Memories of early Guild Wars

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chichory
chichory
Frost Gate Guardian
#1
Hey,

I was just looking through all the old updates of guild wars wiki and
was thinking of how things were after guild wars came out and it made me smile to think of them.
http://wiki.guildwars.com/wiki/Category:Updates

These were some of the things that come to mind for me

* I remember when I would load into random arena and see a warrior with a fiery dragon sword on my team and think "sweeet a goood player!"... but looking back, chances are they would not of even customized it let alone it being a blue item.
As soon as i got a hold of my first white storm bow,
first thing i did was head to RA for a few rounds to show it off, thinking i was pro, lol.

* Back when you had to use the sig of capture straight after a boss used the skill. I started playing 1 week after release so i was just near getting posion arrow (the Leet ranger skill) when it changed but i remember reading that some skills like ferocious strike were next to impossible to capture.
Anyone remember trying to capture some tricky elite in this way?

* How when you did pug FoW, 80% of the groups would wipe in that first starting bit?

* The old pvp templates like the spell slasher (mesmer with a sword and skull crack).

* How nearly every person you meet in RA was running one of said templates.. i.e if you seen a warrior, it was a "paladin" and if
they were not, they were generally level 17 with a pet straight off the boat from lions arch.

* That barrel in kryta that dropped crystaline swords (grrrr this one is 21 dmg too #$%#)

* KD + AS warrior lfg (As i was a bit late in the tombs scene, maybe someone can say were some of the first builds that people ran?)

* How when you loaded into thunder head keep there were 10 districts

* How all sup monk runes were 50k and sup absorption was 100k

* How all the arenas were joined to certain outposts that you entered from

* The pain of changing your build (attribute refunds)

* Pets and henchmen not being infused, on top of standing still in all aoe.

* Your first encounter with a 55 monk, mine was one that came with us to UW and then ran off after the tradition pre-enchant (need to recast protective bond until you got that +1 prot ).

* Ettin, lightning drake (had broken air spec) and Tengu rune farming, golds dropped from them like nothing i ever seen since.

Hmm thats all i can think of for now.


What are some of the things from back then (or further back or even just when you started playing) that you can remember?

Some things i wondered about, that maybe someone could answer ..
The 15% always weapons, was there only one chest these dropped from in the desert or was it any weapon that had vamp and 15% -1 regen mods on?
Phaern Majes
Phaern Majes
Desert Nomad
#2
Man Tombs used to be all about IWAY, and spirit spam back when each ranger could put out like 3-4 spirits to block IWAY teams lol. Good ol' days, when there wasn't loot scaling either, 55 for a day and you'd have at least 100k.

Oh and the real kicker is we used to actually have to form groups to complete missions *gasp* what were they thinking?
C
Commodore_Mcawesome
Lion's Arch Merchant
#3
Not so much early GW but I just started again, got a bad memory, and this was the first thing that came to mind

I remember when Thunderclap went nuts after one update... The original spell was "For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends." but instead it worked like "For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy." It didn't end when you ran out of energy, just knockdown after knockdown!

I remember playing in random arenas and it was just team after team of R/E with lightning strings (or some W/E with lightning hafts/hilts) and Thunderclap. You'd stand there trying to cast anything, get half a second into it, and BAM! Knockdown, then again, then again, then again! Over and over until you were dead lol. Total caster shutdown. I remember coming on here to complain about it when it happened, really made it impossible to do arenas! Ahhh good times...

edit: lol, I remember all the IWAY teams. The names were always good for a laugh, "IWAY all the way" "IWAY or the highway" good stuff...
KoKoS
KoKoS
Wilds Pathfinder
#4
when ppl in LA would buy purple weapons for 1.5-2k xD

when people would actually go to capture a normal skill =P

when i played xD
chichory
chichory
Frost Gate Guardian
#5
Quote:
Originally Posted by Commodore_Mcawesome View Post
Not so much early GW but I just started again, got a bad memory, and this was the first thing that came to mind

I remember when Thunderclap went nuts after one update... The original spell was "For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends." but instead it worked like "For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy." It didn't end when you ran out of energy, just knockdown after knockdown!

I remember playing in random arenas and it was just team after team of R/E with lightning strings (or some W/E with lightning hafts/hilts) and Thunderclap. You'd stand there trying to cast anything, get half a second into it, and BAM! Knockdown, then again, then again, then again! Over and over until you were dead lol. Total caster shutdown. I remember coming on here to complain about it when it happened, really made it impossible to do arenas! Ahhh good times...
hehe, yeah i remember that!

My favourite random arena/broken update was that one that made it possible to turn hostile on your own team. You would load in and you could attack and kill your own team and they couldn't do anything
I never tried it myself as it was considererd an exploit (i think people got band for it) but afew times we had them on our team.

Could someone who did it perhaps explain how it was done?
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#6
I believe the 15 always weapons worked like this:

They had a 15% mod with either -1 health degen or -1 energy degen, you would add a zealous/vamp mod to the sword then salvage the mod off to remove the conditional mod.

Use to love the free chests they had too
chichory
chichory
Frost Gate Guardian
#7
Quote:
Originally Posted by ShadowsRequiem View Post
I believe the 15 always weapons worked like this:

They had a 15% mod with either -1 health degen or -1 energy degen, you would add a zealous/vamp mod to the sword then salvage the mod off to remove the conditional mod.

Use to love the free chests they had too
I see, thanks.
Do you know though if they came from just one chest in the desert like i have heard mention or was it any weapon that you modded that way?
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#8
Quote:
Originally Posted by chichory View Post
I see, thanks.
Do you know though if they came from just one chest in the desert like i have heard mention or was it any weapon that you modded that way?
not completely sure, I think the desert chest was the one to drop crystallines b4 they removed it.
Marty Silverblade
Marty Silverblade
Administrator
#9
I remember evade and when there wasn't a million of these threads.
Martin Alvito
Martin Alvito
Older Than God (1)
#10
Quote:
Originally Posted by Commodore_Mcawesome View Post
I remember when Thunderclap went nuts after one update... The original spell was "For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends." but instead it worked like "For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy." It didn't end when you ran out of energy, just knockdown after knockdown!
The single most abusive bug was when Zealous weapons removed exhaustion. Gale spam everywhere. God, I hated that. (Was boon protting back then.)

There have been some fun ones over the years:

The day when anything that died (including you) dropped stuff.
The 1/2 second Decapitate bug. Ridiculous warrior spikes.
The Arcane Mimicry works on the Base Defender skill bug.

There are others, but I can't think of them off the top of my head.
Arista
Arista
Ascalonian Squire
#11
When you could ask someone to trade outside of the town, open trade have them put their thing in there, close trade and the item would drop and you pick it up and run away. Sighhhhhhh
chichory
chichory
Frost Gate Guardian
#12
Quote:
Originally Posted by Martin Alvito View Post
day when anything that died (including you) dropped stuff.
That would of been funny, was this in pvp too? Did people ever drop golds, can see people using a sac farming build

Quote:
When you could ask someone to trade outside of the town, open trade have them put their thing in there, close trade and the item would drop and you pick it up and run away.
hehe, never heard about that one either, kinda makes the "i'll stand over here" shadow step trade trick look dumb.
Zera Fang
Zera Fang
Academy Page
#13
I miss the days when the arenas were separate, you could pick and choose which ones you wanted to play at instead of them all being stuck on a random island chain.

I also miss the days of level 1-10 arenas being full of people... People who had gotten runs to the end of the game and capped some over powered elite to beat the crap out of people with in said arena. O,..,O' They were the most fun. -Tear-
Ugh
Ugh
Krytan Explorer
#14
Henchmen used to never talk. They were just lifeless little androids who would silently follow you anywhere. Now they have dialogue boxes, battle quotes, and do emotes with you.

They grow up so fast... *sniff*
Moonstalker
Moonstalker
Krytan Explorer
#15
I miss the first character loading screen, with the 4 characters you had around the fire in Ascalon City.

The first time I beat pre-searing, I freaked out because I thought I did something wrong.

The first few days before 55 was known, and only a few people did it. I saw one of these people farming griffons (hehe), and he said his health was 55... hard to believe, right? When he did it, I almost crapped a brick.

Droknar's Arena was separate from everything else
Gigashadow
Gigashadow
Jungle Guide
#16
L15 shiverpeak 4v4 arena.

A buddy and I had just started playing in GW in mid-2005 because we had quit WoW due to it being a time sink, and GW was something casual we could play together. We weren't particularly into GW at that point though -- until we tried the L15 arena that is. We sync join'd (him a monk, me a mesmer) and got 65 wins straight, at which point we decided Guild Wars kicked ass (and we eventually ended up getting into GvG).

Back then Shatter Hex did more damage and had a larger AOE, and that caused many deaths on opposing teams.
GourangaPizza
GourangaPizza
Krytan Explorer
#17
I remember when majority of ranger stances are evasion not block and Bull's Strike is a rubbish skill.
subarucar
subarucar
Desert Nomad
#18
Those preset build templates take me back. The joys I had with the Warrior's Bane necromancer and the Abominable Snowman warrior.
PowerRAV
PowerRAV
Krytan Explorer
#19
I remember when... oh wait I don't really care
EPO Bot
EPO Bot
Desert Nomad
#20
Dying my roughspun handwraps black.