I would like to run a 6-hero Sabway. Has anybody tried it? Any suggestions on the three additional heroes?
And yes, I have done 6-hero Discordway with great success - I just want to try something else for a change.
6-hero Sabway?
1 pages • Page 1
K
I like it a lot. 1 man sabway just doesn't have enough elite spots.
I prefer as my elites:
Lingering curse (In sheer irony, I run healer on this build)
Spiteful spirit
Pain of disenchant (For more irony, I run a prot build here)
aura of the lich + death nova
Icy Veins + rit healer
Signet of Spirits + spiritspammer build
All of them (except the aotl) should have animate shambling horror, and the aotl should have animate bone minions.
I prefer as my elites:
Lingering curse (In sheer irony, I run healer on this build)
Spiteful spirit
Pain of disenchant (For more irony, I run a prot build here)
aura of the lich + death nova
Icy Veins + rit healer
Signet of Spirits + spiritspammer build
All of them (except the aotl) should have animate shambling horror, and the aotl should have animate bone minions.
P
I don't really see the value of a second spiteful spirit, and two MM's usually won't work. So a double-Sabway team is pretty questionable IMO. But you can bring a second copy of the N/Rt healer. (Just make sure that one has recuperation instead of life, because two copies of life is a waste.)
What would make quite a bit more sense is a Sabway/Discord combination team. Again, two MM's isn't going to work in most areas, so you'd need a sixth hero of some kind.
What would make quite a bit more sense is a Sabway/Discord combination team. Again, two MM's isn't going to work in most areas, so you'd need a sixth hero of some kind.
K
Have to look at wiki for energy cost / activation time / skill recharge but here
1. Splinter Resto
2. Curse Para
* Variations:
- Normal SS Build without paragon skills, especially if party doesn't have a melee for "Find Their Weakness", or Fall Back is unwanted
3. MM Bomber
* Variations:
- AotL
4. Prot
12 Soul Reaping(Head) + Rune
12 Protection Prayers
3 Healing Prayers
* Variations:
- Restore Condition instead of Life Sheath
- Another res skill such as Rebirth
5. Heal
12 Soul Reaping(Head) + Rune
12 Healing Prayers
* Variations:
- Another Elite that provides solid healing on a Necro with 12 Healing / 0 Divine (WoH, etc)
- Another N/Rt Resto with Recovery instead of Life
6. SV
12 Blood Magic(Head) +Rune
9 Soul Reaping + Rune
9 Command
* Variations:
- Icy Veins
- Another Curse nec with different curses than the first (Feast of Corruption, Weaken Armor, etc)
- Spirit Spam
- Smiter/Bond/Prot nec (RoJ, Strength and Honor bond)
Equipment:
I either use a 40/40 set on the heroes or some staff
Survivor Runes + Vigor/Vitae
Player 1: What I personally use most of the time
Player 2: ???
I usually use this for VQing (where the 2x Fall Back saves time), or any 2-man PvE
1. Splinter Resto
2. Curse Para
* Variations:
- Normal SS Build without paragon skills, especially if party doesn't have a melee for "Find Their Weakness", or Fall Back is unwanted
3. MM Bomber
* Variations:
- AotL
4. Prot
12 Soul Reaping(Head) + Rune
12 Protection Prayers
3 Healing Prayers
* Variations:
- Restore Condition instead of Life Sheath
- Another res skill such as Rebirth
5. Heal
12 Soul Reaping(Head) + Rune
12 Healing Prayers
* Variations:
- Another Elite that provides solid healing on a Necro with 12 Healing / 0 Divine (WoH, etc)
- Another N/Rt Resto with Recovery instead of Life
6. SV
12 Blood Magic(Head) +Rune
9 Soul Reaping + Rune
9 Command
* Variations:
- Icy Veins
- Another Curse nec with different curses than the first (Feast of Corruption, Weaken Armor, etc)
- Spirit Spam
- Smiter/Bond/Prot nec (RoJ, Strength and Honor bond)
Equipment:
I either use a 40/40 set on the heroes or some staff
Survivor Runes + Vigor/Vitae
Player 1: What I personally use most of the time
Player 2: ???
I usually use this for VQing (where the 2x Fall Back saves time), or any 2-man PvE
I prefer to just use two copies of Bomber, SS and Resto only removing skills that would otherwise overlap like Life for example. Sometimes, I will replace one N/Rt with N/Mo for stronger Dwayna's Sorrow.
Heroes would never cast the same hex on the same target that means they would spread SS all over the place which is extremely strong. Double Splinter weapon gives even more aoe nuking, double Putrid Bile means that every foe you kill would explode, with double Jagged Bones your minion wall is almost immortal.
I'm going to write the builds up on my PvX profile and post a link here.
Heroes would never cast the same hex on the same target that means they would spread SS all over the place which is extremely strong. Double Splinter weapon gives even more aoe nuking, double Putrid Bile means that every foe you kill would explode, with double Jagged Bones your minion wall is almost immortal.

I'm going to write the builds up on my PvX profile and post a link here.
P
K
Quote:
Originally Posted by Dahl
Why is it that I keep hearing the words <skill>WAY?
I don't see the skill "I will avenge you!" anywhere in any of these builds. The only way a build can have the word "way" at the end of it, is if IWAY is part of the build.
Discord will avenge you? What would you recommend calling it? "Three heroes with discord"? "Discord team"? You're right, there's no actual IWAY skill, but the last 3 letters held on for other builds. Which is why it's now "Way", not "W.A.Y.". A nomenclature brought out of an outdated build, but the idea (Basing a team around one-two skills) isn't outdated in the least.
Quote:
Why is it that I keep hearing the words <skill>WAY?I don't see the skill "I will avenge you!" anywhere in any of these builds. The only way a build can have the word "way" at the end of it, is if IWAY is part of the build.
Discord will avenge you? What would you recommend calling it? "Three heroes with discord"? "Discord team"? You're right, there's no actual IWAY skill, but the last 3 letters held on for other builds. Which is why it's now "Way", not "W.A.Y.". A nomenclature brought out of an outdated build, but the idea (Basing a team around one-two skills) isn't outdated in the least.
Quote:
Quote:
Originally Posted by Carnivorous Cupcake
P
Not sure how to respond to that. There's PLENTY of places without enough corpses for 2+ MM's. I guess we'll have to agree to disagree. Or maybe we're playing a different game?
Quote: Originally Posted by Killamus
Quote: Originally Posted by Killamus
There's never not enough corpses for 2+ MM's.
K
For the Lord Khobey bounty the other day, I paid someone 1k in ToA to drop off their sabway heros with me and mine (for me+6 heros - 2 sets of sabway) and proceeded to finish all of FOW. I've done a lot of vanquishes the same way, so in my opinion, yes there is a lot of usefulness to having a 6 sabway hero setup, in most areas.
Hmmm, I usually keep 2 MM's at most when using 6 Necro heroes. Anything more and it seems to bog me down in both the middle of battle and outside of battle. It seems like whenever one thing with a corpse dies (be it an enemy or ally) the interruption sound plays because 5 of the necros attempt to raise a minion only to have it outdone by another, only to have their energy wasted at that moment, which could have been spent for more killing/healing. I notice the level of efficiency works better with 2 MM's at most when one is raising minions while the other's minion skill is recharging. This keeps a good general pace through the middle of battle and we don't have to wait for the minion bus to catch up when dragging them across a map for vanquishing.
Quote:
Originally Posted by Carnivorous Cupcake
