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Originally Posted by Ec]-[oMaN
Only when playing against AI. For every skill balance at least when humans are involved they adapt, to whatever build they deem worthy, and the cycle goes on. When a skill balance occurs for Pve monsters have those skills and the players use builds more effective against those builds, sure the first step involves counters, but once those counters are found, the monsters can't do anything.
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But it is the same thing. One month, X, Y, and Z will be overpowered, and you will be forced into running it, or lose to people who run it.
The next month, X, Y, and W will be overpowered, and you will be forced to run it or lose to people who do.
The concept of "Thousands of skills, secondary professions, ENDLESS possibilities" is pretty void when there's about 3 effective "possibilities". It doesn't matter if the 3 change occasionally, there's still only 3-4 possibilities at any given time.
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You'll find though as time goes on you probably won't find another game like Guild Wars even with its flaws. Many MMOs offer just shitty static skill trees that grow in power for every level you gain, where as GW makes them alter by skill points, and those are pre defined and have a limit rather early in the game play. It's rather more focus on secondary skill combos, movement, timing than any other game of this nature I've played. Truely unique. Any other pay to play mind you, MMO has zero creativity compared to GW, you climb your skill tree and thats it, or roll another character grinding the skills needed for that profession.
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Which is why a lot of people stick around. Guild Wars is/was great. I've gotten more enjoyment out of GW than most other games. However, it
does have it's flaws, and the sooner you realize the flaws, the quicker the "mysticism" of the game wears off, and the quicker it becomes nothing more than an assembly line job with a built in MSN messenger.
But yes, the concept of character development and individuality in Guild Wars is great, but the implementation is not. It's not even that the implementation is bad, but it's the fact that the way it is, has been, and always will be balanced.