/notsigned
Warriors are the main class to tank. Makes sense.
Defy Pain is a drag
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A lot of people don't know how to switch targets when they're c-spaced onto a defy warrior. Plus, running from a 1v1 is dishonorable, so you are required to fight a defy warrior to the death.
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On a serious note, defy pain sucks, it doesn't need a nerf. If you see a defy pain warrior and you don't change targets, you're doing something wrong.
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The only time i've seen it run is by people in RA and the few lulz players in GvG (like that guy in nH)
either way, its not actually that good, and lowers a warriors dps immensely... if your having problems killing it, kill something else, it can't kill you. |
And the first part...you obviously dont JQ do you?
s
thats why defy pain owns, you're eliminated from the enemy teams target selection. this means you can do whatever you want, go balls deep, tank footmen, tank lord room...its a pretty strong elite assuming your midline does enough damage to spike people down, if you're doing a pressure build you would probably want conjure/eviscerate instead.
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thats why defy pain owns, you're eliminated from the enemy teams target selection. this means you can do whatever you want, go balls deep, tank footmen, tank lord room...its a pretty strong elite assuming your midline does enough damage to spike people down, if you're doing a pressure build you would probably want conjure/eviscerate instead.
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Defy Pain warriors can last longer, but they aren't invincible, especially if they are alone or their team goofs. This skill demands enemy teams to pack excruciatingly devastating team builds. Just imagine: If a well formed party takes less than 20 seconds to kill the tank every time, than it will be quite quicker to kill anyone else. There are other ways that are probably better too, like switching targets to someone weaker.
The team will require organization, which is always encouraged over solo playing. If you catch a tank solo playing and kill it with your team than bad for the tank, but if you solo the tank or keep trying to kill it when you know you can't, than that's bad on you. If the latter is the case than you need to work on your strategies better.
The skill forces enemies to think wiser about the skills they are using and the formation of their team. Any good, or even decent team can kill off a tank, or better yet its entire team. Even if the tank has healers on it, you can still win the battle by chosing your targets right (aim for the squishes that are foolishly ignored by the healers healing the tank.) Remember, the tank is just a body block decoy with the purpose of alluring the whole enemy team to attack it and endure as much damage as it can. So, ignore it until it's the last one standing, or make a team that can kill it in short time via hex stack murder and constant blinding. The former is preferred, though.
Oh yeah, I almost forgot. /notsigned
The team will require organization, which is always encouraged over solo playing. If you catch a tank solo playing and kill it with your team than bad for the tank, but if you solo the tank or keep trying to kill it when you know you can't, than that's bad on you. If the latter is the case than you need to work on your strategies better.
The skill forces enemies to think wiser about the skills they are using and the formation of their team. Any good, or even decent team can kill off a tank, or better yet its entire team. Even if the tank has healers on it, you can still win the battle by chosing your targets right (aim for the squishes that are foolishly ignored by the healers healing the tank.) Remember, the tank is just a body block decoy with the purpose of alluring the whole enemy team to attack it and endure as much damage as it can. So, ignore it until it's the last one standing, or make a team that can kill it in short time via hex stack murder and constant blinding. The former is preferred, though.
Oh yeah, I almost forgot. /notsigned
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or make it a stance, plenty of skills can remove it, AND affect it. Being a skill, it cannot be touched.
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It's easy enough to counter Defy Pain, I'm just acknowledging the fact that it's an annoying target (read: when half your teammates are wasting their time trying to kill it while they could be doing something useful) and should be nerfed slightly to make it less effective to use when dealing damage or chasing down a kiting monk.
Then start your next game with a better elite choice.
As said, wasting your elite on defense is somewhat pointless when there are far more effective alternatives in PvP as Warrior's should NOT be tanking, definately in PvP. (Although sadly, the AI tends to be better at recognising AoE than most people you'll meet in RA)
As said, wasting your elite on defense is somewhat pointless when there are far more effective alternatives in PvP as Warrior's should NOT be tanking, definately in PvP. (Although sadly, the AI tends to be better at recognising AoE than most people you'll meet in RA)
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How does it lower his dps immensely, really?
And the first part...you obviously dont JQ do you? |
Most run a tanking/stance build along with it and lions comfort/Heal sig to keep them alive furever.
Also, the elite and frenzy are the basis of a warrior PvP build (Most of the time)
So by bringing defy pain, there's no more Eviscerate, Earth Shaker, Devastating hammer, Nothing, just a preservation skill, so it does lower DPS and versatility immensely.
Second of all, JQ is pve with some real people running around. Defy Pain sucks here too, because if you're attacking a warrior that does nothing to keep NPCs alive, you're doing JQ wrong
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First, it's rare to see a warrior with an axe bar with Defy pain as the elite
Most run a tanking/stance build along with it and lions comfort/Heal sig to keep them alive furever. Also, the elite and frenzy are the basis of a warrior PvP build (Most of the time) So by bringing defy pain, there's no more Eviscerate, Earth Shaker, Devastating hammer, Nothing, just a preservation skill, so it does lower DPS and versatility immensely. Second of all, JQ is pve with some real people running around. Defy Pain sucks here too, because if you're attacking a warrior that does nothing to keep NPCs alive, you're doing JQ wrong |
I'm not talking about a meta in which defy pain warriors exist. I'm talking about todays current meta.
Blind used to only be able to be applied with bflash, now it is much easier with B-surge or glyph + steam. Yet with smite condition, foul feast, or simply clarity + shield, it is easier to deal with todays condition spam than the old application. This was simply a a disagreement to someone's saying to "just run blind + anti-melee," because reality isn't that simple.
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Unremovable universal damage reduction has no place in this game. Superior absorption, knight's insignias, and shield -dmg mods were changed away from this. I'm not saying Defy Pain is currently an issue in any PvP formats, because it isn't. Right now Defy Pain has no real use and indeed it may never have a use, but it is one of many skills in the game that are either going to be useless, or far too overpowered in a niche roll. What I am trying to say is that Skills that are either going to be useless or highly exploitable have no place in competitive format.
Anet right now has a terrible history of not noticing problems before they happen and then waiting 3-6 months before they address them. If Anet would address problems as soon as they were identified, I really wouldn't care. But they don't and they won't. As such I really want all skills that have no use at all other than to be exploited in such a way to either be completely changed or flat out removed.
Blind used to only be able to be applied with bflash, now it is much easier with B-surge or glyph + steam. Yet with smite condition, foul feast, or simply clarity + shield, it is easier to deal with todays condition spam than the old application. This was simply a a disagreement to someone's saying to "just run blind + anti-melee," because reality isn't that simple.
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Unremovable universal damage reduction has no place in this game. Superior absorption, knight's insignias, and shield -dmg mods were changed away from this. I'm not saying Defy Pain is currently an issue in any PvP formats, because it isn't. Right now Defy Pain has no real use and indeed it may never have a use, but it is one of many skills in the game that are either going to be useless, or far too overpowered in a niche roll. What I am trying to say is that Skills that are either going to be useless or highly exploitable have no place in competitive format.
Anet right now has a terrible history of not noticing problems before they happen and then waiting 3-6 months before they address them. If Anet would address problems as soon as they were identified, I really wouldn't care. But they don't and they won't. As such I really want all skills that have no use at all other than to be exploited in such a way to either be completely changed or flat out removed.
t
I hope that was sarcasm, if you are not on a team of morons people will just pass him up and cap shrines.
But really its a good tactic in ab bring defy pain tank shit and laugh while half the team of idiots try to kill you while your other 11 people cap. Forget defy pain....... Jeez I think we need to buff players AIs
But really its a good tactic in ab bring defy pain tank shit and laugh while half the team of idiots try to kill you while your other 11 people cap. Forget defy pain....... Jeez I think we need to buff players AIs
M
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If they couldn't do anything besides tank infinite damage that would be fine, but the sad fact is that they can still do things, so killing them is as important as any other player.
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The reason Defy Pain is not as strong as you make it sound is because every warrior has basic needs (below), which Defy Pain messes up.
1. Run skill/snare/KD
2. Healing
3. Resurrection Signet
4. Damage
Along with Defy Pain, the first three things are going to take up at least 4 slots. So now you're left with (at most) 4 slots to make a build that can do at least half-assed damage with 4 regular warrior attack skills, and that's just not going to happen.
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Unremovable universal damage reduction has no place in this game. Superior absorption, knight's insignias, and shield -dmg mods were changed away from this. I'm not saying Defy Pain is currently an issue in any PvP formats, because it isn't. Right now Defy Pain has no real use and indeed it may never have a use, but it is one of many skills in the game that are either going to be useless, or far too overpowered in a niche roll. What I am trying to say is that Skills that are either going to be useless or highly exploitable have no place in competitive format. Anet right now has a terrible history of not noticing problems before they happen and then waiting 3-6 months before they address them. If Anet would address problems as soon as they were identified, I really wouldn't care. But they don't and they won't. As such I really want all skills that have no use at all other than to be exploited in such a way to either be completely changed or flat out removed. |
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