Quote:
Originally Posted by Shaydow
It doesnt matter, you and me have proven a point of what was the original posters question. Using the /bonus items are better then using the starter weapons by FAR. If you dont understand why, go back and look at what I said and what Killamus said and do some math. If you still dont understand . . . .
sorry?
I can explain if you want, but I'm really an arrogant ass it seems, since logic seems to escape most.
Otherwise, I hope this helps 
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The numbers you posted only show that there is a range of damage that the weapon deals, which is true of nearly all weapons excepting candy canes. The Darksteel is sundering, customized, and has a 15% damage mod, you left out your level, and you were attacking level 1 targets. You also did not say how many of these hits were critical, if any.
To eliminate the most variables, attack a level 20 target with 60 armor on a level 20 character. Sundering makes testing annoying.
tl;dr: Your numbers were meaningless. Too many variables undefined.
edit: I tested the Nevermore Flatbow on the (level 20)60 armor barrel in Isle of Nameless on my level 20 Ranger:
@7 Marksmanship: 5-8(11)
@8 Marksmanship: 5-9(12)
@9 Marksmanship: 16-30(42)
Numbers in parentheses are critical hits. These numbers include the damage bonus from the 15% inherent modifier in addition to the 20% damage bonus from customization. I think it's safe to say that damage from this particular /bonus weapon is reduced to that of a starter weapon if attribute is not met. I tested the Darksteel briefly, and the numbers also matched, except for Sundering triggers.
I do not have a starter bow to test with.