Guild Wars is known for its relatively fast paced and (player) skill based pvp. In its current form I don't believe Defy Pain reflects that. Unless you bring very specific counters (mainly VoR or empathy) it takes ages to kill a Defy warrior, even with 10 pips of degen and general melee counters like blind and curses - which take up to 20 seconds to sink in. If they couldn't do anything besides tank infinite damage that would be fine, but the sad fact is that they can still do things, so killing them is as important as any other player.
I'm not against the skill being a damage reduction + max hp buff, but it's over the top in its current 20 second duration, easily maintainable, unremovable form. By all means, let people tank pve and npcs with it, but either open up some more counters to it so that teams with a good set of general utility can deal with it, or tone it down. Quite frankly, it single-handedly makes pvp at times annoying and frustrating - not because I made a mistake or someone played better than me - but because someone decided to bring a griefing elite that I can't do anything about.
Some ideas: Make it a stance. Reduce the adren cost to 4 (it already is with Lion's Comfort, which every DP has) and reduce the duration to 10 seconds. Give it an activation. Give it a conditional end like using another adrenaline skill.
There's a plethora of other things that could be done to fairly balance it. I'm just tired of good Factions format pvp being ruined by having 3+ Defy wars on the other team that constantly halt gameplay to kill another Defy war...again.
If this has been posted before, sorry, the search function is disabled at the moment, and I'm not gonna look past the first 4 pages.
S


