow arts, Attunement runes,
Optional: +45 HP (while enchanted) . 20% reduced Cripple Duration, Shield.
VoR Caller,
Equipment: 40/40 Domination Set, +10vs Earth Shield,
Runes: Full Radiant / Survivor. Superior Domination, Minor Fast Casting, Attunement,
Optional: None,
FoC Mimic,
Equipment: 40/40 Curses Set, +10vs Earth Shield
Runes: Full Radiant / Survivor. Superior Curses, Attunement,
Optional: None.
FoC Parasistic,
Equipment: 40/40 Curses Set, +10vs Earth Shield,
Runes: Full Radiant / Survivor. Superior Curses, Attunement,
Optional: None.
UA Defiler,
Equipment: 40/40 Curses Set, +10vs Earth Shield,
Runes: Full Radiant / Survivor. Superior Curses, Attunement,
Optional: None.
Spirit Bonder,
Equipment: 40/40 Protection Prayer's Set, +15-1 +15-1 High Energy set. +5E 20%enchant weapon. +10vs Earth shield,
Runes: Full Radiant / Survivor. Minor Protection, Minor Divine Favor, Attunement,
Optional: None.
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Some Screenshots from our (so far) best Times Acchieved Using this teambuild,
http://img7.hostingpics.net/pics/314566gw527.jpg
http://img220.imageshack.us/img220/8892/gw177p.jpg
The above times. were acchieved starting in veil, and having abit of a rough time on the tendrils + gloom,
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We did not create the split's, but this way of using the split's - and the team setup - are all [pRma]
Credit to the Respectable individuals who helped in the Creation of this: [pRma] [agro] [MiNi],
Thanks to psyborg Angel and Legendary Galadriel - for originally creating hte Trentchway Tactics,
[pRma] DoA FoCway, - Technically Challenging,
1 pages • Page 1
Tactics Works around a 3way split - that is. tbh - alittle more than just ''difficult''. to explain,
were averaging 54 minute runs with it so far. undependant on wich zone we start in - this however has something to do with the fact. that its rather new. and we have new people along on allmost every run,
We do daiily run - i will take some screenshots today.
were averaging 54 minute runs with it so far. undependant on wich zone we start in - this however has something to do with the fact. that its rather new. and we have new people along on allmost every run,
We do daiily run - i will take some screenshots today.
Tbh, 54 isn't that fast. Other guilds can get 54 with more reliable builds, without completely gimping themselves by dropping a healer. I can't imagine that your rate of completion is anywhere near as high as it could/should be.
However, seeing as agro had a part in this, it probably does work. I still think you'd do better by bringing more healing.
However, seeing as agro had a part in this, it probably does work. I still think you'd do better by bringing more healing.
Quote:
Originally Posted by Life Bringing
Tbh, 54 isn't that fast. Other guilds can get 54 with more reliable builds, without completely gimping themselves by dropping a healer. I can't imagine that your rate of completion is anywhere near as high as it could/should be.
However, seeing as agro had a part in this, it probably does work. I still think you'd do better by bringing more healing. 54 is nice, but as you mentioned, the rate of completion will be lower then other builds which can get the same times, but we'll see
It's a new build, needs some practise.
However, seeing as agro had a part in this, it probably does work. I still think you'd do better by bringing more healing. 54 is nice, but as you mentioned, the rate of completion will be lower then other builds which can get the same times, but we'll see
It's a new build, needs some practise.this works just fine, just for the record.
Anyways we're currently in the making of a new DoA guide with all the updated tactics. Dont know if we're going to include the trenchway tactics as its pretty hard to pull off for the average team. It will be focused around the "manlyway" build as well, where the completion times are very much identical even with only 2 tanks.
thanks for the builds pRma!
Anyways we're currently in the making of a new DoA guide with all the updated tactics. Dont know if we're going to include the trenchway tactics as its pretty hard to pull off for the average team. It will be focused around the "manlyway" build as well, where the completion times are very much identical even with only 2 tanks.
thanks for the builds pRma!

S
Quote:
Originally Posted by Celebrian
thanks for the builds pRma!
Your welcome kenny :P - could have just asked 
Looking forward to see the new guide. even tho i know the run
Your welcome kenny :P - could have just asked 
Looking forward to see the new guide. even tho i know the run

Quote:
Originally Posted by Schnellburg
Agreed, this looks very interesting. I'm interested in tactics and pictures are well. Isn't veil an issue with the hungers?
No - Veil is an issue if tanks dont pull properly first time. or - if the bonder Isent OP,
If those two arrent an issue. Spirit bond is all you need,
If those two arrent an issue. Spirit bond is all you need,
Quote:
Originally Posted by Schnellburg
Im basically guessing they just spam spirit bond on the tank over and over, similar to Infuse->Seed->Infuse. Looks promising. Congrats.
Spam and Spam - bonder needs to maintain bonds + spirits.
so Spamming aint an option with the energy,
Spikes need to fall like a hammer. its not a build that is beginner friendly - ill be the first to tell that :P
so Spamming aint an option with the energy,
Spikes need to fall like a hammer. its not a build that is beginner friendly - ill be the first to tell that :P
Yeah i was just wondering about the 3 big hunger groups in Veil. I'm not doubting it won't work, it does just sound like it is more difficult then it should be. And to be honest, I'm surprised if Spirit Bond provides enough healing to keep the tank up. I mean they do have quite a bit of touch skills, but would Dark Aura trigger Spirit Bond, or does the touch skills? If both then I hope it is a quick spike.
M
a
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This does not appear to be a HM build as all the screen shots do not show HM. Update: Guess I did not know about the Icons.
Based on the skills and the path, the biggest time improvement appears to be a Veil split with NT to the trench and the rest take the incoming mobs. I suspect the UA and Failer do the trenches.
Based on the skills and the path, the biggest time improvement appears to be a Veil split with NT to the trench and the rest take the incoming mobs. I suspect the UA and Failer do the trenches.
v
