Double Gladiator Points in TA (permanent change)

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NeHoMaR
NeHoMaR
Desert Nomad
#1
Double Gladiator Points in TA (permanent change)

Why? well, for me is plenty obvious, but let me start with some:

- More people in TA.
- Less (or none) syncers in RA.

(please don't sign (positive or negative) without explaining your point)
Ugh
Ugh
Krytan Explorer
#2
Yes, for the reasons you described. It's annoying to finally get a good team in RA only to get wiped by a sync team. This would probably help the problem a good amount.
Short
Short
Lion's Arch Merchant
#3
Double points after 5 wins, don't attract the noobs.
Braxton619
Braxton619
Desert Nomad
#4
/signed

It should be way more points in TA. TA is harder than RA because everyone has strategy.
r
riktw
Wilds Pathfinder
#5
or keep it like its now and reward after 2 or 3 wins.
stanzhao
stanzhao
Frost Gate Guardian
#6
i dont think this is a good idea tbh.

you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.

taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
s t e e
s t e e
Frost Gate Guardian
#7
Quote:
Originally Posted by Short View Post
Double points after 5 wins, don't attract the noobs.
/signed. If the noobs go to TA don't let them in your party. Would make TA more popular and be like the ha of 4v4
Regulus X
Regulus X
Banned
#8
No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh...

/endsarcasm
racondor
racondor
Academy Page
#9
/notsigned TA has still the opportunity to get vs Noob RA way so it would be to easy to FARM glad points, be it like it is just kill the syncs by random the timer and not let it follow a pattern
O
Osiris_sam
Ascalonian Squire
#10
/notsigned, fix the 4v4 meta first (never going to happen). RA syncs are still going to happen, because of the same reason they do now, its easier to farm baddies than it is to farm solid TA teams. Syncers are bad, so they are probably gonna crumble vs a good team anyway. good teams are going to get lots of wins and lots of glads regardless of how many per win, bad teams will still fail, and will return to syncing RA for points. end of cycle

EDIT: ive beaten plenty of bad syncers in my time. yes i guess i am a hater... guess syncers should live with it
Regulus X
Regulus X
Banned
#11
Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.
R
Rhamia Darigaz
Desert Nomad
#12
i agree that TA should offer more glad points than RA. winning as an organized team against organized teams should be more rewarding than winning a dice roll 5 times in a row.
Icy The Mage
Icy The Mage
Forge Runner
#13
/signed

For all the reasons listed above.
Accursed
Accursed
Wilds Pathfinder
#14
I'm going to have to /sign for this. It would bring more people to TA including myself and it would actually be pretty fun.
Quote:
Originally Posted by Regulus X View Post
No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh..
Noobs are fun to screw around with and why discriminate against teens?
l
lilDeath
Krytan Explorer
#15
/not signed

Farmers / syncers will jump even more on this.
Arghore
Arghore
Krytan Explorer
#16
/not signed

I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...
Shayne Hawke
Shayne Hawke
Departed from Tyria
#17
You are extremely vague on how you want this to be implemented. Are you implying that any teams playing at the Team Arenas level will get double Glad points? People who sync in RA would still be able to get many more points than people who start in TA, provided the RA team gets their 4-man sync.

Instead, add an environmental effect or something for RA and/or TA players. People who start in RA would get something like, "Your hunt for fame earns you Gladiator Points," and people starting in TA would get something like, "Your team's combined bravery earns you double Gladiator Points."

None of that will matter though with a bad 4v4 meta, which is not something that GW was built around, I believe, and we probably won't be seeing a big fix to that any time soon. Thus, /notsigned
M
Mad Lord of Milk
Frost Gate Guardian
#18
Booooo

RA forever
NeHoMaR
NeHoMaR
Desert Nomad
#19
Quote:
Originally Posted by Regulus X View Post
Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
Martin Alvito
Martin Alvito
Older Than God (1)
#20
Quote:
Originally Posted by NeHoMaR View Post
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.

People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.

You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.

It's the format concept that's broken, not the party assignment mechanism.