Quote:
Originally Posted by Reverend Dr
Aside from Skill changes (which would make anything with a hard counter completely useless) everything else used to be in the game, but was taken out.
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Hard counters are bad for the game. Encouraged rock-paper-scissors.
I guess I'll take the time to spell this out for people since so many just comes in and and trolls without doing anything constructive. First let's talk about how we got to this point.
1) The game balance was probably at it's pinnacle during prophecies, if you disagree with that don't bother reading any further and your responses will be ignored.
2) At prophecies, there were only so many viable builds available, and general purpose soft counters such as e-denial was actually functional back then. E-denial really doesn't work very well these days.
3) Once the new expansions came out, you now have to bring more and more specific bars in your team build to have a chance against more variety of "gimmicks".
4) The net effect of those changes pretty much limits build variety so that in order to be successful, most people generally play "balanced." Like one of the posters said, a jack-of-all-trades build.
The problem with the above, is that pretty much everyone runs the same damn build. Imagine a Starcraft where everyone is Terrans and there's no zerg or protoss around. This is where the game is at today, frankly, it's not very fun and No, reverting the power creep or deleting the expansion classes aren't an option.
So going forth, how could be improve on the situation, if it isn't too late already. Seeing from the responses from this post, it's pretty obvious very little good players play anymore. Well, you could re-design a whole bunch of skills so at the individual level, each bar would have more soft-counters built it. Basically buff a whole bunch of non-elites to d-shot level of pwnage. This option seems very unlikely given the amount of resources ANET has on GW1 (the 2 man team I believe they have on GW1).
The second option, would be bar-expansion. There's two easy ways to do this, first is to expand teams to 12v12. With the amount of people in the game, this would be very counter-productive since it is hard enough just to get the 8 players required.
The second way to do this, and it would also benefit all other PVP types such as RA, TA, and HA, is to do limited bar-expansion at the individual level. Which is where this idea of skill substitution or template swapping comes in to play. Now, granted the swapping upon morale bonus thing was just the first random idea that comes into my mind and was probably not well thought out, but the discussion should be on whether we should be doing LIMITED bar expansion at the individual levels, and by LIMITED I mean you can't just swap skills at will, and remember, you are still locked in to your primary class.
I guess a sport analogy would be subbing in players to counter certain tactics from the opposing team during timeouts/dead ball.
Constructive comments welcome, trolls that comes into every thread just to say "DUMBEST IDEA EVA!!!" can kiss my ass.