The underlying problem with balancing the paragon is, I think, that their party wide buffs are heavily based on what type of skills your teammates have and what they do.
What this ends up meaning is that a paragon whose build is tailored for his party is far, far better off than one who isn't. This is true for all classes, to an extent, but not on the same level as it is with the paragon.
Take for example, Chorus of Restoration, a healing skill that triggers when an ally uses a shout or chant. This isn't going to be helpful for more than one or two of your teammates in your standard team, but a gimmick group of paragons could use it as a cheap, constant, free source of powerful party wide healing.
Basically, if the paragon is balanced around PUGs, they will be overpowered in organized groups, and if they are balanced around organized groups, they'll be underpowered and useless in an unorganized PUG.
I think the correct way to build the paragon would have been to give them skills that benefit the entire team, regardless of their class or skill bar, like Stand Your Ground and Fall Back do.
Anyway, that's what I think a problem with the class is, how do you all feel about it?
C



they got wiped in some of the first mobs, and i get invited along quite often now.