Set monk hench on avoid.

1 pages • Page 1
upier
upier
Grotto Attendant
• #1
Alesia's wanding won't kill foes. What it will do is kill her when she runs in and grabs aggro after I call the target.
The end.



But seriously, are these guys set on aggressive? Because Devona, who I WANT to show the behaviour Alesia is showing, isn't as mental. And it doesn't make sense that the monks are always the first one in and then they spend the rest of the fight just saving their own asses.
So if there is an avoid combat option when it comes to hench - I would love to see it turned on for monk hench.
b
beatdownbob
Ascalonian Squire
• #2
Some of us had to do Hell's Precipice with those jokers.
Saph
Saph
Lion's Arch Merchant
• #3
Yep, monk henchies love to run into a mob, balls to wall and wand. I swear one of their battle quotes should be 'I'm a war! Oh wait....'
C
Catchphrase
Frost Gate Guardian
• #4
Remind me why they bother having prots when they barely use it. I remember before the introduction of Heroes, the henchman did a far better job in ressing than healing.
Abedeus
Abedeus
Grotto Attendant
• #5
I think that's because every hench is set on "Aggressive". Avoid in my opinion causes too much PAAANIC AAATTAAAACKs.
x
xanarot
Krytan Explorer
• #6
look on the bright side, at least you wont have to worry about having enough corpses for your sabway MM.
s t e e
s t e e
Frost Gate Guardian
• #7
Quote:
Originally Posted by beatdownbob View Post
Some of us had to do Hell's Precipice with those jokers.
and only proph and core skills... the good old days
b
beatdownbob
Ascalonian Squire
• #8
And No Wiki!
Oh the joy of actually needing to ASK AROUND!

Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.

The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....

Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
o
ogre_jd
Wilds Pathfinder
• #9
Quote:
Originally Posted by upier View Post
Alesia's wanding won't kill foes. What it will do is kill her when she runs in and grabs aggro after I call the target.
I find that she stays back, for the most part, and only runs in to use Healing Touch and Restore Life... Unfortunately, once she does so the first time, she doesn't back off for the rest of that combat.
Mordiego
Mordiego
Furnace Stoker
• #10
I think caster henchies should be set on Guard instead of Avoid, so that can respond to attacks instead of either running away from allies that need support (due to being pursued by enemies) or mindlessly aggro every mob they spot in 100 yards .
Halimahdance
Halimahdance
Ascalonian Squire
• #11
Alesia. ~~Shudder~~ I practically wept with joy when I didn't have to choose her anymore.
T
Targren
Desert Nomad
• #12
Quote:
Originally Posted by ogre_jd View Post
I find that she stays back, for the most part, and only runs in to use Healing Touch and Restore Life... Unfortunately, once she does so the first time, she doesn't back off for the rest of that combat.
In my experience, she never gets the chance...

Henchie Monk with touch skills? FAIL.
L
Lux Aeterna
Jungle Guide
• #13
This is why you set your monk hero to avoid combat with an energy efficient hybrid build.
Ariena Najea
Ariena Najea
Silence and Motion
• #14
upier has a good point, the only reason to have a Hero/Hench Healer on anything but Avoid should be for Guard, which is only useful while you have energy management such as Power Drain.

The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.
leetLoLa
leetLoLa
Krytan Explorer
• #15
Quote:
Originally Posted by Lux Aeterna View Post
This is why you set your monk hero to avoid combat with an energy efficient hybrid build.
yea they need energy management and with avoid on energy goes down pretty fast
wilebill
wilebill
Desert Nomad
• #16
Alesia, fortunately I had a W/Mo when I originally did Prophecies with nothing but the henchies. Pugs on the last three missions, but I went back and did those solo with the hench too.

I carried a nice heal and kept it cast on Alesia. Thus she had more mana go heal the other henchies. Then, I got a bow and opened combat with it and stayed out until the hench had taken the brunt of the fire. So, Alesia did not have to heal me and further burden her mana. Then I went in to knock 'em down.

I went R/Mo with my Ranger for the same reason. The hench are not all that bad, thing is though, they work as a group and if you take heavy damage and suck up Alesia's mana, down they go.

Ele/Mo and Monk/Me of course worked very well too.
a
anders_O
Ascalonian Squire
• #17
Quote:
Originally Posted by beatdownbob View Post
And No Wiki!
Oh the joy of actually needing to ASK AROUND!

Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.

The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....

Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
Memories! Man I remember the first time I fought my way to ToA with some guildies. Only the guild leader knew the way and the rest of the party was constantly asking questions about this place that was somehow linked to the underworld. None of us really knew what the underworld was, but the name was cool.

...Or the time I was standing in ascalon asking how far away the dessert would be. I had heard people talking about this dessert area where you could change your secondary profession, and I really wanted to see it.

lol, could go on for ages. Those were the good days !

ontopic: does anyone still use henches for anything but to fill in the open spots? Anyways I agree with you, but I don't think we will see this happening due to anet working on gw2 or something..
Antares Ascending
Antares Ascending
Wilds Pathfinder
• #18
.

Ah yes, Alesia the...warrior??? Lets not leave Menlo out in the cold.
When I first started playing, A hydra in the Ring of Fire had dropped a meteor shower. I flagged the group out of the aoe and Menlo not only ignored the flag but ran a few steps, cast Orison of Healing and wound up standing in lava...burning, on his butt, and soon died. Kinda wondered if he had been coded with a death wish.
upier
upier
Grotto Attendant
• #19
Quote:
Originally Posted by Ariena Najea View Post
The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.
That's the reason why I am stuck with Alesia The Moron.
Basically, other options are worse so I go with the lesser evil. I am able to help out with the shitty healing she provides. What I am not able to negate is taking "damage dealing" hench who then not do damage, because they are too busy running around because the AoE from Ignite Arrows completely messed them up ...
glacialphoenix
glacialphoenix
Desert Nomad
• #20
Quote:
Yep, monk henchies love to run into a mob, balls to wall and wand. I swear one of their battle quotes should be 'I'm a war! Oh wait....'

Doesn't Alesia's endgame quote involve her complaining about how you would so have taken her if she had been a warrior?

I remember making my pet monk so I wouldn't have to end up inviting her into the party.