As of late I have been doing a lot of VSF(Voltaic Spear Farm). It's not the greatest way to make money, but I do it for the golds. I have found that a lot of players who are doing VSF are normally 'good at what they do'. But with the Thommis Z-Bounty the scale has tipped. More and More 'noobs', as most people call them, have flooded to Umbral and are doing a single VSF to quick complete this quest. Now I'm fine with this but when it's this quest which causes my group to fail a couple times over it gets on my nerves(It's the same property as if someone is in an EXP only UWSC or FoWSC and they keep failing as they are not as experienced).
So, I have complied a list of hints/tricks/tips whatever you want to call them.
Perma-
Bring your own booze/cupcakes/rock candies. It is not the job of someone else to bring it for you. Also, if you do have the booze do not ask the other's to pay for it. It is a team run not a 'Perma does everything' run.
**EDIT** Perma- Do not expect people to bring you your beer, It is fine to ask if you're with a group of people you know well/guildies or you've been with this group for X runs(where X<3), But Don't do a 'Bring me my beer or no run' type of thing with out informing the others pre-zoning.
RoJ(s)-
Do not cast and stick to the wall and wait for RoJ to recharge. By doing this you cause the mob to run back out of casting range. Cast your 3 RoJ's, your hex's, what have you and then run back to the bip/sticky rock. Also, if you do stay to the wall don't expect a BiP as the BiP is at a higher risk of dying if he/she has to run into casting range. Just stay back and it will go smoother.
FS-
Bring FS and EoE. Do not bring any other spirits as it only clutters the map. Lacerate, Brambles, Pred. Season, and such do not help out. Also, don't cast your spirits anywhere near the wall. It draws the aggro from the sin and in the case when the sin dies, It keeps aggro longer then needed. Just plant spirits near the stick rock and you'll be fine.
HB-
The HB doesn't have to be at the wall when the sin is running to it. Yes you'll get a single Heal Party off. Which is great, but If the sin hasn't taken any dmg for the first 1-3 minutes(depending on runner) then there is a high chance they wont need that one Heal Party, just stay about half way in between the wall and casam.
Team-
Don't criticize other players. It's a fun team run. Just relax and have fun, mash 1,2,3 collect loot /resign and repeat.
**EDIT**
Don't Leave. Seriously everyone is entitled to make a mistake every once in a while, sure if the sin dies once it sucks, bumps the time up to 5+ minutes but so? It's not like you have anything better to do, otherwise you wouldn't be here.
All in all the run should take no longer than 6 minutes depending on spawn and the permas 'experience'.
Yes this was inspired by ashes' posts.
M


and BIP no where near me to give me a boost; not BIP fault, its whoever rezzing me!!!