Good Bye, Ritualist...

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Einherj3r
Academy Page
#1
... it was a fun time until Anet decided you don't fit into their game.

I am very disappointed with the approach they have taken with this recent update. Instead of making the class more interesting they simply dumbed it down.

Nice effort trying to make Spawning Power viable.


edit: Well, at least Signet of Spirit sounds awesome... for PvE
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Keira Nightgale
Krytan Explorer
#2
Shitty update, now we are forced to go into spawning to get decent duration on WoW. Good part is that a good 90% of ritualist skills are useless they should have fixed them instead of creating this abort of an update, was that so hard to just load a backup of ritualist skills in the late 2006 and use the spare resources on other skills?
Besides signet of spirits is going to be nerfed anyway, at least they appealed the crowd of non ritualist players who think this was a Ritualist buff.
shinslw
shinslw
Academy Page
#3
It's a shitty update lol I must say too, signet of spirits maybe fun to play with but then it will get dull in the long run. Alot of useless ritualist skills need to be buffed too. At least signet of binding was pretty nice to play with watching enemy spirits become yours.

I am only satisfied with the short casting time for spirits. But what's with Signet of Creation! If the casting time for spirits are already updated 3/4 a second or just a second why would we even need Signet of Creation. :/
Coast
Coast
Furnace Stoker
#5
its a buff for rits, don't know how people can't see that
ajc2123
ajc2123
Desert Nomad
#8
I found a combo that heals party members for 300 health every 10 seconds.

Yay.

Instead of complaining try playing it and look for new things. You don't like any thing you find? Play another class.

Good job Anet. Not exactly the way I woulda buffed them, but its great now. Not PERFECT...but with no doubt better.
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Einherj3r
Academy Page
#9
I didn't say it wasn't a buff.
It is definitely a buff.
The problem is that it's dumbing the class down instead on building on its characteristics, which would have been the desired change.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#10
If you don't like what they did with how fast you can summon spirits now, I suggest you go PvP. Spirits there summon slow like you're used to, and perhaps will still have a use, somewhere.

I'm still not crazy about how ANet has been sacking Weapon Spell time and giving Rits an attribute to boost them. It's clear that ANet sees it as a problem that other professions are rolling Rit for their secondary and still getting decent use out of them, so they want to limit the duration that those last. Unfortunately, it hurts Rits too, because it forces them to invest in a line that, in some cases, is useless to them otherwise.

What I really haven't liked is that when they do these kinds of buffs and nerfs, they seem to be done in such a way that only Rits that carry high levels of Spawning Power are truly unaffected by this, or even buffed. Meanwhile, Rits that can't get good mileage out of the attribute line continue to suffer.
Taixen
Taixen
Frost Gate Guardian
#12
People will always complain about something regardless of what they try to do, this update has buffed/ made a few new skills playable, although, I will say that they haven't fixed the underlying problem of Spawning Power being restricted/ limited etc.
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Keira Nightgale
Krytan Explorer
#13
Mikkelet
Mikkelet
Academy Page
#14
I for once, think that the rit is good now. Altho I doupt Signet of Creation o__O

I say this buff is a success! =)
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Improvavel
Desert Nomad
#17
Quote: Originally Posted by Shayne Hawke View Post
If you don't like what they did with how fast you can summon spirits now, I suggest you go PvP. Spirits there summon slow like you're used to, and perhaps will still have a use, somewhere.

I'm still not crazy about how ANet has been sacking Weapon Spell time and giving Rits an attribute to boost them. It's clear that ANet sees it as a problem that other professions are rolling Rit for their secondary and still getting decent use out of them, so they want to limit the duration that those last. Unfortunately, it hurts Rits too, because it forces them to invest in a line that, in some cases, is useless to them otherwise.

What I really haven't liked is that when they do these kinds of buffs and nerfs, they seem to be done in such a way that only Rits that carry high levels of Spawning Power are truly unaffected by this, or even buffed. Meanwhile, Rits that can't get good mileage out of the attribute line continue to suffer. They will have to reconsider the way primary attribute works.

Loads of problems with balancing the game was always created by the fact secondaries could use other professions skills just as well.

Maybe shifting some skills around the attribute lines and buffing some spawning power skills is still required, but spirits are more viable at least now.

We will have to see how this work, but with signet of spirits some of the spawning power enchantments became more attractive. A lot more attractive.

Lets give it some time and test around.
K
Keira Nightgale
Krytan Explorer
#18
Rework skills before reworking primary. They could start by reverting the situation to what it was 2006. An unnerfed splinter is hardly overpowered compared to SY or SF, besides the nerf was justified by VoD mechanic wich is as of now inexistent.
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Improvavel
Desert Nomad
#19
I think you guys are overreacting.

Spirits are stronger. You got new skills to take more mileage of spirits.

Yeah, Channeling/Resto spirits are probably weaker now, but there are new opportunities.

Armor of unfeeling might make some of the defensive spirits worth a second look too.

For ages people complained how spawning power is so weak.

Now they have a skill that makes 3 spirits ever 10 seconds, turning stuff like boon of creation and gift of spirits in healing and energy management bombs.

Who cares about OoS when you can get billions of energy every 10 seconds + damage?

Weapons work better for Rits than X/Rt due to Spawning power.

You just have to forget the days of Resto/Channel hybrids.

Now it seems to be Spirits + something.
Abedeus
Abedeus
Grotto Attendant
#20
I THINK that Ritualists were supposed to be about SPIRITS?

They buffed us (I'm on my Rit right now) and you are complaining? Jesus Christ.