ok, in a UWSC team, i would like to know how to do this. i know its Possible
i dont know if you need a Specific skill or not.
please post, Videos or Pictures Are nice too
Uh, the way I have always done it was have 2 sins...1 tanking each side. Ive never heard of bothering to do it solo. There is no need when other areas are done so fast they can be there and help before plains prep is even done.
I've personally never done it, but i've been told how. It does involve recall and you have to know how fast the 4h move. You need to pull them together and kill both groups in the same spot, not one side at a time.
so u want to solo 4h cause u can't wait the 5 mins or so for pools or mnts to get down??? come on geez hell in my old alliance we made sure we always had 3 sins there in case something went wrong
You have to pull one side's aggro so they bug out, and then recall out and take the other side, and pull them back to the side you bugged before they fix themselves.
i saw someone doing this the following way:
recall on reaper
take quest
agro the pools side groups and draw them west of the reaper (not the way you came from but the way to pits side)
wait for the pits side group to be at the rider above monument
cancel recall and agro the pits side group
draw them east of the monument avoiding the reaper
agro the poolsside group
ball them up east of the monument and sliver them!
depends if u want to do it the fast way
if u want to, you dont kill the 3 mindblades that pop when u agro the reapers. . .u use those as fuel to kill the torturewebs you then recallthe reaper pull the 3 mindblades up top, , the ledge across the reapers spawn, recall out and those 3 get stuck.
then you take the quest, put recall on the reaper, run up the pools side and make sure you STAY in recall range. . agro the horsemen. . AND torture web and run up the area where the mindblades are so you acn see the incomming other side. . once you pull far enough (make sure recall wont screw your sf timing) recall back and grab the pits side of 4h. . they should be very close. wait for the other group AND torture webs and pull UNDER the reaper and agro the incomming pool side horseman and torturewebs becuase you delayed them.
be sure to agro all the torturewebs. . if you dont they will kill the reaper
make sure you get sf timing or when you warp. . sf wont recharge in time
and make sure you stay in recall range when you run up the pools side