Alesia's wanding won't kill foes. What it will do is kill her when she runs in and grabs aggro after I call the target.
The end.
But seriously, are these guys set on aggressive? Because Devona, who I WANT to show the behaviour Alesia is showing, isn't as mental. And it doesn't make sense that the monks are always the first one in and then they spend the rest of the fight just saving their own asses.
So if there is an avoid combat option when it comes to hench - I would love to see it turned on for monk hench.
Set monk hench on avoid.
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And No Wiki!
Oh the joy of actually needing to ASK AROUND!
Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.
The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....
Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
Oh the joy of actually needing to ASK AROUND!
Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki.
The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there....
Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot"
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Alesia's wanding won't kill foes. What it will do is kill her when she runs in and grabs aggro after I call the target.
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I find that she stays back, for the most part, and only runs in to use Healing Touch and Restore Life... Unfortunately, once she does so the first time, she doesn't back off for the rest of that combat.
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Henchie Monk with touch skills? FAIL.
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upier has a good point, the only reason to have a Hero/Hench Healer on anything but Avoid should be for Guard, which is only useful while you have energy management such as Power Drain.
The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.
The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.
Alesia, fortunately I had a W/Mo when I originally did Prophecies with nothing but the henchies. Pugs on the last three missions, but I went back and did those solo with the hench too.
I carried a nice heal and kept it cast on Alesia. Thus she had more mana go heal the other henchies. Then, I got a bow and opened combat with it and stayed out until the hench had taken the brunt of the fire. So, Alesia did not have to heal me and further burden her mana. Then I went in to knock 'em down.
I went R/Mo with my Ranger for the same reason. The hench are not all that bad, thing is though, they work as a group and if you take heavy damage and suck up Alesia's mana, down they go.
Ele/Mo and Monk/Me of course worked very well too.
I carried a nice heal and kept it cast on Alesia. Thus she had more mana go heal the other henchies. Then, I got a bow and opened combat with it and stayed out until the hench had taken the brunt of the fire. So, Alesia did not have to heal me and further burden her mana. Then I went in to knock 'em down.
I went R/Mo with my Ranger for the same reason. The hench are not all that bad, thing is though, they work as a group and if you take heavy damage and suck up Alesia's mana, down they go.
Ele/Mo and Monk/Me of course worked very well too.
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And No Wiki!
Oh the joy of actually needing to ASK AROUND! Nobody will ever experience it in any game ever again, thanks to the awesome dumb down known as wiki. The rumours of a mystical place called Temple of Ages were amazing, stories from people claiming to know where it was and how to get there.... Now all you get is "lol dude, wtf build you got and lol you went 2 inches of the path that leads directly to whr were goin wtf dint u chk wiki b4 we left or sumfin lol u suck lolol lololol i bet u cant even do urgoz in 16 minutes lol u suck a lot" |
...Or the time I was standing in ascalon asking how far away the dessert would be. I had heard people talking about this dessert area where you could change your secondary profession, and I really wanted to see it.
lol, could go on for ages. Those were the good days !
ontopic: does anyone still use henches for anything but to fill in the open spots? Anyways I agree with you, but I don't think we will see this happening due to anet working on gw2 or something..
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Ah yes, Alesia the...warrior??? Lets not leave Menlo out in the cold.
When I first started playing, A hydra in the Ring of Fire had dropped a meteor shower. I flagged the group out of the aoe and Menlo not only ignored the flag but ran a few steps, cast Orison of Healing and wound up standing in lava...burning, on his butt, and soon died. Kinda wondered if he had been coded with a death wish.
Ah yes, Alesia the...warrior??? Lets not leave Menlo out in the cold.
When I first started playing, A hydra in the Ring of Fire had dropped a meteor shower. I flagged the group out of the aoe and Menlo not only ignored the flag but ran a few steps, cast Orison of Healing and wound up standing in lava...burning, on his butt, and soon died. Kinda wondered if he had been coded with a death wish.
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The argument "just bring heroes" is pointless, since 1 player cannot bring more than three heroes, and is therefore forced to rely on henchmen to fill remaining slots as desired, assuming the player chooses not to play with another human player.
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Basically, other options are worse so I go with the lesser evil. I am able to help out with the shitty healing she provides. What I am not able to negate is taking "damage dealing" hench who then not do damage, because they are too busy running around because the AoE from Ignite Arrows completely messed them up ...

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Doesn't Alesia's endgame quote involve her complaining about how you would so have taken her if she had been a warrior?
I remember making my pet monk so I wouldn't have to end up inviting her into the party.


