I call it the 47 team. Yeah, gimmicky name, but you'll see little 47's EVERYWHERE when you use this trio. Use them to liquidate foes in HM. It's much faster than Sabway and usable in most HM zones. Kunvie Firewing and his crazy dragon friends go down literally in seconds.
Hero 1, N/Mo, 12+? death magic, 9+1 soul reaping, 9 protection prayers
jagged bones
animate bone minions
death nova
putrid bile
aegis
signet of lost souls
blood of the master
protective spirit
Yes, this is basically the Sabway MM. Obviously you can put in verata's aura instead of blood of the master in dungeons and other suitable places. And you can easily switch him to N/Mo smiter with your favorite smiting skills.
Hero 2, Rt, 12+1+1 spawning power, 12+2 channeling magic (yes, you need the major rune)
boon of creation
spirit's gift
painful bond
bloodsong
signet of spirits
splinter weapon
gaze of fury
feast of souls
The idea is to get a channeler spamming a splinter weapon that totally outclasses the 10-channeling splinter weap that you have to content yourself with when you play Sabway. While he's at it, he creates four or five spirits to attack like banshees. Sometimes you have to manual his feast of souls; he's a moron with it. It's a good idea to flush now and then, even if you don't need the ginormous healing boost that feast of souls can provide (think 97 times 4 or 5 to EACH party member), just in order to allow him to make new spirits. And he's not too smart about maintaining boon of creation outside of battle. He typically wastes the first coupla seconds of each battle casting it on himself instead of starting the battle with it already up.
Hero 3, Mo/Me, 12+1+1 healing prayers, 12+1 divine favor, 3 inspiration magic
dwayna's sorrow
channeling
word of healing
signet of rejuvenation
dwayna's kiss
patient spirit
cure hex
restore life
Yup, channeling at 3 inspiration is generally all this guy needs to keep his energy up. That's because you're getting 47 health each time a minion dies, not to mention another 47 health each time the Rt makes another spirit. Most of the time you'll see this monk waiting around for something to do! When the going gets tough, he'll be fine with word of healing. Vigorous spirit is a good alternative for things like patient spirit. If you're afraid of conditions, you can use spotless soul in there. You can even reconfigure this guy to be 12+1+1 healing, 9+1 protection prayers, and 9+1 divine favor, and then give him skills like restore condition (which should be plenty).
Meanwhile you'll see yellow 47's everywhere because of the Rt's splinter weapon.
This trio works best with a human physical who can take advantage of the splinter weapon, which the Rt will keep on you like flies on honey. Godmode is ideal.
In areas where blocking is a serious problem, you'll probably want to figure out a way to work in a curser with defile defenses or rigor mortis. But only if its absolutely essential to stop blocking (as in, say, dungeons with those pesky dwarf warders), cuz most of the time ordinary blockers like typical ranger foes will just die over time. They take a ridiculous number of hits per second with this team.
Lastly, Heroes 2 & 3 are perfectly compatible with Sabway, so if you have a buddy who doesn't want to abandon his Sabway, it's all good. Just take out your MM and work in some other kind of damage-dealer for a team of two humans and six heroes.
P

